Howdy HEROphiles,
One of the players in our group wants to make a Martial Artist-type character, and he was asking me "What's the difference between spending points on Martial Arts or just buying those attacks as Powers?" (probably as a part of a multipower...)
I'm still relatively new to HERO, so I have difficulty formulating my response as concisely as I'd like, and there are certain aspects I'm not 100% sure of myself. Would anyone be willing to clarify some of the reasons you might take one over the other? Or how you might pick a balance of both?
it seems to me that Martial Arts are good for enhancing a character's options in combat, and tend to cost less than Powers, use less END, and especially when combined with "Use Art with X(Blades, Chains, etc) provide for some flexibility during a melee.
Powers are good for achieving very specific results: A Whirlwind attack that knocks your enemies down (Autofire or AoE), Esoteric Pressure Point Locks (Entangles), or even Ch'i Blasts (EB, etc). But once you buy a Power, it always works one way, (unless you buy Variable Advantage) so you lose some flexibility, but you tend to have more powerful abilities.
But then, I have seen some writeups where ALL Martial Arts abilities are written up as Powers.
oh, and if you buy a MA Manuever, Say "Martial Strike" can / do you combine it with a HA Power that you built?
Thanks much for any and all comments & suggestions!
JadeAvenger