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About smoelf

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  • Birthday 05/17/1989

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  1. Thank you for all of the replies so far. These are really useful considerations. I hadn't thought about that. So some characters might buy extra DEX to get an advantage in the same segments, but you could get a similar advantage by buying extra speed, without spending points on DEX. Oh, that's interesting. For some reason there is something very appealing about rolling for initiative in D&D, instead of the static, but consistent start of HERO, but I suppose it only really works if you have differing speeds.
  2. That's a really useful description. I'm gonna save that for later.
  3. I've never been much into superhero stuff, but from my time here on the boards, I've gleaned a thing or two about the genre - particularly the 'speedster' as a character trope. The character with superhuman speed makes a lot of sense (in as much as anything does) in the superhero genre, but I was wondering how people are dealing with variable speed in fantasy. Skimming through the board I occasionally see the advice to either ditch the speed chart entirely or keep everyone at the same speed (2 or 3), perhaps because this is what is expected from the systems that other players are coming from as it reduces book keeping and superspeed isn't as much a trope in fantasy as in superheroes. A quick glance through the bestiary also shows that most humanoids have speed 3, which gives me the impression that this is the stock standard for fantasy hero characters (although the hero gallery in FH does have speeds of both 3 and 4). So how do you use speed and the speed chart in your fantasy campaign? Do you have variable speed among the PC's and how is this difference understood in in-game terms?
  4. That actually looks like a nice way to do it. I did notice the Damage over Time modifier, but somehow it didn't occur to me, that I could apply it to a healing power. Thank you!
  5. I've never been quite fond of the concept of the healing spell in fantasy rpg's but at the same time it is very useful to have some sort of healing capability from a gameplay perspective. One way that I've been considering is to tie healing up with herbalism and alchemy. Healing is possible, but slow and clumsy, so it is not suitable for use in combat, but does allow for someone to get back in the fray within a few days instead of lying in the hospital for a month. The use of herbalism or alchemy would not be an instant heal, but would enhance the natural healing of the body to rebuild and restore from the damage, but I'm not sure how to build this. For many of the circumstantial modifiers, I'm assuming a build similar to the Salve of Wound-Knitting om p. 17 HERO System Grimoire (I can't remember if it is okay to copy the text here, so I'll stick to the page reference for now), but I'm mostly interested in the primary effect. I'm thinking something along the line of healing 1 BODY per hour (or per 20 min if it is potent) for a total of, perhaps, 6-10 BODY healed. Healing over time makes me think of Regeneration (perhaps with a time limit), but the potion system uses the Delayed Effect to allow for the potions to be used by others than the person who brewed. I can't but think that it would be against the rules to use Delayed Effect in this way, since Regeneration can't get the Usable By Others modifier.
  6. Sounds good. I've been looking forward to this one.
  7. There is also an actual play podcast from Drink Spin Run. It might be helpful. It also has a link to a video in the comment section there.
  8. Threads like these make me realize how long I've been lurking, and I still haven't played HERO yet But it's nice to get a chance chance to introduce myself properly, so here goes. How did you come up with your 'handle' (forum name)? Smoelf is an anglicized spelling of the Danish word for a smurf. Yes, I am a short person. Got the nickname sometime in middle school, and have used it as a username ever since for almost anything. What was the first tabletop RPG you played? Technically a Danish system I can't remember the name of, that I tried in 10. grade, but my first real experience was with D&D 3.5 (later moved on to Pathfinder), which a friend of mine introduced me to in (the Danish equivalent of) high school. We ran a couple of campaigns over the next five or so years, before our GM had to go abroad for an exchange stay. What was the first tabletop RPG you GMed? I tried running a campaign a while back with Pathfinder, although it ceded after only a few sessions. Mostly because some people stopped responding to Doodles' for arranging a new session, but probably also because I wan't a particularly good GM. That stuff takes practice What are you currently playing/GMing? Nothing at the moment, due to a combination of our GM being abroad, and myself finishing up a one year-long exchange stay in the US. I do hope to get something up and running when I get back. When did you start to play Hero? As I mentioned, I haven't played HERO yet. For some reason I can't remember, I was made aware of HERO years back, and got the 6th edition core books, and some other material, but I think it was after our GM left, and I didn't know the system well enough to start GM'ing it, especially after my past experience. I still return to the books occasionally when I get a cool idea for a character that seems impossible to create with the D&D/Pathfinder system, so I'm still hoping for a chance to try it out
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