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eepjr24

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About eepjr24

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    Data Geek

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  1. Steve does not answer "why" questions (for good reason, in my mind, he would never answer anything else if he did and the arguments would not be worth it). Only thing that comes to mind for me is that you could still limit the PSL's further? Dunno otherwise. - E
  2. Do you mean for the CSL's? Steve has indicated it's not legal to buy "OCV only" or "DCV only" for CSL's, but I'm not sure why you would want to anyway. Just buy limited OCV at that point for 4 points each? It's cheaper and it makes more sense. nods. Also why I said set it to what you like for your game. Universal Translator already exists. Talents can be created for exactly the purpose you describe. Weapon Savante in my games would cost at most 10 points, 3 OCV bought as "Only to counter weapon familiarity penalties". I'm waffling between -1/2 and -1
  3. Sorry, yes. trying to do too many things at once. - E
  4. Limitations are calculated by how frequently the limitation will come into play, not by the pricing of other powers. But it's your game, set it to whatever you want. Interesting. That conflicts with what I see in Hero 6e1 on page 85. I don't use the "complete" books because they are unfortunately not complete and provide little inconsistencies like this. - E
  5. There are a number of these codified under PSL's in the book. Range, Targeting and Unbalanced / Unaerodynamic are some. Others include target size, behind cover, etc. They cannot be used to offset maneuver penalties or off hand penalties. I have not seen CSL's bought the way you are talking about and would look askance at much of a limitation since there is an existing method for doing it in the book already. If I did allow it it would count against OCV cap (PSL's don't for me generally) and would not be more than -1/4 since there is generally SOME penalty you are trying to offset
  6. I used roughly 15 points per level when I was running from starting characters. Converting from existing might be higher, but I would not worry about getting exact points and just try to get the feel close to what the player is used to and figure the points after. You still don't pay points for anything that won't have a game effect, so if your player wants to be an expert at solving number puzzles in an alien language that only they know... free! 😃 - E
  7. Mostly. They may have official rulings in 6e that were not present in 5e. As many as the GM decides exist. No. On the order of operations table halving and setting to a value occur last. There's a post by Steve on this one if you want to look it up. On 6e 84 it spells out pretty clearly that you cannot apply PSL's to more than one specific penalty. So above you would need two different OPSL's to counteract vertigo and wind, although the might be cause from a single type of power or even a single instance of a power (if the CE in question caused both wind a
  8. @John Desmarais - Let me know if you are interested in trying out the Roll20 character importer. I am close to ready for general release, although there will be bugs I suspect it will still reduce the work of getting characters loaded by a factor of 10. - E
  9. Good outside the box thinking, but I am trying to avoid having the user do manual work. It's possible to do in the javascript that will be the target, so I'll just build functions to parse the limitation adders and pull it from there. Was just looking for the easiest way, since the javascript is 800 lines and growing. - E
  10. Is there a way to create a flag that is set when a power has Reduced Endurance as an advantage? If not, I think I can loop through all the adders to find it, I was just hoping there was a way to create toggles for 1/2 END and 0 END. Thanks. - E
  11. For anyone wanting to try out the latest, you can find the most current code at: https://github.com/eepjr24/ImportHS6e Many bugs crushed, added support for Combat Skill Levels, Penalty Skill Levels and skill calculations from base characteristics. I will be ready to call this a beta at some point soon if people would like to jump in and test it. Major missing items right now are: Adding Lightning Reflexes, equipment, non-combat skill levels and detail calculations for powers. Powers currently populate the name and description but does not fill out the power wizard for s
  12. Is there a way to set a fields maximum length on export? Say to 250 or 2,000 characters? I would like to add some of the more descriptive fields to a layout but want to be able to limit the output to something reasonable for the medium. Thanks. - E
  13. What tag do I use in the HDE to get the characteristic that a skill is based on? In the HDC format, this would be the CHARACTERISTIC tag. - E
  14. eepjr24

    Urban Hero

    As RPG or in fiction? Lots before that fiction wise. https://en.wikipedia.org/wiki/Urban_fantasy Surprised the above does not mention Mercedes Lackey with her Diane Tregarde (sp?), Serrated Edge, or Bardic Bedlam series. Those were all solidly Urban Fantasy. - E
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