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BNakagawa

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Posts posted by BNakagawa

  1. If you zoom out enough, it'll end up looking a lot like the run of MHA/BNHA the anime series. 

     

    Many campaigns will omit the origin story bits and training arcs and just launch into the portion of the storyline where every PC is a fully functional superhero. YMMV. In any case, the usual champions campaign is going to start with stopping a bank heist and introduce them to existing hero organizations, law enforcement, villains and NPCs.

     

    After some intervening run ins with recurring villains, PCs will eventually start picking up clues about something really big brewing. Often some aspect of their origin story or power source is going to have some resonance or even catalyst like effect on this BAD THING which sort of puts them squarely in the spotlight in trying to shut down this potentially existential crisis.

     

    The big finale is the final push to putting a stopper in the big bads trying to bring their master plan to fruition. How much filler your insert between the start and end is up to you and your table.

     

    If your PCs have a united element of their origins or background that can be leveraged to craft the ultimate plan of DOOM, so much the better. If you have an extremely random assortment of PCs, it will take much more creativity in involving everyone equally so it doesn't seem like any one PC is the focus of the campaign.

  2. Just as a point of reference, the NBAs 3 point shooting contest gives competitors 70 seconds to shoot up to 25 balls from between 22 and 23.75 feet away from the basket and you also have to move about 70 feet to get to where all of the balls are placed. Most of the participants finish all of their shots within the time limit, so their SPD must be over 4.

  3. 5 hours ago, Opal said:

    Which is weirdly realistic, in itself.

     

     

    10 accurate rounds? more like 10 nominally directed rounds. It's not like you took the time to set and brace between each shot. Because then you'd have an even lower ROF.

  4. 18 hours ago, Christopher R Taylor said:

     

    A lot of that is covered with combined attacks, automatic weapons, and special combat maneuvers.  There's a big difference between leaning back in your chair with a controller and actually being out there doing it in person.

    regardless the interface, giving a person a semiautomatic weapon and finding they have a ROF of 10 rounds per minute seems ludicrously low.

  5. I don't honestly see the point in limiting SPD to such low numbers for the sake of 'realism'. If you tried to play a FPS and limit your reaction time to 6 or 4 second blocks, you would be pwned SO HARD.

     

    Trained people doing things they are good at act and react so much faster than a 4 SPD would. Maybe even faster than a 6 SPD.

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