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John Desmarais

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About John Desmarais

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    Neptune City Comptroller
  • Birthday 10/08/1966

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    http://www.herostuff.net

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    Programmer

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  1. Didn’t see this posted, but figured it more or less appropriate. https://bundleofholding.com/presents/FH5Essentials https://bundleofholding.com/presents/FH5Settings
  2. How different would this be in play from halving the price of SPD?
  3. > Should villains be more powerful than heroes? In most of my games, the answers tends to be "yes". This is because, whenever a big "superpowered" fight occurs, I usually deliberately scale the fight so that the heroes outnumber the villains, but I still want to fight to be relatively tough. My reasons for this numerical disparity is to create easy opportunities for interesting teamwork maneuvers - which become less prevalent if the fight ends up being half a dozen, simultaneous, one-on-one fights. It's a stylistic choice, but one I enjoy.
  4. My first Champions group was a lot like this. One primary GM and three others of us ran games in a shared universe (built loosely on top of the baked in setting for 3rd edition Champions), riffing off of things that happened in the other GM’s games. Fun stuff, but will probably never happen again for me as my current gaming life makes it much more likely that - if there are multiple GMs in the group - each GM will be running their own thing, probably a different genre, possibly a different system' then the others.
  5. <snip> So, lots of answers I’m this thread, here’s one more. Is there a way to model them? Sure. It’s just points, and you can build nearly any effect if you spend enough of them. That said, actually doing so is not always the right answer - “...just because we can do a thing it does not necessarily follow that we must do that thing.” As a GM there are a few questions that automatically go through my mind when things like this come up: (1) Is this something the character is going to want to do more than once? If so, can it be built in a manner that could actually be purchased for the character? Is so write it up, apply some GM enforcement limitations, and make the character pay for it. If it’s truly a one-off stunt, see below. (2) Will this have a discernible impact on Combat? If not, and if the character has some power(s) that I can rationalize into being appropriate, I say just do it. Make the character roll a Power Skill roll, maybe. If it will have an impact, I may still just let it happen, but there will definitely be skill roll(s) and costs involved.
  6. My current game - set primarily in and around London - is one in which superpowers are a VERY new phenomenon. A phenomenon that, so far, the heroes have no idea of the cause. The heroes are part of an official government response team organized specifically to deal with superpowered threats beyond the capabilities of the regular police. From a personal power perspective, the heroes are the “movers and shakers”, although they have encountered a small number of powered individuals who’s powers far exceeded their own (these people also knew more about the origins of powers). There are no elements of the official Champions Universe (other than some villlains I filed the serial numbers off of because I was in a hurry) - nor any elements from any other Supers settings (RPG or comic). There are some elements I’ve adapted from,some (non-superhero) novels, but altered sufficiently if any of the players had read them they would not really find themselves at an advantage.
  7. Well with regards to #3, my preference will always tend towards “the currently available version”.
  8. Nifty news. It’s kind of funny though. I’ve never actually used San Angelo in a game, but i’ve (very often) used it as an example of “here’s how to write up a city for a superhero RPG”.
  9. The D3 Games version was published in (I think) 2011, which would have made it most probably a 6th edition book.
  10. Ha. That s the missing text from page 20 that got,me chasing down this rabbit hole in the first place.
  11. An edited Western Hero? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
  12. Thanks. I didn't even think to go look in one of the games from that era.
  13. Ive got his errata for Lands of Mystery, and Mythic Greece (the Mythic Greece document actually being an update to 4th edition, which made it even cooler). The biggest error I’ve found in Justice Inc is the transition from page 20 to 21. It appear that what should have been the last line in column 2 may have gotten obliterate when the Skill Modifier Chart was added. The text ends in the middle of a hyphanated word and the beginning of the next page doesn’t continue it. The page and column ends with: “Skills are very general in order to cover many situa-“ The next page starts with: “clever and creative, and that's when they're having” The basic gist of the paragraph is still pretty plain, but this really eats away at my own personal psych lims.
  14. While my appreciation for Allston's work - particularly his Hero work - knows no bounds; I have found a few definite errors, including an entire line of text missing from the middle of a paragraph. (I'd love to know what it was actually intended to say.)
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