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JohnTaber

HERO Member
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Everything posted by JohnTaber

  1. I really wanted to thank archer, drunkonduty, and vondy for the WONDERFUL replies. I have read this thread multiple times and agree with it completely. Thanks!
  2. Hi Hero Peeps: I run a regular Hero System game in a monster hunter genre. I am having tons of fun running it but I have a problem... My players are constantly getting distracted by their mobile phones. I have talked to my players about it but it does not seem to be sticking. Now some questions... Would you be offended if I hung a sign in my gaming room about turning off your mobile phone? Would you be offended if I asked everyone to turn off their phones before each session? Am I being too sensitive? Thanks gang! :D
  3. I have all the Fear Itself stuff but a great recommendation. Centered in New Orleans. Exactly like the Supernatural TV show. Independent group of monster hunters who keep everything under wraps because...you know...regular people can't handle it. Globetrotting will definitely NOT work! Nearly anything where the adventure is set in a focused environment...city or outdoors...will work great. The PC are a mix of redneck hunter to corporate security expert...
  4. Hi Hero Geeks: Hope this is ok to post. Noble Knight Games is having like an 80% off sale on some products. There is a BUNCH of great Hero stuff for sale! https://www.nobleknight.com/ClearanceItems?CategoryId=1&ManufacturerId=39 Check it out!
  5. Great suggestions! [ John updates his list. ] GAME ON!
  6. Hi Hero Gang! I am currently using Hero to run a campaign similar to the TV show Supernatural but maybe a bit more serious... Can folks recommend some products from ANY system that I could buy that I could lovingly convert to Hero? Yeah...not MHI specific but I thought it best fit this forum... *GAME ON!*
  7. In Heroic style play with HTH weapons my group usually has a Critical roll that works vaguely like this...don't have my notes with me right now... If you roll half of what you need to hit rounded down then you Critical. On a Critical you do the max damage for your weapon. So if I need an 11- then if I roll a 5 or less I critical. It actually works fine because I like to encourage HTH attacks but the Hit Location has always "kept it honest" if you understand the meaning. More great replies...thanks gang!
  8. FYI. I am starting a Godlike Hero (WWII Lower Powered Superheroes) filler campaign as a break so I can work on the second campaign arc for my Monster Hunters (Heroic) campaign.
  9. Hi BigDamnHero: This line scares me. Changing Hit Locations or granting an attack sounds crazy. That is why I decided to add damage instead of allowing changes to the Hit Locations. That is also why I specify Success Rolls only now Hit Location rolls. Could a person move a hand to a head??? Great thread gang.
  10. I could pull back on Overall Levels and Penalty Levels I guess...I have had some bad experiences in the past but that was another group. Must noodle. Since equipment is so important and will be assigned to the team I am covering it in a different post...now saying that...I should at least add a note that it will be covered in another thread. Great reply. Thanks.
  11. Our group does this naturally because we have character building sessions where we talk only about the character ideas before putting pen to paper. My players are really great and will alter their ideas so as not to step on toes.
  12. A version of the HAPs used above was tested over a 17 session arc where the PC were monster hunters. It worked ok but I needed to make some tweaks...the above version has these tweaks. The TAPP part is brand new. I adored playing Masks and immediately wanted to rip off the team mechanic from it for Hero. That is where TAPPs come from. This mechanic has NOT been tested. No idea if it will work...going to start testing it out soon.
  13. My players are not versed enough to Hero to know that HAP have another meaning. I do see your point.
  14. Hi Hero Gang: For my Godlike Hero campaign I did some house rules that other might like. I need to thank Derek Heimforth for some of this...also FATE and Masks played a role. ENJOY! Concept, Hero Action Points, And The Team Action Point PoolThird Draft (2016-Dec-05) – Please let me know if you have comments or questions. SummaryPlayer characters are mentally tough and very resourceful when under pressure. This campaign rule adds something like FATE Aspects to Hero. ConceptWhen creating their characters each player will define a statement that summarizes the essence of their concept.
  15. Interesting! I have to noodle this a bit but that is kinda cool.
  16. Hum. Good thought except powers are MUCH more focused than "paragon". I'll clarify that a lot. Thanks.
  17. Here is what I have now...look ok? Godlike Hero Settings SummaryThis section covers that Hero System campaign settings and character creation settings that will be in effect. Campaign SettingsHere is a brief list of the campaign settings that will be used. Champions Complete will be rule system. It is based on a streamlining of the Hero System 6th Edition. All combat moves will be used. Critical hits will not be used. Hit Locations will be used. Bleeding will be used. Wounding will NOT be used. Knockback will be used. END will be used. Limited Pushing – EGO roll to get 5 + amount make EGO
  18. The 4th edition Golden Age has a good general set of Templates (aka Package Deals) so that should help. Looks like it has the main weapons too. I briefly looked at the Pulp stuff...I'll check it again based on this recommendation. I plan on using a HAP system that is pretty interesting. I'll post it here when I get it completed to get takes from the Hero crowd.
  19. I was going to go 225. 175+50. That is right in line with your take. I may adjust down after I make up a couple of PC.
  20. I'm going to run a Godlike campaign using Champions Complete. I am wondering if anyone knows the Godlike campaigns and adventures and can recommend some. Also wonder what folks think about point totals. Finally what Hero books would be useful.
  21. Hi Heroes: I tried to post on anything related to ArcDream and ran out of luck. They do not allow posting on their Facebook, Google+, or site in any fashion that I can find. Their loss, Hero's win. I'm going to be running Godlike using the Hero System. If you have not heard of Godlike it is pretty neat. Low-powered WWII superheroes. I plan to run for around 6 to 8 sessions. Now my questions... Does someone who has experience with Godlike recommend one of the campaigns? I have several but I am not sure which one to choose. I already have several Hero books that would be usef
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