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eepjr24

HERO Member
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About eepjr24

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    East Coast, USA
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    Data Geek

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  1. For anyone wanting to try out the latest, you can find the most current code at: https://github.com/eepjr24/ImportHS6e Many bugs crushed, added support for Combat Skill Levels, Penalty Skill Levels and skill calculations from base characteristics. I will be ready to call this a beta at some point soon if people would like to jump in and test it. Major missing items right now are: Adding Lightning Reflexes, equipment, non-combat skill levels and detail calculations for powers. Powers currently populate the name and description but does not fill out the power wizard for s
  2. Is there a way to set a fields maximum length on export? Say to 250 or 2,000 characters? I would like to add some of the more descriptive fields to a layout but want to be able to limit the output to something reasonable for the medium. Thanks. - E
  3. What tag do I use in the HDE to get the characteristic that a skill is based on? In the HDC format, this would be the CHARACTERISTIC tag. - E
  4. eepjr24

    Urban Hero

    As RPG or in fiction? Lots before that fiction wise. https://en.wikipedia.org/wiki/Urban_fantasy Surprised the above does not mention Mercedes Lackey with her Diane Tregarde (sp?), Serrated Edge, or Bardic Bedlam series. Those were all solidly Urban Fantasy. - E
  5. Radagast and his ilk would be difficult to do. Barbarians with any totem not represented in the rules. Tactician types who excel at setting up combats to their sides advantage but don't excel at combat themselves.
  6. So you are probably better off either PM'ing him or emailing him (killershrike@killershrike.com) than posting here. But I can tell you he is pretty busy in RL with his job at the moment. I did most of the DnD 5e spells to Hero 6e conversions for the site and not much changed from Hero 5e to Hero 6e in terms of actual cost changes. There was a philosophy change at Hero that increased points at various scales, to my mind with the goal of encouraging more background skills, perks, talents, etc. That change does not materially alter the way you convert characters from D&D (or other systems) un
  7. I'm eepjr24 (he/him) UTC-5#0297 on Discord. You can find me in the Hero-Champions-RPG (unofficial) on some days. - E
  8. As a GM, and by that I mean I have much more experience as a GM in hero than a player, I don't like (and generally disallow) VPP's that have very short periods needed to change the powers because they interrupt play, not because of the things they produce. Players need to be expert in the rules, good with math and not try questionable things for those to work at all. If you come to me with a VPP that has defined powers that you switch out quickly (i.e. no creating new things on the fly that I have to spend game time checking) I don't care if it's magic, skill, gadgets, cosmic ener
  9. As another alternative if the player is just looking for maximum sustained distance they can throw Gliding into the mix (6e1, 228). If they alternate one round of flight with one round of gliding (under the original END assumptions) they would be down 2 END per turn and travel 3/4 of combat speed (because gliding is half of combat speed). That means his or her Endurance would last 35 Turns. Note that he will need to be at least 2.5m above the ground to maintain speed and will do a slow sine wave up and down 2 meters every other phase. If they have enough height they could also take
  10. Plenty of options above, so I am just going to stick with what you asked. Wealth I would replace with Abundance or Prosperity. Filth and Disease I would switch to Entropy, or Decay or even just Death. - E
  11. I am to the point on my Roll20 character import for 6e that I would like some alpha testers. If you are interested, send me a PM. To be able to help you need to: 1. Own Hero Designer. 2. Have a PRO subscription to Roll20. 3. Use the HS6e character sheet in your Roll20 campaign. At this point I have the basic characteristics along with running, swimming and horizontal leap, continuing to work on other things. Skills are probably up next. - E
  12. Knowing things. Doing things. Teaching things. All things are Physical, Mental or Other. 6 things, 9 combinations, covers it all for me. - E
  13. I think the lower level (street level heroic to high powered heroic) benefited more from the point bumps but agree with the supers genre being a bit high for me, especially for a starting out superhero. Works well for more of the established super with a few years under their belt though. - E
  14. 4e versions: Shrinker - 15 DCV and 9 OCV with her primary attack. Cheshire Cat - Yeah, lets make a villain who is a stereotype of Bipolar Disorder. Mindlock - 6 whole points of skills. Enjoys humiliating male heros, with a 10 PRE. Every stat has either no points spent or is at 18 for the point break. Green Dragon - oh wait, you covered him already. But 10 OCV, 12 DCV with his strike and 2 levels is gonna make him painful for most newbies. Dragonfly - He is a mutant. But his wings and antenna are bought as OAF? Ogre - Oh boy. Not a single non-combat skill. What'
  15. Megascale. Change Environment. Life Support.
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