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Chris Goodwin

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  1. Like
    Chris Goodwin reacted to Christopher R Taylor in IYO why is GURPS better for Low powered campaigns and HERO is better for High powered campaigns?   
    It is possible that GURPS handles low end campaigns better than Hero, I don't have enough experience with GURPS to decide one way or another on that.  I just know that Hero works really well for low end in my experience.
  2. Like
    Chris Goodwin reacted to Christopher R Taylor in IYO why is GURPS better for Low powered campaigns and HERO is better for High powered campaigns?   
    I question the premise, I have no problem running low powered games with Hero and have done so for 30+ years.
  3. Like
    Chris Goodwin got a reaction from TheNaga in Mind Control - How to do an attack on Machines that do not have EGO   
    You would substitute the computer's INT for EGO.  This is actually detailed in the 5th edition supplement The Ultimate Mentalist, page 89. 
     
    It's also in Champions Powers, p. 65.
  4. Like
    Chris Goodwin got a reaction from TheNaga in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  5. Like
    Chris Goodwin reacted to Christopher R Taylor in Help with converting third edition description into actual mechanical statistics   
    Chris Goodwin posted what I was thinking, its damage negation / damage reduction with an activation roll.  If you really want it to be based on the player's roll, then you can add that as a side effect: does not work if attacker makes DEX roll, -1 DC of DN per x points DEX roll made by.
     
    I have to add though; I cannot puzzle out exactly what the DEX roll is meant to simulate.  Is this supposed to be some Gun Fu move where you do Kung Fu as you shoot?  How does being particularly agile result in a reduction of the UFO's protection?
  6. Like
    Chris Goodwin got a reaction from Christopher R Taylor in Help with converting third edition description into actual mechanical statistics   
    You could handwave it.  But that seems unsatisfying and not what you're looking for.  So let's look at it a little more closely.
     
    "...attack will be decreased by 15 Active Points..." sounds like Damage Negation for 3 Damage Classes.  "Slick Hull" also sounds like the perfect SFX for the Damage Negation Power.
     
    "...per point the DEX Roll is failed by..." sounds like Requires A Roll (RAR), with some slight modifications. 
     
    From a mathematical standpoint, the power user's roll to activate is the same as the target's (or in the case of a defense power, the attacker's) roll to avoid.  This definitely has "must be made each Phase or use" modifier (-1/2 more Limitation) for -1 total.  "Uses Characteristic Roll" doesn't modify the value.  Normally there would be an Active Point penalty to the user of the power, which can translate to an Active Point bonus to the attacker.  We can reduce the initial value of the RAR Limitation to compensate, to -1/2.

    In this case, the user of the power (the UFO) gets some effect on a failed roll (or, a successful roll by the attacker).  How to handle this?  Multiple buys of Damage Negation, with increasing difficulty. 
     
    Essentially, you're buying 3 DC worth of Damage Negation, with "Only If Attacker Fails DEX Roll", another 3 DC with "Only If Attacker Fails DEX Roll by more than 1", another 3 DC with "Only If Attacker Fails DEX Roll by more than 2", and so on. 
     
    I'd put the value of the Limitation for the initial buy at -1/2, per Requires A Roll, and probably -1/4 per additional reduction.  Make sure to factor the previous Limitation values in, so -1/2 for the first, -3/4 for the second, -1 for the third, and so on. 
     
    Allowing Extra Time to grant bonuses is already handled in the Skill Use rules; I'd use the current rules rather than the ones given in the original writeup.
     
  7. Like
    Chris Goodwin got a reaction from Hugh Neilson in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  8. Thanks
    Chris Goodwin got a reaction from Tom Cowan in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  9. Like
    Chris Goodwin got a reaction from Grailknight in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  10. Like
    Chris Goodwin got a reaction from LoneWolf in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  11. Like
    Chris Goodwin got a reaction from unclevlad in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  12. Like
    Chris Goodwin got a reaction from Sociotard in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  13. Like
    Chris Goodwin got a reaction from Duke Bushido in Does Desolidification, Usable Simultaneously, still require STR Affects Physical World?   
    If they're also Desolidified you can affect them.  However, you'd need to either buy Affects Physical World on the Desolidification to make a solid person desolid while you're using it, or deactivate your Desolidification before reactivating it to affect yourself and the target simultaneously.
  14. Thanks
    Chris Goodwin reacted to Susano in Strike Force Organizations   
    Update --
     
    As noted, ARL, the Blood, the Circle, the Wanderers, and the Cult of the Beast are complete. I have made a few edits, but I feel they are done. The Families has grown a bit. It is a 4k words and most of that is a list of notable Families members, each with a short description. I have found a number of character sheets to add to the Families section. A few actual Families members and then a scattering of agents of the Reapers. The file I am working from lists a lot of people, but there is nothing there to work with. After the Families it will be Yooso. For those who own Ninja Hero 4e it is pretty much the same guys, just updated to 6e. In fact, if Dirt (Tsuchi in NH4e) is anything to go by, its the same character sheets, just updated to 6e. We'll see. The Hell Raisers had a lot of members. Like... a dozen or more. And multiple leaders (including Dark Seraph). I decided to present the team as it first appeared (which is also how the team appears in the GURPS Supers adventure School of Hard Knocks). I hope to be done around the end of March.  
     
  15. Like
    Chris Goodwin reacted to Old Man in How is Chaosium Basic Role Playing compared to Hero System?   
    Agreed.  Although in general the better business model would be to give away the rules for next to nothing and make money on splatbooks and modules.  If you're Hasbro or GW, then you have a gradual power creep with each successive splatbook so people have to keep buying them to remain competitive.  But I'd like to think we wouldn't have to go that far.
  16. Like
    Chris Goodwin got a reaction from Christopher R Taylor in Held at weaponpoint combat manoeuvre?   
    There is a maneuver called Cover which seems to be what you're looking for.  It's on 6e2 p. 85.
  17. Thanks
    Chris Goodwin got a reaction from adamss in Held at weaponpoint combat manoeuvre?   
    There is a maneuver called Cover which seems to be what you're looking for.  It's on 6e2 p. 85.
  18. Like
    Chris Goodwin got a reaction from Duke Bushido in How is Chaosium Basic Role Playing compared to Hero System?   
    If you were to combine my "How to Play HERO System" with it...
     
    Except "How to Play" is for 6e.  Knowing that they're the peanut butter and chocolate of a HERO System near-free game has me feeling a little uncomfortable about saying that.  Because for $5 you'd have the game.  Which is good if you're buying, but not so much if you're Hero Games.
  19. Like
    Chris Goodwin reacted to Duke Bushido in A Thread For Random RPG Musings   
    Interesting timing....
     
    I have just recently rerurned to playing with hex flowers.  This dovetails nicely.
     
     
  20. Like
    Chris Goodwin reacted to Duke Bushido in How is Chaosium Basic Role Playing compared to Hero System?   
    Just the Pocket Boxes, Sir:
     
    Car Wars, Truck Stop; Sunday Drivers.
     
    All others are apocryphal cash grabs.  
     
     
     
    Never!
     
    I own it.
     
    I understand its historical significance.
     
    I love most of Allston's stuff for any game and from any magazine.
     
    And it is my belief that Autoduel Champions was one of the worst things to ever come from the hobby.
     
    (Yeah; I understand what opinion means and fully expect that no one should heed the unsolicited opinion of another, and likely two-thirds of the solicicted opiniona, either.  I also believe it was a solid execution of an absolutely _horrible_ idea.)
     
     
     
     
    As players aged and moved on, and younger and younger people replaced them. I found less and less people who played SFB.  Hell, my local game store stopped carrying it completely about the time Champions entered the ICE Age.  When I asked Fred (the owner) about it, he said he hadn't sold a copy in three or four years, so he cut a deal on his remaining inventory to some guy who was still buying things (mostly minis), and never looked back.
     
    Over the years, four moves, and one house fire since then, I dont even have my meager collection of SFB stuff, either.  (Though I always preferred replaceable-via-Xerox pasteboard counters to actual minis)
     
     
     
     
     
    I only ever played Starfire solo, and mostly because I enjoyed the "mapping a universe" expansion stuff for it.
     
    It did not survive the immediately post-wedding move; haven't seen it in almost thirty years.
     
     
    Until I met our friend Chris Goodwin, I was the only person I knew into mechs.  (Do remember I live in rural Georgia).  Thus, while I enjoyed reading articles related to it on the various gaming magazines, I never owned or even played it.  If I had the slightest ability to paint beyond spray cans, I might have collected the minis, but with no such talent, I couldn't even justify the cost of just that. 
     
     
    No.  Just no.
     
    I am not into historical recreation nor do I enjoy that level of meticulous planning.  SFB was great (and Car Wars still is) because these are more-or-less "you are in the captain's chair, making snap seat-of-the-pants decisions based on a very small handful of options" and usually play out in an hour or so.  That has always been my sweet spot for tactical games.
     
    Besides, from what I recall of wargamming conventions. I don't own enough horizontal surfaces to get get into anything from Avalon Hill-- I might not even own enough floor!
     
     
     
    The fact that I cannot think of a single tactical game from SPI tells me pretty much what I need to know:  if it didn't catch my interest in the shops (when there still shops), I doubt I would be more interested now.
     
     
     
     
    I own Imperium and ... Was it Belt Strike?  Strikers?  Both?  Anyway, I own three GDW Traveller-esque games that saw so much use they exist now as manilla folders of Xeroxes of the original pages; some pages as Xeroxes of earlier Xeroxes.  That is how much use those games saw- we litterally _wore the booklets out_ (and the maps, and the counters, and even the dice look kind of sketchy).
     
    And I haven't found another soul in the last twenty years who was interested in taking a stab at them.  For what it's worth, they just don't have an enjoyable solataire aspect the was Starfire did. 
     
     
     
    Played them all.  Didn't really enjoy them save for one particular group that made Ogre more fun than it was with other groups, but even then, they eventually scattered to the winds.  Still, though, they weren't really "my thing."
     
    The thing is people who don't enjoy tactical games in general tend to think all tactical games are kind of the same.  The reality is that this is like saying all superhero RPGs or sci-fi RPGs are equally interchangeable when they really aren't.  Anyone who has played both Universe and Space Opera or Star Frontiers and Traveller can vouch for that.
     
    I have a very limited enjoyment of tactical games myself, but I do have a sweet spot:  simple rules, quick decisions, limited options, playtime of not more (and preferably less) than two hours, and little to no "historical recreation."
     
    There just isnt much of that out there anymore, and no reasonably local people who play.
     
     
  21. Like
    Chris Goodwin reacted to RavenX99 in Restricted power origins campaigns   
    I own a lot of Aberrant material... never played it, but thought about using the setting with Hero.  Also thought about Wildcards, but Wildcards is so close to "anything goes" that it wouldn't look all that different from a lot of other superhero RPG.  (Modular Man being a good example of how far they stretched the idea of "alien virus gives you super powers".)  So I kind of see Wildcards as being that "narrow focus, but the GM has given you so many 'outs' you don't really need to adhere to the theme too strongly.  Plus you can play aliens."
  22. Like
    Chris Goodwin reacted to RavenX99 in Strike Force Organizations   
    I think it was Allen Varney who said something like "all the rest of us delve deep into the mine to dredge up a handful of gems, and Aaron just dipped his bucket in the well and it came up full every time."
     
  23. Like
    Chris Goodwin got a reaction from sentry0 in Is it possible Hero Games could support the Open RPG Creative (ORC) License in some way?   
    I'm aware Hero Games will likely never release any part of the HERO System under any kind of open license, and I'm okay with that.  But, is there any way Hero Games could support the effort by Paizo, Kobold Press, and others, with the ORC?  
  24. Like
    Chris Goodwin reacted to Duke Bushido in It's a matter of balance   
    Seconded.
     
    Forty years of rhis game, and I havent found amything more consistently accurate.
     
     
  25. Thanks
    Chris Goodwin reacted to Hugh Neilson in It's a matter of balance   
    Looking at likely damage taken and likely damage inflicted still makes sense to me.
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