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Funksaw

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Funksaw last won the day on March 25 2005

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  1. Been a while since I played HERO, so I'll have to get up to speed, but it seems like that's the best system to use for a campaign set in the Borderlands Universe. The big thing is how to design the weapons and armor - my players will be new, so I'll probably be just handing an index card with the weapon on them. Here's what I want to take from Borderlands: 1) Each player has a certain amount of hit points that they can take before they fall over. 2) Armor *mostly* comes in the form of "force-shields," which are ablative, but very quickly regenerate when not under enemy fire. 3) Guns *do* cost character points, but these points will come from a VPP with the limitation (Can only be changed at gun shops/vending machines or by looting a dead body.) I figure that each character should have about 100 points for basic character stuff, 30 character points in their VPP for guns, 20 for a shield, and 50 points which can be placed anywhere among the three groups. For those of you who have played it, any ideas?
  2. Re: I could use some ideas for a fantasy campaign. Pretty much, although I hated "Game of Thrones"
  3. Re: I could use some ideas for a fantasy campaign.
  4. I had a few ideas for a fantasy campaign, but wanted to know if you guys had any suggestions that could add to it. Here's my idea. Pymuscon is on the eve of civil war. The country is a kingdom and transitioning democracy. The head of state is the king, the nobles in the house of lords form the upper house, the commoners form the house of commons through representative democracy. The majority of power rests in the House of Lords, however, and the King remains executive. Kron, the largest province of Pymuscon, with about 1/3rd of the population, has fended off a major invasion that threatened the entirety of the country. Yet, there has been no help from the House of Lords in rebuilding the country - and in fact has passed onerous taxes upon the Kronians. The Kronians have petitioned for grievances, and even has the support of the House of Commons, but the majority of the House of Lords, for selfish reasons - has decided not to help. (Part of this is that through the impoverishment of Kron, the other districts' landholders are relatively more wealthy.) As things stand, the Kronian lords have not attended caucus, has returned home and have started raising their armies. In response, the other lords have started raising Pymuscon's armies as well, and the entire thing seems like there will be an inevitable rebellion of Kron from Pymuscon. The PCs are agents of the King, whose motives are a bit more complicated. The king wants to avoid civil war, and is devoting nearly all of his resources to that aim. However, believing civil war is very likely, he knows that it will be far less bloody the shorter it is. For that reason, he's hoping to present an overwhelming amount of force to the war, to make sure that the war is as short as possible. He tasks the PCs with several tasks, including: Ask if they can secure the alliance with the Elves. They agreed to Pymuscon's defense, but the fact that this is a civil war makes the whole thing questionable, and the long-lived elves see no need to have their sons and daughters killed when the civil war will last a short time (to an elf). Seek out the designs of weapons of war from the Dwarves - and obtain them through any means, whether trade, subterfuge, or coercion. Seek out treasure to fill the coffers of the country's treasury, to pay for the war effort. Complicating matters is that, obviously, the lords of Krom do not want the PCs to strengthen their enemies, and will interfere. Yet, Krom is not *yet* at war with Pymuscom, and will not yet attack directly. And the third player in all this, the House of Commons, wants to make a power grab of their own, and will try to convince - or trick - the PCs into handing over their finds to *them* so that they can wrest power from the House of Lords. I'm planning on calling the campaign: "Some would call it treason." Your thoughts?
  5. Re: Quote of the Week from my gaming group... Clive: "Jetpack Nazis made me late for work. Fuckin' jetpack Nazis." Calvin: (Nodding) "Yeah. Fuckin' jetpack Nazis." Clive: "Yep, they were holding up the toolbooth. Jetpack fuel's spendy. When they fly in formation, their exhausts are tuned to play the Horst Wessel Lied. I recognized it even though one of them was out of tune. It sounded awful. Dumbass nearly crashed into one of the toll booths. Slowed traffic for miles. It was about 2PM yesterday. I was on on the way to the office, fuckers were flying so low they took off my antenna, and then that happened. I mean, really how hard is it to tune a jetpack?" -------------------- This actually wouldn't be that weird a quote, except the game was Vampire, modern era.
  6. Figured this might be an interesting thought experiment: how would you model some of the Spy powers in the new TF2 patch? Here's what I've got: The Invisibility Watch turns the spy invisible for a short time, but he cannot attack during this time. He can use it instantly, but it takes a while to recharge. Cost Power 10 Invisibility Watch: Invisibility to Sight Group , 8 Continuing Charges lasting 1 Turn each (+0), Delayed Effect (+1/4) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only When Not Attacking (-1/2), IIF (-1/4) The Cloak and Dagger is similar to the Invisibility Watch, but it can only be recharged by the character standing still. However, if the character is motionless, it can be used indefinitely. Still, you cannot attack while using the power. 8 Clock & Dagger (Motion) Watch: Invisibility to Sight Group , Delayed Effect (+1/4) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Recoverable Continuing Charges (Recovers only when standing still for 1 turn) lasting 1 Turn (Recovers Under Limited Circumstances; -3/4), Only When Not Attacking (-1/2), IIF (-1/4) 8 Clock & Dagger (Still) Watch: Invisibility to Sight Group , Delayed Effect (+1/4) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only When Not Attacking (-1/2), Chameleon (-1/2), IIF (-1/4) The Dead Ringer is a different type of invisibility watch all together. Upon receiving an attack, the Dead Ringer turns the spy invisible for a short time, and also creates an illusionary dead body to fool foes into thinking that the spy has met his demise... during which time, you can sneak up behind them and slit their throats... 12 Dead Ringer: Invisibility to Sight Group , 8 Continuing Charges lasting 1 Turn each (+0), Delayed Effect (+1/4), Trigger - Upon Recieving an attack (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; +1/4) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Only When Not Attacking (-1/2), IIF (-1/4) 15 Dead Body Facsimile: Sight Group Images 1" radius, +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (37 Active Points); Set Effect (Only to create a facsimile body feigning death.; -1), Linked (Dead Ringer; Lesser Power can only be used when character uses greater Power at full value; -1/2) The Spy can imitate anyone he meets. 19 Master of Disguise: Shape Shift (Sight and Hearing Groups), Imitation, Reduced Endurance (0 END; +1/2) (34 Active Points); IAF (Focus - Cigarette Case; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4) And of course, he's very able to take advantage of surprise. 27 Backstab: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6 w/STR), Armor Piercing (+1/2) (60 Active Points); OAF (Focus - Knife; -1), Conditional Power Power does not work in Uncommon Circumstances (Only when target is unaware of attack; -1/4) 18 Revolver: Killing Attack - Ranged 2 1/2d6 (40 Active Points); OAF (-1), 4 clips of 6 Charges (-1/4)
  7. Re: Quote of the Week from my gaming group... This isn't from a tabletop game, but it's funny enough... over VoIP on Team Fortress 2, where it's considered "newbie weekend" because people get to play for free this weekend and the game only costs $10. There's a game called "Pipeline" where your goal is to stand near a cart of your team's color and push it up a hill. The team that pushes the cart up the hill first wins. The teams are clearly color coded - the blue team pushes the blue cart, and the red team pushes the red cart. So it was with some annoyance when I said: "Okay, when I give you this ubercharge [a type of buff] you head straight to the cart..." that the next thing I said was: "...no, head to the other cart!"
  8. Re: Quote of the Week from my gaming group... The funniest lines of the night cannot be printed. Let's just say that it wouldn't be out of place in an NC-17 comedy by Trey Parker and Matt Stone. I rolled up an energy blaster alien unfamiliar with the world's cultures and naive to boot. -------------- The scenario: An automatic alarm has gone off at the local Teenage Superhero Boarding School and Secret Super Base. Crescendo34 runs in the front door, and is surrounded by three nasty-looking men with machine guns. Crescendo34: "Hello. Are you the individuals who called in the alarm?"
  9. Re: "Agents of ILM" campaign idea: Help me flesh it out? No one is prepared for the second coming of Jesus Christ, Superstar.
  10. Re: "Agents of ILM" campaign idea: Help me flesh it out? Some more ideas: A fictional character can only truly be defeated when it is "recaptured" - but it only works in the medium that the character was first recorded on. The more iconic the character, the more specific the medium has to be. Robin Hood had to be recaptured on goat-skinned parchment treated with a lime bath. For the less iconic Ivanhoe, created in 1819, a blank, hand-bound book from the 1940s sufficed. One of the reasons Darth Vader presented such a problem for ILM was because the character Darth Vader, the character could only be captured on a Panaflex 35mm camera, using an Arriflex anamorphic lens, on film stock that was so prone to fading that it was discontinued in the 1980s. Attempts to recreate the filmstock in-house proved futile. This is one of the reasons for the 1997 re-release of "Star Wars Special Edition" - an attempt was made to make the character vulnerable to much more readily available digital stock. This failed until the 1999 "Phantom Menace" weakened Vader's iconic power, and made him vulnerable to digital stock. -------- Hollywood has continually increased the amount of time that works are subject to copyright not because they're greedy but because characters in the public domain can be freely used - or released - by anyone. I won't bother to get into the number of zombie outbreaks since "Night of the Living Dead" slipped through the cracks and got brought into the public domain. ------------ ILM's reach is limited - sadly, the reports of vampires and witches in some of India and other near-east countries are the result of unchecked expansion of Bollywood. ------------ Several fictional characters understand their fictional nature and work with the ILM to contain the fictional threat; though thier obviously fictional mannerisms and recognizability rarely let them work outside of the ILM underground labs. These include Don Coreleone (Logistics), The Cowardly Lion (Combat Strategy), Clarence the Angel (Profiling), General Jack D. Ripper (Military Liason), Annie Hall (Therapist), Fay Wray (Exotic Location Specialist), Grumpy (cook), and recent addition Borat Sagadiev (Goodwill Ambassador). ---------- Halloween is a particularly hectic time as fictional characters are more likely to work out in the open.
  11. Re: "Agents of ILM" campaign idea: Help me flesh it out? Some more ideas that I got in traffic: Reality Television is exactly that - teleivision which, because it uses real people, actively reinforces the foundation of reality. Your favorite show (Firefly, Wonderfalls, etc.) was cancelled before it had time to build a following because the last thing that reality needs is fictional characters "building a following" Yes, your script was rejected from Hollywood because it was good. 95% of everything is crap. The Crap ratio is currently maintained at that stable level. Studio executives KNOW that they're stuff actively ruins movies.
  12. Re: "Agents of ILM" campaign idea: Help me flesh it out? Some half baked ideas: Uwe Boll as recurring villain Areas of reality which have different physics than others - "Movie physics" where shooting a car with a .38 pistol results in a massive explosion - survivable explosion. Special cameras which can "capture the soul" of a fictional character. Rapid computer development in the 1980s and 1990s coming from a dissected HAL Fictional Characters trying to escape ILM and remain "real" by kidnapping and taking over the lives of the actors that portrayed them. Guns that never need reloading - unless it's dramatically appropriate. A ninja who can force an entire army to attack him one at a time. And plot seeds: Mork (from Ork) attempts to take over the life of Robin Williams. An oversized man wearing a massive diving suit and wielding a drill starts attacking offshore oil rigs. Indiana Jones and the Kingdom of the Crystal Skull was merely an excuse for Harrison Ford to attempt to infiltrate a cabal of movie characters as "Indiana Jones" Two Words: Dalek Invasion Little kids getting lost in a fantasy world. Like, literally.
  13. In 1946, at Area 51 in Roswell, New Mexico, experiments overseen by Albert Einstein in an attempt to find a universal field theorem result in what is at that time described as a "dimensional breach" on December 18, 1946. What came out, however, was a flying saucer piloted by little green men straight out of the pulp fictions, movie shorts and radio plays - in fact, a little too straight out of fiction. At that exact moment, in Cincinatti, Ohio, Leah and Arnold Spielberg give birth to a boy. They name him Steven. By 1964, young Steven Spielberg's obsession with storytelling results in an independent film involving aliens, called "Firelight." The film is a success, inspiring Spielberg to go to Hollywood and create movies professionally. He has a blockbuster hit, "Jaws," which allows him to remake "Firelight" into the high-budget blockbuster, "Close Encounters of the Third Kind." Originally, the script for "Close Encounters" was going to be written by Paul Schrader - but as more and more creative people got involved with the idea, Speilberg took over writing entirely - with the movie taking an entirely different form than Schrader's original drafts. Writing like a man possessed, Spielberg writes about benevolent aliens meeting humanity on Devil's Tower. This movie captured the imaginations of millions around the world; and with millions of people tuned into a universal, iconic, fictional version of aliens - the aliens came. It was when Spielberg revisited Devils Tower in 1978 for scouting locations for his 1980 revision of "Close Encounters" that his very own alien creations - straight out of his movie - made contact with him. Confiding only in fellow filmmaker and friend, George Lucas, who was at that time working with Spielberg on a homage to 1930s adventure serials, "Raiders of the Lost Ark," Spielberg and Lucas started following "Fortean" events - and though they were looking for "aliens" they started to notice a pattern emerging. People, places, and things that had captured the imaginations of people around the world started turning up in real-world news events. By late 1979, the duo realized that it was not aliens from outer space coming to Earth that explained what happened to Spielberg on Devil's Tower. It was fiction - invading reality. The two relocated their special effects shop, "Industrial Light and Magic" to San Rafael, providing a cover to establish a secret foundation, "ILM Investigations," devoted to tracking incursions of popular fiction into reality and to make sure that none of the darker ideas of humanity's own fantasies fall into the wrong hand. Inside ILM's underground vaults, millions of iconic pieces of fiction and imagination are stored, only to see the light of day when humanity is finally ready to handle them. In 1997, over two thirds of the agents in Speilberg and Lucas's employ are tragically killed in a protracted secret war against the biggest threat to reality to date - an invasion by Lucas's own creation, Darth Vader himself. The only way ILM was finally able to succeed in defeating Vader was to hurt him at his source - he destroyed Vader's standing in the eyes of the populace with a conspiracy to undermine him. This conspiracy took the form of 1999's prequel to Star Wars, "The Phantom Menace." It was a success - but one that cost ILM Investigations dearly. Since then ILM has covertly started recruiting new agents from creative industries - film, television, video games, books, comics, and art of all stripes. And the mission? Make sure that iconic "MacGuffins" don't fall into the wrong hands. Get fictional characters back to the works where they belong. And above all, protect humanity from it's own darkest nightmares.
  14. Quick question: if you put an RSR on Flight, do you have to make the skill roll every phase? If not, is there a limitation that can make you roll for Flight every turn?
  15. Re: Modeling world of "Girl Genius" SPARK TEMPLATE Sparks are pretty normal compared to other people (which isn't saying much for the other people, but I digress) except when they "spark" and go off on their rampages. Indeed, the madness seems to be a temporary condition. For that reason, OIHID is used to represent "sparking" - which takes a full phase to activate. SPARK TEMPLATE: 117 Points in Powers, 40 points disadvantage: 77 Net Points. + 20 PRE / Cannot be used on fellow sparks -1/4 / OIHID -1/4 [20 AP/13 RC] + 5 EGO / Cannot be used on fellow sparks -1/4 / OIHID -1/4 [10 AP/7 RC] 4d6 Mind Control / Area Effect Radius 4" +1.25 / Cannot be used on fellow sparks -1/4 / OIHID -1/4 [20 BP/45 AP/30 RC] 60 pt VPP / OIHID -1/4 / OAF (Tools) -1 / Concentration -1/2 0 DCV / Extra Time 1 Minute -1 1/2 [60 Pool] [30 CC AC/ 7 CC RC] [67 RC] 1) 4d6 Major Transform (Object into Mad Science Invention) [60AP] 2) 6d6 Minor Transform (Broken Object into Fixed Object) [60AP] 3) Armor, Energy Blast, HKA, Luck, etc... Disadvantages: Accidental Change "Sparking," Very Frequently (14-) Very Common Circumstances: Being faced with a technological puzzle or malfunctioning invention, being under stress, stimulants. 20 pts. Distinctive Features: Madboy/girl - Concealable, Feature is Always Noticed and causes Major Reaction, Not Distinctive among Sparks 10 pts. Psych Lim: Obsession "The Work", Common (When Sparking) Moderate. 10 pts. JAGERMONSTER TEMPLATE: 102 Pts, 30 disadvantages, 72 net points +20 STR [20 pts] +10 DEX [30 pts] Damage Reduction, Resistant 50% [30 pts] 1d6 HKA (Claws and Teeth) [15 pts] Healing-Regeneration 3d6 / 0 End (+1/2) / Self Only (-1/2) / Extra Time + Increased Time Increment 3 Body per Day (-2 3/4) / Requires willing Spark (-1) / Requires Spare Parts (-1/2) / Only to Regenerate Limbs (-1) [45AP/7 RC] Disadvantages: Distinctive Features Not Concealable (15 pts) SocialLim: Jagertroth Code - Frequent, Major (15 pts) Construct Template: Damage Reduction, Resistant 50% [30 pts] Healing-Regeneration 3d6 / 0 End (+1/2) / Self Only (-1/2) / Extra Time + Increased Time Increment 3 Body per Day (-2 3/4) / Requires willing Spark (-1) / Requires Spare Parts (-1/2) / Only to Regenerate Limbs (-1) [45AP/7 RC] Healing-Ressurection: 1d6, +20 Resurrection, / 0 END / ---mech, I'm tired, you figure this out. They can come back from the dead given a bolt of lightning.
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