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About smoelf

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  • Birthday 05/17/1989

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  1. Yes, I'm right there with you. I'm one of those people who fell in love with the idea of HERO years ago, but have had a hard time converting that into practice. This obviously has a number of reasons, but it certainly does not help that I know not a single person who already knows HERO (which means that I'll likely have to GM), that I am a very inexperienced GM, and that I have not had a regular gaming group for a long time. Sitting down with 6E on your own without previous exposure to the system is quite the task. I'm beginning to think that one reason for that is that 6E was written for people who already knew HERO System, and just needed a presentation of the new ruleset. There are certain assumptions about how the system plays in practice that differs from a few of the other well known system, which are not very well described and the information is scattered in many various places. This gives a learner the impression that, yes, they do actually need to read back to back in order to be sure that they catch all those small, essential paragraphs that explicate the assumptions. I can give examples, but perhaps that would be better served for another thread, to reduce the derailing. This means that my usual pattern have been to take the PDF's out a few times a year to ponder and wonder the amazing possibiities that HERO gives me, which D&D or Pathfinder does not, and then putting them aside, being stuck in that endless loop of not being able to put a gaming group together without having a proper grasp of the system to GM, but not really acquiring a proper grasp of the system because of a lack of context for learning and understanding how it plays out. Finally, I recently reached out to my old GM and asked if he was interested in scraping a few people together if I ran a one-shot/mini-adventure this summer. He was quite hooked (due to a lack of gaming), and I think I'll be able to put something together, but it has truly been a bite-sized endeavour. Time, energy, and obligations are naturally also obstacles for the process. I don't think it has to take as long as it did for me, but the problems in the system presentation and system-support certainly did not help.
  2. That's fair. My thoughts on similarity mostly pertained to the generic/multi-genre presentation of it - rather merely as an alternative approach to simulating the high fantasy of D&D (and Ptolus). Definitely! The reputation of the Ptolus setting as such likely also plays a big part, so it is not like it would be simple for DOJ to do something similar. But it's still an interesting approach. As I said, I had never heard about the Cypher system before. The setting looks cool, so I've thought of backing it, and if I do, it would likely be at a level, where I'd get both versions in PDF, which would place me in a position to dip into the Cypher system, if it looks interesting. The set-up has made me curious about the system, while the model increases the chances of financial success.
  3. At this point I'm probably only halfway through this thread, so I'm not sure where the discussion has moved by now, but I just wanted to share this: Earlier in the thread there was some discussion on the importance of setting in promoting a system. I think Monte Cook's kickstarter is an interesting example of that. First of all it indicates that good settings can sell well, as there is quite a good interest in it (and there are still 16 days to go). Second, it has a very interesting model, where they sell two versions of their setting. One updated to D&D 5E and another that uses their own system: Cypher. Backers can choose either or both of these versions. I don't know Cypher, but reading about it does present some HERO similarities: http://cypher-system.com/what-is-the-cypher-system/ It's a very slick approach to pushing their own system, by attaching it to a (for some) well known setting from D&D 3.5E and presenting it as an option. Is it worth it? A quick scan shows that only about 5 % of backers select the Cypher-only version. It's not a lot in itself, but it's still a few hundred people - even if we don't know how many of them are already Cypher players and how many are risking trying out a new system for a cool setting. Obviously, Cypher has some advantages in that it seems to build on similar assumptions to D&D (otherwise it would not make sense to use both systems for the same setting), so it might be difficult to pull off a similar stunt for HERO, but I find it to be an interesting case.
  4. I think I have only ever once come close to something that was 'immersion breaking' to the point of taking me out of the game. We were playing in my GM's world, where he had designed a few different religions. One was modelled after the medieval Catholic Church while another was basically a powerful sorcerer-god and ruled his nation of worshippers as king. I played a D&D barbarian and had decided to play into a kind of zealot with a long term goal of uniting the religious leaders of the former religion to bring order to the world - and perhaps eventually invade the neigbooring heathen nations. At least, so was my thought. But the premise of it was quickly snuffed out, when my barbarian (IC) expressed his view that this sorcerer-god was not really a god, but simply a pretender. A reasonable conclusion for a religious zealot. But at that point our GM just basically said (OOC to me as a player) "No. He really is a god." We never got far enough in the campaign for me to really discuss it with our GM. I'm sure he would have accepted my reasoning (he's a reasonable guy), if we had had the time, so this is not just about being told no. Where the immersion breaks is where the concept of 'a theology' is simply removed from the world building and replaced with metaphysical realities that are identifiable with their dogmas. Working with historical theology is a big part of what I do, and seeing how dogma and theology evolve and develop over time, it has become impossible (or at least very difficult) for me to accept the idea that the dogma(s) of a religion should be identified with the metaphysical reality of 'the god(s)'. This is also why I'd rather build my own world before playing in a D&D-based world again, such as Forgotten Realms; which I had previously LOVED. I suppose another part of it is also the interaction itself, where an IC-development is met with an OOC response of "No, you can't do that." That in itself can really take you out of a game. Sometimes it's probably needed, if there is disagreement on the premises of the game, but I think it works better if those are solved either IC or after the game - unless they are of major importance.
  5. Threads like these make me realize how long I've been lurking, and I still haven't played HERO yet But it's nice to get a chance chance to introduce myself properly, so here goes. How did you come up with your 'handle' (forum name)? Smoelf is an anglicized spelling of the Danish word for a smurf. Yes, I am a short person. Got the nickname sometime in middle school, and have used it as a username ever since for almost anything. What was the first tabletop RPG you played? Technically a Danish system I can't remember the name of, that I tried in 10. grade, but my first real experience was with D&D 3.5 (later moved on to Pathfinder), which a friend of mine introduced me to in (the Danish equivalent of) high school. We ran a couple of campaigns over the next five or so years, before our GM had to go abroad for an exchange stay. What was the first tabletop RPG you GMed? I tried running a campaign a while back with Pathfinder, although it ceded after only a few sessions. Mostly because some people stopped responding to Doodles' for arranging a new session, but probably also because I wan't a particularly good GM. That stuff takes practice What are you currently playing/GMing? Nothing at the moment, due to a combination of our GM being abroad, and myself finishing up a one year-long exchange stay in the US. I do hope to get something up and running when I get back. When did you start to play Hero? As I mentioned, I haven't played HERO yet. For some reason I can't remember, I was made aware of HERO years back, and got the 6th edition core books, and some other material, but I think it was after our GM left, and I didn't know the system well enough to start GM'ing it, especially after my past experience. I still return to the books occasionally when I get a cool idea for a character that seems impossible to create with the D&D/Pathfinder system, so I'm still hoping for a chance to try it out
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