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Tom Cowan

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Everything posted by Tom Cowan

  1. The Respectable Businessman with more then a bit of Ruthless Bastard, that would be my call on the leader. Lower end of upper class.
  2. That or a MP pool for the Totem and each form being a slot
  3. You should also point out he can't make a 10d Gravitic Blast (50 AP) into a 14d Gravitic Blast (70 AP)
  4. http://superredundant.com/ http://grrlpowercomic.com/
  5. I think it is.on miss per roll Glowing ring? What does it do? Oh well I will loot it later. Swing sword. Hmm, that was a bad hit. Swing. I know I should be doing more. Ah, the ring is doing some thing. What type of ward is it?
  6. the 2nd one looks good for a EZ mode sheet, thou I would not name the martial arts as a Multipower, maybe skills or moves?
  7. follower for the 1 point for 5 points of the other character and mind link to keep the two in sink.
  8. People for the eating of tasty animals... oops wrong PETA, could give Info to other foes.
  9. hmm, 5 point to have 2x the number, so 2 4 8 16 32, +25 points for 32 followers
  10. The big thing with the premade check box system is the speed that you can make an ok character. Maybe not the perfect for you character but one that is ready to roll. I like the Hero system because of the open ended way it works.
  11. Q: what is the FX of the invisibilty? That should help define it. It could just be a light warping field around the base... once inside all in normal.
  12. for a keep the powers low you can also go with- 15 Multipower, 60-point reserve, (60 Active Points); all slots Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Must be made each Phase/use; Magic skill; -1 1/2), Side Effects (-1), Gestures (-1/4), Incantations (-1/4) 1 fire ball: Blast 8d6, Area Of Effect (8m Radius; +1/2) (60 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Must be made each Phase/use; Magic skill; -1 1/2), Side Effects (-1), Gestures (-1/4), Incantations (-1/4) deadly for the user, that is -12 to the roll
  13. * Other Worldly. Gate or some other thing to put the base in a another diminution. Magic or High-tech.
  14. Find Weakness for armored targets, HKA with limits like only on out of combat or unaware targets for less armored targets
  15. I try to go with 2>1>5>4>3 Thou one weird attack or power the GM is not ready for is likely to show up. Kind of nice to have one person who has MD even if no one in the party is a psi. A lot of prefab enemy teams have a psi. Or a fire using blaster with one slot in the mult power with a AoE knock the mob out power. Earth powered brick with a range 'knock the flier back to my power' Not always useful stuff but the look of oops on the GM's face is so worth it.
  16. maybe not tricks per say. Life support for when you are in sold matter. Flight to stop free-falling damage if you are moving to fast to want to hit the ground.
  17. How about thinking it as ECM/ECCM? DMCV is hiding\shifting\camo'ing you mind from a full on weapon lock. OMCV is the targeting and counter.
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