Jump to content

rravenwood

HERO Member
  • Content Count

    109
  • Joined

  • Last visited

Everything posted by rravenwood

  1. Tying these two thoughts together, what about a laminated card divided into halves by a line down the middle, with one half labeled "OCV" and the other half "DCV", and then each player could write down their current modifiers in the appropriate section? When they reach their next phase and their modifiers change, they can erase and rewrite. Eventually the players would (hopefully) get better at keeping this information in their heads and no longer need the card, but it might help out in the beginning. That said, I have to ask: what sort of laminated playing aids have you put into use? (Inquiring minds want to know )
  2. Only speaking for myself, of course, but the relative lack of response may mostly just be due the volume of what you're posting - I just hadn't had the time to give it even a portion of the attention it deserved until yesterday. As far as constructive criticism goes, well - honestly nothing has jumped out at me that screams for attention. Certainly - if it were to be submitted for publication - it would need some formatting/layout work and the correction of a few minor typos here and there, but in terms of actual content and/or story structure I would really need to read through it all against a second or even third time before I felt like I might be able to offer valid editorial feedback. It's a hell of a lot better than I could do, that's for sure! 🙂
  3. Just a quick thought re: combat maneuvers. There's certainly no reason why you couldn't prune down the list of maneuvers that you introduce your players to. You could just limit it to the standard list and exclude the optional maneuvers, or you could be even more selective and remove standard maneuvers that strike you (no pun intended) as having a lower probability of being needed for your first few sessions (for a random example: Shove). This will allow you to focus on a shorter list to study up on ahead of the first game. Of course, it would be good to make sure that your players know in advance that other maneuvers will be introduced later on, once everyone gets up to speed with the basics. One other idea is that - if you have the time to do so - you can try to make yourself a bullet-point summation of the essential rules that govern each maneuver, to make it easier to refer back to quickly in the middle of a game as opposed to skimming through the full text and hoping you don't miss a key phrase in the heat of the moment.
  4. Although Chris has already provided the answer here, I wanted to share further evidence that this was an old-school literal cut-and-paste layout error: if you look on page 76, the last three lines of text at the bottom of the second column (under "General Movement") are the missing fragment of text ("tions; individual circumstances can modify the chance to perform a Skill tremendously. Providing modifiers will act as an incentive for the players to be"). The actual General Movement text continues from where it left off on page 77 (so the uninterrupted text should read, "All movement costs END at the rate of 1 END per 5 inches of base movement distance used. Noncombat movement at multiple distances increases the END cost of a movement action; [...]").
  5. The 1981 book with the wraparound color cover (Gargoyle, Flare on the back) is definitely 1st edition, and the 1982 Revised book with the grayscale cover (and speed chart on the back) is 2nd edition. My .zip files from the BoH identify them correctly, but maybe something was corrected early on? <insert wild speculation here> ?
  6. Just to toss in my nickel: Collecting all the known typos together into an errata file which is then made available in conjunction with the final PDF would be entirely acceptable. Sure, it would be nice in theory for the scans to be revised to eliminate them, but for reasons of resulting workload as well as historical "this is how it was published" authenticity, an errata file would probably be best. (IMO, etc.)
  7. The original (pre-4th ed) Fantasy Hero cover was by Brian K. Hamilton. 4th-ed FH (and both Companion books) were by Larry Elmore. Fantasy Hero Complete was by Sam Flegal. Couldn't say for the others between 4th ed. and FHC.
  8. I feel your pain! My original office was right next to the employee break room, and the ventilation system was apparently configured in such a way as to pipe the break room odors right over to me. Fish soup was pretty common fare. I don't want to yuck someone else's yum, but unfortunately that smell just doesn't work for me... I'm in a different office now, and while I no longer have to deal with that, we get janitorial service right in the middle of the day so we get treated to the strong smells of restroom cleaning chemicals right around lunch time. I think this just veered over to the territory of the "unpleasant day" thread - sorry!
  9. Isn't that just everyday life with kids? ?
  10. Aw, shucks. 't weren't nuthin'...
  11. The 8 Active Points are the difference between the power as purchased with x3 END (50 / 3 = 17 points) and without it (50 / 2 = 25 points). A "Naked Limitation" if you will...
  12. Package Deals with Package Bonuses go all the way back to Espionage! (2E era) and were present at least all the way up through Hero System's 4th edition.
  13. The biggest difference between the 1st and 2nd edition covers is that the rear cover of 1st edition is a continuation of the scene on the front, with Gargoyle, Flare, and armor-suit-guy (sorry, don't know his name...), whereas the rear cover of 2nd edition has the Speed Chart and the Combat Modifier table. Of course, 1st edition was in color, while many 2nd edition covers were gray scale - although I believe that some color versions of 2nd were also printed. A more subtle tell-tale is that, since the 1st edition rear cover art was removed with 2nd edition, the fingers of armor-suit-guy which can be seen wrapping around from the left side of the 1st edition front cover are missing on the 2nd edition cover. There are also (that I've seen) two different 1st edition cover versions. What I presume is the older, original version lacks the authors' names, and in the lower right corner simply shows "A HERO GAME" instead of the "HERO GAMES" logo with the Mark Williams, uh... Hero Games Dude between those two words (which is the same company logo found on the later 1st edition as well as the 2nd edition covers). Of the two copies I have of 1st edition, one has no character sheets, and the other has only 4 out of the original 8... so if anyone scans 300-dpi versions of the original 8 character silhouettes, I'd join my voice to the choir of welcoming, appreciative cries ;-)
  14. Interesting! I'm certainly not challenging your personal experience, but just out of curiosity and wanting to make sure I'm understanding correctly, are you saying that the original Heroes didn't follow the RAW 1d6-1 stun multiplier?
  15. Great, thank you for clearing that up! (I had heard some suggestions that the rulebook in the box set may have been saddle-stitched...)
  16. Thanks for sharing those - it's pretty neat to see such a relatively rare edition. If you wouldn't mind, I have two questions about the actual Danger International book within the box: Is it perfect-bound or saddle-stitched? What printing number and date are shown on the title page? Thanks in advance ?
  17. A quick check shows that 1st edition is mum on whether the minimum STUN multiplier is 0 or 1, while 2nd ed. specifies that the minimum is 1.
  18. Good to know, GM Joe! According to http://towerofzenopus.blogspot.com/2012/08/old-school-champions-1st-edition-2nd.html, a similar situation exists for Adventure 1: The Island of Dr. Destroyer. There also seem to have been multiple versions of 1e Champions itself (see this older thread that I started: http://www.herogames.com/forums/topic/88322-different-printings-of-champions-1st-edition/).
  19. Version 2017-05-25

    72 downloads

    A compilation of errata for the 4th edition Hero System Rules, applicable to all versions: original Champions hardcover Champions softcover Hero System Rulesbook softcover Champions Deluxe hardcover
  20. I don't own one and I've never personally seen one myself, but the PDF at this link is a scan of a 1985 Hero Games holiday mailer, and it references a limited box set of Danger International which included the regular softcover book, the older Border Crossing adventure, the classic double-sided Hero Games street map with hex grids (the same one from the Champions box sets), a poster, three dice, and a free sample copy of Adventurers Club magazine. It doesn't seem like this "Deluxe" set of DI was ever made available through normal retail channels. Note that the order form on the next to last page of the PDF is identical to the one found in the DI book itself, except it has been further marked up to reflect what is being offered in the mailer.
×
×
  • Create New...