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John Desmarais

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Everything posted by John Desmarais

  1. Perhaps one of the breaches (does anyone else think "pants" when they say this word?) goes "someplace else" instead of to a different Earth. Like maybe Apokolips, or the Orrery of Worlds, or someplace else outside of the "local multiverse"?
  2. I don't think the Silver Age writers were lazy, I think they were more restricted by the editorial powers that be. Between the fear of damaging the incredibly valuable property and fear of the Comic Code Authority, the writers were really hamstrung.
  3. I've got the core book, but none of the others. This actually came up in a random convention discussion this weekend - and none of us were able to remember the name of it. Just about drove us nuts until someone not part of the discussion threw the name at us.
  4. Neptune City. Our own modern day world and city inspired (mostly) by the DC & Marvel comics of the late 70s through early 80s. No direct swipes, but a lot of blatant homage characters and things.
  5. She also held one of the key patents for how cellular networks function.
  6. It's on my bookshelf. (I love this stuff)
  7. I'll toss out a few I haven't seen mentioned. I don't read a lot of fantasy anymore, being more of a science fiction fan, but here are a few that stand out for me. The Dragon Prince series and the Dragon Star series (related) by Melanie Rawn The War God series by David Weber (I find a usually enjoy fantasy written by authors who usually write SF) The Deed of Paksennarion by Elizabeth Moon The Vlad Taltos books by Steven Brust The Cleric Quintet by R.A. Salvatore (the only thing by him I ever enjoyed) The Valdemar novels by Mercedes Lackey (I'll catch cr@p from the serious fantasy fans over this one, but while her plots tend to be predictable, her character development is great) The Nightrunner series by Lynn Flewelling The Keeper Chronicles by Tanya Huff The Magic Goes Away (and relate short stories) by Larry Niven Silverlock by John Myers Myers
  8. Okay, I'm feeling a bit dense here, but... In the cost table for Change Environment there are two things you can add to change wind and temp; "+/- one Temperature Level" and "+/- 1 Wind Level". When you pay your 3 or 5 points, is it exclusively the ability to raise or to lower (chosen at purchase time) or do you have the ability to both raise and lower by one level (decided each time you use the power)?
  9. I think this probably hits the mark pretty close. One of the constant hazards in the market is products that only appeal to a niche within the niche.
  10. Really? I'd missed that entirely. Oh well.
  11. Complete-ly (unless Champions Complete excluded some power or modifier that I'm unaware of).
  12. Good timing. I've got a couple of system newbies in a game I'm running next weekend. Using something like the Gallery as a starting point is a good way to let them be more involved in the building of their characters - and more options are always good.
  13. I think I'm heading for something in-between. Mostly the earlier version with some select bits from the later one(s).
  14. Clairsentience? I'm not arguing this, just not sure I've ever seen it - but I've also not read a lot of Doctor Solar comics. What's the concept behind it for him?
  15. I may drop the "walking cancer source" aspect.
  16. My "default" magic system is a VPP that can't be changed during combat time. All spells are bought with a set of limitation that are common to the caster's school. The VPP then sets a firm limit on both the active cost max the caster can deal with and (more roughly) the number of spells he has memorized/prepared/whatever.
  17. Yeah, I looked at Mike's Dr. M, but he's mostly just a big VPP and my player is a Hero newbie. I need to give him a character sheet that's a bit more quantified than that.
  18. I would call the comic book very definitely (space) Champions. The movie could go either way. If viewed as a stand-alone franchise I would classify as Star Hero, but if viewed as part of the greater Marvel Cinematic Universe I would call it Champions with (mostly) low-power heroes.
  19. This, both the books and comic strips, are two (or one) of my favorite pulpy science fiction settings. Unfortunately, although I've written a bunch of Hero material around it, I've never gotten a group of gamers to play in it.
  20. Lands of Mystery is one of the greatest RPG supplements of all time - for any game.
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