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BNakagawa

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Everything posted by BNakagawa

  1. 8 Pcs is tough to balance against. With a smaller group, there's always a chance that they won't have trivial access to some obscure power or effect that any particular villain might have a vuln/susc to. With 8, it's almost a gimme that they'll get hammered with the magic bullet as soon as the weakness is discovered. Also, with 8 characters with an average SPD of 6 or so, you're looking at an average of 4 actions per segment. Makes for trivial pile-on scenarios.
  2. Assuming all your players cooperate with eachother. Assuming they all know the rules to the same extent that the GM does. Assuming the characters are willing to cooperate with eachother. Assuming the villains weren't constructed to work as a unit. Assuming the PCs were designed to work together (and don't have any potentially disastrous side effects or special effects on their powers). Assuming the GM isn't a better tactician than the best tactician among the players. Some of the time, you are correct. Some of the time, you are not.
  3. A psych lim and a couple of powers (clairsentience, TK or whatnot) bought no conscious control. $0.02
  4. Uh, why is your broadhead bought as penetrating? A bodkin I could see (it's sharp and pointy) but not a broadhead. A broadhead arrowhead is just like it sounds, broad. It's designed to make big holes in soft targets, not punch little holes in armored ones. If you want a penetrating killing attack on the end of an arrow, I'd go with a rocket assisted projectile, a needle tip made of some exotic material, a shaped charge tip or something like that. I'd also go with your standard bolo/net arrow for capturing people without punching holes in them. Also a tazer type arrowhead for roughly the same purpose. Might also be good for disrupting robots or machinery. $0.02
  5. I also have a mystic character with low STR and who can't launch their attacks when entangled. I built an automaton follower that has enough STR to rip off a standard entangle. It's an enchanted suit of armor, animated by the life force of a battlemage from ages past. You could just as easily replace it with a familiar, animated weapon or whatever. You could also rack a triggered dispel vs entangles. That oughtta work whether it was bought with the advantage that blocks teleports or not. $0.02
  6. Hmm. So you build this entangle that can't be affected by STR, and requires EGO to break out. OK, so can my ally stand next to me and exert his will upon this thing the way a brick can rip a normal entangle off a teammate? Can I haymaker my EGO? If so, how many extra dice do I roll? Do you have to buy it with the +1/4 advantage 'cannot be escaped by teleportation' to keep teleporters from blinking out of it?
  7. Bah. Raideen will grease both of em. God-Biiird!
  8. True, but if you're using it for flavor, you're better off just handwaving the location based on the damage rolled, rather than randomly generating a location. Otherwise, you might end up with nonsensical damage/location combinations. If you are using the location to affect damage, then you run afoul of the one shot knockout scenarios that anyone with even a little system savvy can figure out...
  9. There are countless reasons why you shouldn't use hit locations in Champions. Among them are darkness, entangle, flash, mental illusions, telekinesis, anything that causes knockback and a bunch of martial maneuvers. As soon as you knock some fool down to 1/2 DCV, your buddy with the held half phase rails him in the face with the 60 active point attack and the competitive portion of the engagement is bound to be over. It's a lot like shooting skeet. Pull!
  10. Probably the same way I'd write up Erica Fontaine from Sakura Wars (who I find a lot more interesting) Based on the 'special' ammo she uses, I'm thinking the gun would have a baseline attack that would affect anything or anybody with additional damage classes that only work against demons and the like.
  11. Funny, I thought he was from Ultimate Martial Artist.
  12. It's a death sentence for traditional bricks. It somewhat nerfs mentallists, assuming you can't use hit locations for ego attacks. (although, if you use mental illusions that do damage, you can have them automatically hit the head location which helps them out) It powers up martial artists to an uncomfortable degree. I'd need to learn the chinese phrase for 'head-shot'. Korean, too. Either that, or you'd have to rewrite every character in the book(s). They're clearly written up for an environment where called shots are not commonly available. Too much work and not enough payoff, IMO. $0.02
  13. Switch On! 1 - 2 - 3! I'd consider something like a DEX suppress or something. Int suppress? I dunno. Perhaps a linked PRE attack, but that doesn't have a continuous effect like the flute does. Tricky effect to nail down, that one.
  14. He seems pretty balanced for a low powered game. He'd get mauled in a high powered game. Without some benchmarks telling us where he fits into the campaign world, it's impossible to say if he's really balanced, survivable or overpowered. $0.02
  15. BNakagawa

    Mad Max

    Ah, yes. Arthur beat me to the punch. Autoduel Champions. First appearance of my beloved Vulcan Machine Gun. That and if you use that, then you can also pick up tons of old car wars background materials for cheap.
  16. Tunnelling can be extremely handy, even in smallish amounts. Likewise teleportation. Life support can be awfully handy. Don't need to breathe? Cool, we'll use tear gas. Don't need to sleep? handy. Immune to nerve gas? Way cool. Regeneration. no brainer. Clairsentience or pretty much any enhanced perception can be handy in the field. desolidification might be a little too high end for this concept, but would be awfully handy... Shrinking might be better suited for this stuff. Growth, perhaps no so much... Density increase might be a better alternative. A little stretching might be cool. TK would probably be better though. Images would rock. So would most mental powers. Multiform or ShapeShifting would be pretty cool. Missile deflection or reflection would rock. Flight would be pretty cool, but you'd have to be pretty careful or you'd get shot up. force field or armor would be pretty handy. Any number of change environments would be prized abilities. and of course, danger sense.
  17. All it takes to shred the military is mental powers. Just convince a unit commander that he's just received a fire order to shoot another unit and so on. Use mental illusions, mind control, whatever. The military is designed and trained to destroy other conventional forces. Might as well let them do what they're good at. All you have to do is muddle their orders or perceptions and let the fun begin. Alternately, you could invest in mimicry, shapechange, disguise, and acting and infiltrate their chain of command to screw things up. I mean, this sort of thing happens in real life without any evidence of paranormal beings actively screwing things up... In a world with mentallists, I don't know that a conventional military force isn't more harmful than it is helpful. (assuming you don't have mass produced mental defense helmets or something) $0.02
  18. Mittens - if she doesn't hit anything solid, 3 stun. If she does hit something solid, Unconscious unless she has her force wall up, in which case, stunned and 11 stun left. Which brings up a question on whether or not you can pick up a force wall, but this being Grond, I'm going to assume he can. (also, if he does heft the entire force wall bubble with her inside, it'll be hard to miss somebody with such a missile) Jadewing - (weighs more than a ton) if she doesn't hit anything solid, nothing, otherwise about 4 stun, depending on writeup. Adeptus Mechanicus - nothing if he hits nothing solid, assuming he makes his armour activation roll. If he hits something solid, he'll probably take 19 stun but he won't be stunned.
  19. Evidently, Ninjitsu teaches you to run 52.5 MPH. Sometimes, I write up high SPD characters who aren't supposed to be speedsters with lowered movement rates or with extra movement that only bumps their half moves so that they have good tactical mobility without being able to outrun horses. Either that or extra movement that doesn't bump NCM. $0.02
  20. An army of one? Dogs beats Cats. But Cat beats Dog. go figure.
  21. I fail to see how a wildly variable STUN result = drama.
  22. Hmm. I'd rather have cat-like reflexes than dog-like reflexes. But that's just me. Pound for pound, the most ferocious predator in all of nature is the amoeba. But that doesn't make it a good college mascot or motif for a superhero. Some animals are blessed with positive reputations that can be easily leveraged into a good motif for superheroes. Cats, wolves, raptors and loads of other hunter/killers make the best candidates. The rule of thumb is that the higher you are on the food chain, the better it'll work. Pandas and reindeer don't work so well. Doesn't take a lot of brain power to sneak up on bamboo and lichen. No mystique in it at all. Familiarity also helps. Everyone knows about lions and tigers, and so there are countless school mascots that bank on those reputations as fierce killing machines. Pound for pound, civets may be better hunters, but you aren't going to find any civets on your school's schedule. But you'll probably find at least one lion and at least one tiger. $0.02
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