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Chris Goodwin

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Everything posted by Chris Goodwin

  1. Ordinarily and per RAW, no. The GM can always permit it, however. 6e1 pages 278-279 discuss it further.
  2. You would substitute the computer's INT for EGO. This is actually detailed in the 5th edition supplement The Ultimate Mentalist, page 89. It's also in Champions Powers, p. 65.
  3. It's fairly easy to get banned from from RPGnet. They have a comprehensive list of rules there. Alexander Macris has the almost singular distinction of having any discussion at all about him or his games banned from there. Basically, he threatened to sue RPGnet. I don't know any more details than "he threatened to sue", and talking about the guy at all makes me feel dirty, so I'm leaving it at that.
  4. Overloading the combat rules is one way. "Make a to-hit roll to see if you make the basket. -2 for range, another -2 for the basket's size... oh, and that guy over there is attempting a Block". Opposed skill rolls is another. More or less similar to the above. There's a "baseball dice" game floating around, where the batter literally rolls their batting average or less on a d1000. Presumably the skill of the pitcher is less a modifier to that roll (because the batting average takes that into account) and more a deciding factor in where the ball goes after it's hit. But we've about exhausted my baseball knowledge by now.
  5. You're right about Persistent; I didn't look hard enough. Trigger actually says that if the character dies, what happens to it depends on the circumstances. (6e1 p. 350.) Which is a shorter way of saying common sense, dramatic sense, and so forth.
  6. Uncontrolled was (and is) one way to do it. Independent, despite being a huge limitation, was another. The Permanent Advantage (from the 3rd edition Magic Items supplement) was another. But what does death really do to a character? As far as I can tell, it's somewhere between "everyone knows" and "up to the GM"... and it's never explicitly stated. In fact, the only places that the game actually says a character's powers stop working is in the sections under Independent (which doesn't exist in 6e). Do a character's Powers stop working when they're dead? We know that Powers that are Persistent and 0 END Cost continue to work when a character is unconscious. Or those that are Persistent with an END Reserve or Charges. Or those with Continuing Charges or a Time Limit. Or those that are Instant with a continuing effect, like Aid, Barrier, Drain, Entangle, and so forth. Inherent Powers can't be Dispelled or Drained. Many of these powers require a reasonably common and obvious way to turn them off. The real answer is, as always: Common sense, dramatic sense, and special effects... and the final decision is as always up to the GM. A particular game's setting can specify one way or the other. A common power source (i.e. magic) can specify that powers based on it stop working when the character dies. The rules, though, don't. All of that is to say, there's nothing about Trigger that makes it an exception to anything I've just written.
  7. The target can deflect or otherwise deal with the attack during the delay period. This is covered by the Physical Manifestation Limitation, although a particular GM might want to use Can Be Deflected (-1/4) instead of or in addition to this. If the target can't be hit after the initial pass, then it hits the ground or wall or otherwise stops attacking. The additional OCV probably shouldn't be applied against the target's Block or Deflection attempts. I just checked, and it's a "with GM permission" deal.
  8. Unless the dupe is resurrected. Though I'd probably use Multiform rather than Duplication. Along with the additional BODY mentioned above, which both forms will have.
  9. If the creature regenerates anyway... Consider the res power with Trigger to be set up someplace safe. One might reasonably expect to need part of the body there in order to resurrect, so the creature cuts off their pinky finger tip and leaves it. Once they die, the Trigger is active, and having part of the body there begins working on resurrecting them. I think that would work... Edit to add: A Trigger is defined as not having any senses the character doesn't have. 5 points for a Mind Link with the resurrection chamber/autodoc/cave/what have you.
  10. Given the initial conditions, it's basically an attack with a variable delay and an increased potential chance to hit the longer the delay is.
  11. The requested build (in the other thread) specified that the attack would make multiple attempts to hit until one of the following happened: it hit, it ran out of attempts, or it was destroyed.
  12. How much useful gaming material (even requiring conversion/updating) is in the file archive? I never picked it up, and I'm wondering if I should.
  13. If it can hit more than once, it's more like Autofire with each shot delayed. I'd price it like Autofire for the amount of shots, and build in a Limitation for the delay. -1/4 if it can hit in the segment you attack, -1/2 if it can't hit until the next. Each additional shot is delayed by one more segment regardless. Also, to Hugh's point above, maybe -1/4 is better for that build as well.
  14. I thought I'd expand my reasoning a bit. Let's assume for the sake of easy math that the initial attack hits on 10-, or 50%. Which means it has a 50% to miss. Two attempts gives it a 25% chance to miss, or 75% chance to hit. Three gives a 12.5% chance to miss, or 87.5% chance to hit. I'm reasonably certain both my math and my reasoning are correct. Going back to the dice probability chart for 3d6, 12- is a 74.07% chance to hit (approximating 75%), and 14- is 90.74%, close enough to 87.5%. Because we're working on 3d6 and not percentiles, we can call +2 per pass "good enough". We can buy +4 OCV with a single attack for +8 base points. I'm assuming each attempt is a separate "pass" taking +1 Segment of Extra Time. -1/2 is an Extra Segment, or -3/4 is an Extra Phase. Let's assume -1/2 for a variable amount of extra Segments that could be 0, 1, or 2; it could as easily be -1/4 if it seems too much. With the +4 to hit: if you hit exactly or by 1, it hits on the third pass, at +2 Segments, if you hit by 2 or 3 it's the second pass, at +1 Segment, and if you hit by 4 or more it's the first pass, on the Segment it's fired.
  15. I think this was specified in the initial build. Which made it sound to me like something that takes a variable amount of Extra Time, and combining multiple attempts into a single dice roll. Or, almost the inverse of Autofire or Multiple Attack. In this case you keep rolling until you hit once, the series is exhausted, or the Physical Manifestation is destroyed.
  16. Reasoning from effect... A Homing power has multiple chances to hit, but it can only hit once. If it misses with all of those chances, then it doesn't hit. Since the attack is only going to hit once, do we really need to have three dice rolls to hit? Or could that just be a special effect of increased OCV and we roll once? Let's buy it with +3 OCV and a Limitation. Something to the effect of, if it doesn't hit the target by at least 3 points (including the added OCV), then it's delayed by 1 Segment per point it doesn't make that threshold by, to a maximum of 3 Segments. I'd give it -1/4 at most. Add Physical Manifestation so that it can be knocked down during that time. So... I suppose the only "custom Adder" I might be using here is the +3 OCV with the single attack. To answer @Sketchpad's question, I don't think I've ever needed or wanted a custom Adder. I have mulled over allowing one Power to act as an Adder for another, if you can come up with a good enough reason to build it that way. The example I came up with for myself was Extradimensional Movement, using Teleport as an Adder; which when built like that would allow you to travel to the other dimension, then back to the original one having Teleported in the process. I've further considered breaking out the Regrowth and Resurrection Adders, for Healing and Regeneration, as their own Powers but allowing them to be Adders using this rationale. As separate Powers, they work slowly, at your standard BODY recovery rate, so you'll probably want to buy Healing or Regeneration with them. But you don't have to. Buying one Power as an adder for another probably looks more or less the same as buying a Compound Power via Hero Designer. And we can already do that...
  17. Thread necromancy. I think that was a lighthearted attempt at finding humor in necromancing the thread with the oldest last post.
  18. Jason, if you're reading the thread and want to know what to cut... I'm here for the Blood. I'd be happy with 100,000 words on them.
  19. Hi Smokey, I think a bit more context about the specific power construct you're trying to build would help us answer your rules question. Without that context I can tell you there's nothing in Time Limit that intrinsically has any bearing on whether, when, or how you might activate a Triggered power, or how that power might reset. I suspect, though, that I might not be answering the question you really want to know the answer to. If you'd like to clarify by adding additional context, you can do so by either editing your initial question here or by posting a new question here in the Rules Questions forum. (I'm getting the sense that you have an idea in mind of how you want the power to work, and whether some combination of Trigger and Time Limit would be the best way to handle that. That would be a question for the general readership in the HERO System Discussion forum rather than a rules question per se, and in that case I'd suggest posting there to get more help with that side of it. If that's not the case, or if you're not sure, feel free to ask here with more context, and we can better determine then if it's a Rules Question or more general discussion.)
  20. Or an avater of a god of chaos. Why doesn't Batman kill the Joker? Suppose he has killed the Joker. More than once. Every time he does, a short time later, months at most, someone else pops up as the Joker -- always in Gotham City -- and usually kills a bunch of people as his first outing. Why do you think that in one appearance he was Jack Napier, in another he was Arthur Fleck, another as Jack Oswald White... Kill one, the chaos god bides a while then selects some other poor soul to be the next Joker and possesses him. The cycle starts again. Why hasn't the Batman figured this out? Why is this god of chaos obsessed with him? Why does he always come back in Gotham City? Why can't DC writers come up with a story at least as interesting as this?
  21. If the Mind Scan effect roll beats the target's EGO (or INT for computers without EGO), the character knows the distance, and can also open up a Mind Scan if the target is willing. At EGO+10 the character alao knows a vague direction and can attack with other Mental Powers. At EGO+20 the character knows the target's exact location. Although attacking with other Mental Powers can be complicated by the fact that Mind Scan is a Constant Power, and explicitly turns off if it's in a Multipower that you switch points away from. (The other diced effect Mental Powers are Instant, and last until they're broken out of or the attacker drops them.)
  22. If you're looking for a particular cell phone, by trying to ping all the phones, then you'd probably want Mind Scan with the Computer class of mind. If you're trying to replicate the "police looking for a cell phone based on its IMEI and which tower it pings", that would more likely be Computer Programming for its "connect to the internet to find X" aspects, and having a subpoena or a good relationship with the cell phone company would help. In this case, you're not finding the phone itself but looking through someone else's records of where the phone is. Generally speaking, if you're detecting an (edit) Active (/edit) analog signal and trying to locate its source, get two directional receivers (Detect Radio Transmissions), put them in two different locations, then do some trigonometry. (Here's an interesting question: in this particular case, would you need to buy Ranged on those receivers? I would say no, because you're detecting transmissions where you are. The transmission is coming to you, and you're trying to find which direction it's coming from.)
  23. Thread necro! My group back in the 80's almost did a Bureau 13 DI game. Sadly it never happened... There's no reason you can't use DI as a supplement for the edition of your choice. And I wrote my Low Heroic protocols for just this purpose. I ran a Robot Warriors short campaign in 2021 using 6th edition and essentially following RW/DI for my pregen characters, and it was every bit as fun as it was back then.
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