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eepjr24

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Everything posted by eepjr24

  1. You are listing a HeroSystem6e character sheet update for Roll20. Are you aware that there is an existing importer for the HeroSystem6e character sheet? It is currently in version 5 and actively supported (by me). If you would like to coordinate reach out and we can chat. I can be reached here or on the Hero Discord as eepjr24. - E
  2. Is this a limitation that will need to be implemented via Limited Power? Or am I just missing the option somewhere? I looked in several types of charged powers in an MP, the Limitations and Unavailable Limitations tabs but did not see it. - E
  3. This is a great idea for the implementation in the game, but for me is predicated by the GM understanding / documenting the cultures so that all aspects are present to build the knowledge skills, everyman skills, common professions, etc. You might not think that all that detail is required but you'll find it is surprisingly easy to answer players questions about a race if you have some of this detail laid out and ready to build on. Good discussion, though. And I think if you do this exercise, the races you decide to use (elves, kzinti, zvarts, whatever) will feel real and unique to your setting instead of being "hated elves" or humdrum hobbits. - E
  4. I know some will say this is over the top, but if you only have one template for your humans, you are shorting yourself. Factions exist within groups, groups themselves have different cultures with a regional area (country or otherwise), which change as you get to larger regions with commonalities and differences affecting conflict, trade and all the other human interactions that are important to RPG's. Your other "races" should be just as complex and nuanced. - E
  5. I don't have a lot to add on elves specifically, but I prefer games without the typical D&D racial tropes or even hard skew racial bias toward morality or immorality. The campaign I am currently working on has some non-humans, they pre-existed the humans and are animal hybrids of various types. They are largely in hiding now due to conflict and prejudice having driven their numbers down to a level that does not let them subsist in open conflict with humans. As to what alternate races allow us to do that having humans alone does not... nothing if the players and GM are open minded enough. But it does allow people who are less open to confronting their own internal biases to see those played out among a different kind of "other" and potentially a safe environment for them to change their minds and become more accepting of their fellow humans of other ethnicities, gender preferences, social classes, etc. - E
  6. Caveat: If you are looking for an official answer, you might want to try a private message and ask permission to publish the answer. For me, personally, I am very hesitant of other people's "house rules" as I find them to be generally untested and rife with potential conflicts and unconsidered implications to existing official rules. I also don't like the idea of having published "house rules" because then people use it as a justification to move those same rules into campaigns or settings where it has received even LESS testing than it did in the intended campaign or setting. So I am all in favor of spelling it out very clearly (and early in the book) that these are house rules only, intended for use in this setting only and the reasons for having them in the first place. I don't really see how it is going to detract from a product for people to know up front that the content is not part of the official universe since you are publishing your own setting in the Hero System. - E
  7. Also note (and this will need to be reviewed by the copyright owners) that there are some exceptions to the copyright rule. Obtaining permission for a specific purpose is one exception to consider and fair use is another. The first is your best bet, obviously. In the second case you may want to check with legal counsel, but there are cases where sharing a pdf (via showing pages in a meeting, not by transferring a copy electronically to another party) in a teaching setting could fall under fair use. Personally, I find the prices for Hero products imminently fair given the amount of work that went into creating them, so a better strategy is probably to locate used copies of the physical books online for purchase as people get the money. Some examples: https://www.abebooks.com/servlet/BookDetailsPL?bi=31038754344&searchurl=n%3D100121503%26xpod%3Doff%26bi%3D0%26ds%3D30%26bx%3Doff%26sortby%3D17%26an%3Dsteve%2Blong%26recentlyadded%3Dall&cm_sp=snippet-_-srp1-_-image26 Amazon, hit the "used" tab and find books for under $10. https://www.amazon.com/gp/product/1583660135/ref=ox_sc_act_title_1?smid=A27IT4UE6O8KWA&psc=1 https://www.amazon.com/Gadgets-Gear-Champions-Steve-Long/dp/1583660313/ref=sr_1_19?crid=JU8EGWPI3K8H&keywords="steve+long"&qid=1646594403&s=books&sprefix=steve+long+%2Cstripbooks%2C86&sr=1-19 - E
  8. As an alternative to buying all the books, your players might consider picking up the Basic book. most will not need a lot more to start and you can guide them and assist when they need other things.
  9. In short: No. I am not sure if such a reference would be legal or not, but if someone can point me to a fair use that says indexing multiple books is fair use I might undertake a version of it for 6e. The best start would be 6e1, 6e2, APG1&2 and then a few things from FH. - E
  10. I have a feeling the answer is no, but better to ask and be sure. Are there any command line options for Hero Designer, for instance for exporting characters? - E
  11. Just now seeing this, but if you have any questions about what my code is doing or why I did something a particular way, feel free to hit me up here or on the Hero Discord. - E
  12. 6e1, 124 "Perceivability does not depend on a Power’s duration, whether it costs END, or other factors, unless special rules apply." 6e1, 374 "A power with Costs Endurance turns off when a character is Stunned or Knocked Out, and is perceivable by three Sense Groups throughout the duration of its use." 6e1, 124 "Powers that directly affect another character, including all attacks, are Obvious (see below). This means they can be perceived by at least two Sense Groups when in use." My question is if all of those are correct? Not saying any of them are not, just making sure that adding Costs Endurance increases the number of sense groups it is perceivable in from 2 to 3 for a power? I had not realized that previously. If it is all correct, would this also apply to Mind Link (which is normally invisible) as well as other senses bought with costs endurance?
  13. So if I have a Change Environment, do the modifiers it applies affect only those inside the AoE or those whose line of fire passes through the area? So quick example power: Focal variance: Change Environment (-5 Range Modifier), Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4) (22 Active Points); No Range (-1/2); Only versus attacks based on sight group (-1/2) So, if the AoE is the green circle. (Assuming that 1 hex above is 1 meter between facing sides, and forgiving that my drawing is not exact) 1. Would Y attacking X be affected? 2. Would Y attacking A be affected? (the intent here is a tangential or touching at one point) 3. Would Z attacking A be affected? (start and end outside the AoE) Assumptions: A. Y attacking Z would not be affected. I guess the edge case would be for Indirect, but that is probably a different issue. B. Anyone INSIDE the green circle would be affected, whether they were targeting someone inside or outside the circle. - E
  14. Not to my knowledge. If so, I never got any notification of a corrected version. See above for the reasons, though. I think some of the independent authors (Derek and Chris come to mind) have eratta for their books, but many others (anything by Tiger Paw Press for example) do not. - E
  15. I am just trying to get a working Roll20 import from HD character sheets. Part of that involves having the amounts of things like Charges and END available so they can be deducted and tracked on the character sheet when players click "Use". I am asking questions here because this is the only place I know to go for guidance on Hero. I am using the export process because outside of reading the HDC files directly it was the only method available to me. I took on this project because I love playing Hero and with the pandemic I could not play it in person and I got tired of manually typing in all the information that was available in Hero Designer. If this is something that DOJ doesn't want folks doing, I'll stop. If I should be using the HDC files directly instead and just stop asking questions, let me know and I'll do that. In the end I am just trying to let more people play Hero on more platforms. - E
  16. I just noticed that REC is a nested power structure in the HDC files for Endurance Reserves. There may be other places this happens, this is just the first place I have seen it. A few questions: 1. Does this mean that you would have to have nested POWER loops on export to capture the REC for the END reserve (or other nested power structures)? 2. I don't see any indicator in the HDC file (or anything in the documentation) that would show that a power has nested power structures, did I miss it? 3. If the answer to question 1 & 2 is "yes, no", do you know of or is there documentation of which other powers can have nested power structures? - E
  17. Sure, nothing proprietary to it that I know of. To add some context, this is doing a JSON export for import into Roll20 to fill in the Character Sheet written by Sir Argo. "powers":[<!--IFPOWERS--><!--POWERS--><!--IS_NOT_SEPARATOR--><!--IF_NOT_COMPOUND_POWER--> {"name":"<!--IFNAME--><!--NAME--><!--/IFNAME-->","framework":"<!--IS_MP-->MP<!--/IS_MP--><!--IS_VPP-->VPP<!--/IS_VPP-->","prefix":"<!--IS_LIST_ITEM--><!--LISTPREFIX--><!--/IS_LIST_ITEM-->","desc":"<!--POWER_TEXT-->","uid":<!--UNIQUEID-->,"type":"<!--DISPLAY-->","damage":"<!--POWER_DMG-->","range":"<!--POWER_RANGE-->","input":"<!--INPUT--><!--OPTION-->","level":"<!--LEVELS-->","end":"<!--POWER_END-->","active":"<!--ACTIVE_COST-->","base":"<!--BASE_COST-->","real":"<!--POWER_COST-->","XMLID":"<!--XMLID-->","strMod":"<!--POWER_DMG-->","class":{"attack":<!--IF_ATTACK-->true<!--/IF_ATTACK-->,"mental":<!--IF_MENTAL-->true<!--/IF_MENTAL-->,"adjustment":<!--IF_ADJUSTMENT-->true<!--/IF_ADJUSTMENT-->,"bodyaffecting":<!--IF_BODYAFFECTING-->true<!--/IF_BODYAFFECTING-->,"sensory":<!--IF_SENSORY-->true<!--/IF_SENSORY-->,"move":<!--IF_MOVEMENT-->true<!--/IF_MOVEMENT-->,"defense":<!--IF_DEFENSE-->true<!--/IF_DEFENSE-->,"compound":false,"senseaffecting":<!--IF_SENSEAFFECTING-->true<!--/IF_SENSEAFFECTING-->,"special":<!--IF_SPECIAL-->true<!--/IF_SPECIAL-->},"modifiers":[<!--MODIFIERS-->{"value":"<!--MODIFIER_VALUE-->","name":"<!--IFNAME--><!--NAME--><!--/IFNAME-->","uid":<!--UNIQUEID-->,"type":"<!--DISPLAY-->","damage":"<!--POWER_DMG-->","range":"<!--POWER_RANGE-->","input":"<!--INPUT--><!--OPTION-->","level":"<!--LEVELS-->"},<!--/MODIFIERS-->],"adders":[<!--ADDERS-->{"name":"<!--IFNAME--><!--NAME--><!--/IFNAME-->","uid":<!--UNIQUEID-->,"type":"<!--DISPLAY-->","damage":"<!--POWER_DMG-->","range":"<!--POWER_RANGE-->","input":"<!--INPUT--><!--OPTION-->","level":"<!--LEVELS-->"},<!--/ADDERS-->]},<!--/IF_NOT_COMPOUND_POWER--><!--IF_COMPOUND_POWER--><!--COMPONENT_POWERS--> {"name":"<!--IFNAME--><!--NAME--><!--/IFNAME-->","framework":"<!--IS_MP-->MP<!--/IS_MP--><!--IS_VPP-->VPP<!--/IS_VPP-->","prefix":"<!--IS_LIST_ITEM--><!--LISTPREFIX--><!--/IS_LIST_ITEM-->","desc":"<!--POWER_TEXT-->","uid":<!--UNIQUEID-->,"type":"<!--DISPLAY-->","damage":"<!--POWER_DMG-->","range":"<!--POWER_RANGE-->","input":"<!--INPUT--><!--OPTION-->","level":"<!--LEVELS-->","end":"<!--POWER_END-->","active":"<!--ACTIVE_COST-->","base":"<!--BASE_COST-->","real":"<!--POWER_COST-->","XMLID":"<!--XMLID-->","strMod":"<!--POWER_DMG-->","class":{"attack":<!--IF_ATTACK-->true<!--/IF_ATTACK-->,"mental":<!--IF_MENTAL-->true<!--/IF_MENTAL-->,"adjustment":<!--IF_ADJUSTMENT-->true<!--/IF_ADJUSTMENT-->,"bodyaffecting":<!--IF_BODYAFFECTING-->true<!--/IF_BODYAFFECTING-->,"sensory":<!--IF_SENSORY-->true<!--/IF_SENSORY-->,"move":<!--IF_MOVEMENT-->true<!--/IF_MOVEMENT-->,"defense":<!--IF_DEFENSE-->true<!--/IF_DEFENSE-->,"compound":true,"senseaffecting":<!--IF_SENSEAFFECTING-->true<!--/IF_SENSEAFFECTING-->,"special":<!--IF_SPECIAL-->true<!--/IF_SPECIAL-->},"modifiers":[<!--MODIFIERS-->{"value":"<!--MODIFIER_VALUE-->","name":"<!--IFNAME--><!--NAME--><!--/IFNAME-->","uid":<!--UNIQUEID-->,"type":"<!--DISPLAY-->","damage":"<!--POWER_DMG-->","range":"<!--POWER_RANGE-->","input":"<!--INPUT--><!--OPTION-->","level":"<!--LEVELS-->"},<!--/MODIFIERS-->],"adders":[<!--ADDERS-->{"name":"<!--IFNAME--><!--NAME--><!--/IFNAME-->","uid":<!--UNIQUEID-->,"type":"<!--DISPLAY-->","damage":"<!--POWER_DMG-->","range":"<!--POWER_RANGE-->","input":"<!--INPUT--><!--OPTION-->","level":"<!--LEVELS-->"},<!--/ADDERS-->]},<!--/COMPONENT_POWERS--><!--/IF_COMPOUND_POWER--><!--/IS_NOT_SEPARATOR--><!--/POWERS--><!--/IFPOWERS-->], I am starting to wonder if I should have just skipped exporting at all and just parsed the XML directly, since everything is available there and things appear to be missing in the export. I don't have the time to do that right now, but I'll have to add looking into it for future. - E
  18. I have 2 compound powers next to each other on the character sheet. One has 2 powers, the other has 3 powers. I loop twice for the first one and 3 times for the second one. That results in 5 lines in the export. Outside of creating some type of physical break in the output is there any internal value I can add to the 5 lines that will let me know the first 2 are one power and the next three are another power? The UID's are different for each line but there must be something associating them or HD would not know that they were a single compound power. To reference the HDC directly, I am getting the below. I am able to access the ID's "1632573853008" and "1632573950664", but I would like to have the "1632573659675" ID in both of them to associate them. Is that available? <POWER XMLID="COMPOUNDPOWER" ID="1632573659675" BASECOST="0.0" LEVELS="0" ALIAS="Compound Power" POSITION="31" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Tellerium Decay Battery" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes"> <NOTES>Recovery is proportion to End use per Phase. 10 is maximum usage, adds 0 REC. 0 End = 12 Rec. 5 End = 6 Rec. etc.Total is averaged so take (End Used / 50 * 12) + 8 to get actual REC. Player will handle this tracking.</NOTES> <POWER XMLID="ENDURANCERESERVE" ID="1632573853008" BASECOST="0.0" LEVELS="80" ALIAS="Endurance Reserve" POSITION="0" MULTIPLIER="1.0" GRAPHIC="rads" COLOR="0 255 0" SFX="Radiation" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Main Battery" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes"> <NOTES /> <MODIFIER XMLID="FOCUS" ID="1632573919091" BASECOST="-0.25" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="IIF" OPTIONID="IIF" OPTION_ALIAS="IIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No" FORCEALLOW="No"> <NOTES /> </MODIFIER> <POWER XMLID="ENDURANCERESERVEREC" ID="1632573866922" BASECOST="0.0" LEVELS="8" ALIAS="Recovery" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="rads" COLOR="0 255 0" SFX="Radiation" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes"> <NOTES /> </POWER> </POWER> <POWER XMLID="ENDURANCERESERVE" ID="1632573950664" BASECOST="0.0" LEVELS="0" ALIAS="Endurance Reserve" POSITION="1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Scaled Recovery Unit" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes"> <NOTES>End use for the suit is maxed at 10</NOTES> <POWER XMLID="ENDURANCERESERVEREC" ID="1632791389809" BASECOST="0.0" LEVELS="12" ALIAS="Recovery" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="Harmonium Recharge Cycler" QUANTITY="1" AFFECTS_PRIMARY="No" AFFECTS_TOTAL="Yes"> <NOTES>The Harmonium Recharge Cycler kicks in whenever a portion of the main suit powers are not being utilized at full. The player will keep track of the unused amount of reserve capacity for each phase, average at the end of the turn and then apply that as a percentage to determine the amount of REC. So if the average usage was 80%, he will get (.2 * 12 = 2.4) two additional REC that turn.</NOTES> <MODIFIER XMLID="FOCUS" ID="1632791389787" BASECOST="-0.25" LEVELS="0" ALIAS="Focus" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" OPTION="IIF" OPTIONID="IIF" OPTION_ALIAS="IIF" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No" FORCEALLOW="No"> <NOTES /> </MODIFIER> <MODIFIER XMLID="LIMITEDRECOVERY" ID="1632791389789" BASECOST="-1.0" LEVELS="0" ALIAS="Limited Recovery: Proportional to Reserve Usage" POSITION="-1" MULTIPLIER="1.0" GRAPHIC="Burst" COLOR="255 255 255" SFX="Default" SHOW_ACTIVE_COST="Yes" INCLUDE_NOTES_IN_PRINTOUT="Yes" NAME="" COMMENTS="" PRIVATE="No" FORCEALLOW="No"> <NOTES /> </MODIFIER> </POWER> </POWER> </POWER> - E
  19. When exporting compound powers, how do you associate all the powers in the compound power to each other? I can detect that a power is part of a compound power using <!--IF_COMPOUND_POWER> and split them with <!--COMPONENT_POWERS> but I am not seeing a way to determine if a give component is part of a given compound power. This is a parsing problem especially when more than one compound power can appear on a sheet. Am I just missing a tag somewhere? - E
  20. I think you answered my question, but the wording left me one small doubt. You said if it could not be applied in its current state. So let's take a simpler example and make sure I am getting this right. 3 PD 3 ED Resistant Defenses, Time Limit: 1 Minute (-2), Variable Limitations (requires -1/4 worth of Limitations; -0) Okay, the query I have here is can the caster take Non-persistent (-1/4) as their variable limitation? If so, does that potentially increase the END cost since time limit is an advantage on Constant powers. Or are there other impacts I am not thinking about? I think it is just not allowed because powers cannot change cost after creation? But I want to be sure as I am working with new to hero players who ask LOTS of questions. 😃 - E
  21. So I have a power that has variable limitations. What happens if that variable limitation at the point of application interferes with a power build? This is particularly applicable to spells where the user can change which limitations they take. Example 1: Persistent Power (does not matter which) Advantages: 0 End Limitations: Time Limit: 5 minutes, Limited Range: 30m, Variable Limitations (at least -1/4) So what happens if the spell caster chooses Costs End only to Start (-1/4)? Or if they choose Nonpersistent (-1/4)? Both of these would appear to violate the constraints of Time Limit as a limitation. Example 2: Instant Attack Power (no matter which) of > 30 AP Limitations: Variable Limitations (at least -1/4) What happens if the spell caster chooses to link his attack spell to a weapon attack as his variable limitation? For instance, he decides to link his 30 AP blast (larger) to his dagger attack (smaller) for -1/4. Is this legal? And yes, I unfortunately have actual cases where both of these could happen, just trying to look ahead to how to handle in game play. - E
  22. If you do the math at -1: 6 points at -1 is 3 points. That is 1 point for 2 points added, same as it was in 4e. It doesn't work out quite as well for 1 pip or 1/2d6 of aid, but if you just keep it to 1 for 2 it works out well enough IMO. Otherwise I would be in favor of some other sort of linear increase, doubling seems to be easily abused. - E
  23. That was it. Not sure why the View Reason did not mention that one. - E
  24. I have a power I am working on but for some reason it is showing Always On as not available. Here is the screen shot: Under view reason it says: Always On may only be applied to abilities which are either Persistent or Inherent And the power text: Stabilization field: Aid PD 2d6, Area Of Effect (16m Radius Explosion; +1/4), Persistent (+1/4), Constant (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (30 Active Points) What am I doing wrong? - E
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