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eepjr24

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  1. Dug out the book: So it would get a bit more complicated today with resistant power and ego defense, but something similar to what Lucius built could emulate it pretty easily. - E
  2. roll20.net works great as well.
  3. Good Reads has a shelf for that. https://www.goodreads.com/genres/non-magical-fantasy
  4. I built this for a device that gets slapped onto a car (a fetish from a Shaman) but you can probably modify it to suit your needs. 8 "Gremlins" 10d6 Mind Control, Machine class of minds [50 Active], 1 continuing charge of 5 minutes which never recovers (-2.75), Only versus combustion vehicles (-1), Set Effect: "Do not start" (-.5), No Range (-.5), Beam (-.25), Physical Manifestation (-1/4) - Ernie
  5. Okay, Phase three. 😃 - E Phase_v3.xlsx
  6. Get Thee Hence: EDM, Any Dimension, Physical Location corresponding to physical location in current dimension. Usable As Attack (+1 1/4) 1 Charge per month (-3) Others only (-1) Costs Endurance (-1/2) 3x End Costs (-1) [30 END] Full Phase (-1/2) Side Effect: Minor (5d6 Blast versus user, manifests as sickness, weakness, vertigo) (-1/4) 94 Active, 13 Real
  7. https://www.budk.com/Katana-Swords-2887 vs. http://www.firearmspriceguide.com/ You can make arguments either way, depending on what you look at, of course. I would compare Katana more with rifles and something more like this with a pistol: https://www.budk.com/United-Cutlery-Combat-Commander-Gladiator-Sword-27709 I am a lot more likely to reach for the pugio or gladius style weapons before a katana since I find shorter blades easier to work with. - E
  8. Making good swords in medieval times was expensive. Compared to making guns or other powered projectile weapons, good swords are generally 1/4 or less of the price. Yes, you can pay a lot more for a custom sword by a master sword maker, but you can do the same for a gun. I do agree that being good with blades requires more training generally than being good with guns IRL, but we are talking about a game where either one is a WF for the same points. I can see trouble selling a non-military science fiction campaign, if you mean it lacks any military at all. I can't recall much in the way of settings similar to that. You can get away from having the military directly involved by making having the military involved in distant wars that prevent their presence from being strongly felt in the area of the campaign. - E
  9. Phil, I think we had some differing assumptions about the context of the question. I took it in the vein of science fiction settings, which are not always (or even generally) known for consistency with real world (or sometimes even internal) physics. I also was not restricting my replies to the battlefield or necessarily war time. With that in mind, see below. 1. Self Preservation. Swords are better than powered ranged weapons in instances where they will damage surroundings (starship, dome, orbital station, sensitive equipment, flammables or explosives nearby). In many fictional settings this does not seem to be the case. See Star Wars, Dune, the Honorverse, Starship Troopers, etc. 2. Culture. Swords may be traditional or killing at range may only be acceptable during war, etc. A variety of cultures elevate swords or other hand to hand weapons to an art form. Here I would disagree. If the culture exclusively adopted swords over guns, sure. They both have things they are better at, so exclusion is not needed or desired. And while the long term result is probably extinction if they do exclusively it might not be without significant cost to the other side (see the Anglo-Zulu wars for a non-fictional example, "On Basilisk Station" provides a nice fictional one). 4. Access / Cost. It is generally much easier and/or cheaper to obtain a blade of some kind than a powered ranged weapon. It really does not matter if you don't have the money? And at a national level, that argument is reasonable, but for individuals who may be down on their luck, something is better than nothing. Or the Starship Troopers for that matter. What is it with Troopers and poor aim? 6. No ammunition / charges. You don't have to worry about running out of charges or ammunition. See my response to #4. 7. Cool / Intimidating. Blades are often seen as more intimidating because they provide the opportunity to cause pain for longer. It is hard to control how much damage you do when you shoot someone (especially with energy weapons) but not hard with a blade. There is no 100 meters away in an alley, a bar or the tight quarters of the engine room of a ship. And you are assuming here that both sides are armed, not always the case at all. 8. Effectiveness. Tech may have made certain ranged weapons obsolete in some cases. Reflective armor defeats lasers, force fields stop energy beams, etc. Arms races always exist. There will be corner cases and new tech that defeats old tech. If that is the case, then if the sword is a solution often enough and you are not sure if that gizmo will be... I know I would have both. I am mixed here. I do believe there is bad writing out there and that is one reason. I also believe that we are talking about fiction and some "bad writing" to one person is a valid story concept to another. And even if the concepts are far fetched (which really is the nature and intent often in science fiction itself) time has proven that we are really poor predictors of what will become reality and what will not. Miracle drugs exist for some things, but we can't grab a flying car to work. Laser weapons do exist, but we don't have orbital farms yet. Etc. - E PS: I do agree with you on the lightsaber crossguard, but I don't know enough about the bat'leth to have an opinion, I always favored Gorns or Hydrans over Klingons.
  10. So to summarize: 1. Self Preservation. Swords are better than powered ranged weapons in instances where they will damage surroundings (starship, dome, orbital station, sensitive equipment, flammables or explosives nearby). 2. Culture. Swords may be traditional or killing at range may only be acceptable during war, etc. A variety of cultures elevate swords or other hand to hand weapons to an art form. 3. Stealth. Blades (and to a lesser extent some blunt weapons) excel at removing a target in silence. They are often easier to conceal from modern electronics as well, since blades can easily be made of materials that don't set off detection devices (whether they detect energy signatures or explosive content). 4. Access / Cost. It is generally much easier and/or cheaper to obtain a blade of some kind than a powered ranged weapon. 5. Laws. Restrictions can range from only certain weapons to requiring permits to restrictions on travel with certain weapons, etc. 6. No ammunition / charges. You don't have to worry about running out of charges or ammunition. 7. Cool / Intimidating. Blades are often seen as more intimidating because they provide the opportunity to cause pain for longer. It is hard to control how much damage you do when you shoot someone (especially with energy weapons) but not hard with a blade. 8. Effectiveness. Tech may have made certain ranged weapons obsolete in some cases. Reflective armor defeats lasers, force fields stop energy beams, etc. Feel free to add if you think of something else. - E
  11. If I put a limitation on a 0 phase action, how long does the limitation stay in effect? Put another way, how do I make sure that the limitation is worth the points it saves for a given action? Example1: I have a multipower that is 80 points and I select Incantations for changing the slots, per 6e1, 405. Per 6e1, 381: "If he takes damage or is adversely affected by any power that requires an Attack Roll or MCV Attack Roll while he’s Incanting, the power doesn’t turn on or immediately turns off." Is there a time period someone could interrupt the incantations per that rule, or is it enough that silence fields or removing her ability to speak would stop her from shifting slots? Example 2: Concentration. Is it sufficient that he will be 1/2 DCV until his next phase or is there a period when someone could interrupt his concentration? I am guessing something like a continuing effect or drowning would also prevent the slot switching. Example 3: Delayed Phase (-1/4). Slightly different case. Just would like to confirm that putting this on the MP would only cause the player to act at 1/2 dex for the phases when they wanted to switch slots, not every phase? - E
  12. I'll refigure for 300 base plus 60 complications then. 😃 - E
  13. Join the Club (top left under Clubs). Drop Mark a note, he will let you know what slots are available. Wait until the point values are confirmed (or at least that's what I am doing before I start playing with points again). - E
  14. Yeah, in 4e and 5e they had "Base Points", so 400/75 there would have been 475 total. They switched it up in 6e to "Total Points" and greatly reduced the complication requirements and increased the points totals generally. Probably easier for people new to the system, but confusing for those who have played earlier versions a long time. - E
  15. Not trying to belabor the point, but 300/60 (Low-Powered Superheroic) means you spend a TOTAL of 300 points. Not 360 after complications. If 360/60 is what Mark means, I am fine with that as well, I just want to make sure I am building to the same points as everyone else. As you say, it may not be a critical point since RP will be the concentration, it's a 20 percent difference which is significant. - E
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