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shem_whistler

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About shem_whistler

  • Birthday 03/02/1976

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    matt.jeanes@gmail.com
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  1. Re: Energiser Bunny Effect The feel is exactly what I was looking for with this power. Cheers Mark That's a great way to look at it and also supports the idea I was leaning towards. I think this is the thread you were referring to, I'll have to check it out later. Again, another example of shifting my mindset, it will come with time I guess. :-) Thanks all for your input on this topic, I'm starting to work up the full build now and will let you know when he's posted and ready for critiquing :-) Cheers Shem
  2. Re: Energiser Bunny Effect Curses Doc! You insufferable man :-) Fair point though, I need to be less literal. How do the points stack up? I have priced up the Teleport, which comes out at 9 points, I've added increased END, I like the idea of onr of the teleports triggering, he stands up, then falls over again :-) For the same points I can get a 14- roll in breakfall, assuming a base dex of 10. I like that fact that the Teleport just works, there's no rolling for a possible success. Which would you go for?
  3. Re: Energiser Bunny Effect I'm really liking this idea, the imagery & mechanic really fit the character, lying on the floor battered, then *ping* up on his feet, feeling refreshed, raring to go. Whilst I like the breakfall idea, I think the character should be getting knocked around rather than gracefully landing.
  4. Re: Energiser Bunny Effect The Constant power only working during your phases is a little disappointing, ah well. Aid: with the Always On you have to roll for the effect every phase, is this action "free"? Meaning, can I still go do other things? Or is this Aid benefit using up action times? My thought here is that he'd still be in the same boat, recovering all the time, rather than having much impact on the combat. If there's no time penalty then this is pretty sweet, it's essentially a free recover every phase. Nice. That's another suggestion of SFX for the effect. Now there's been talk of the free action triggered "kippup" move here, could this be added to the Aid power, which I'm still hoping is a free action, to give the following? Get smacked around (flying optional :-)) land in a heap (SFX) next phase free "kippup" ready to go again, then free Aid, I feel much better now. If that works, I really like that, having a lower SPD would really only impact if someone decided to pound on you when you were down. I like the broad idea of that, it fits the character idea, as he's going to be a Hulk style alter ego, I like the idea of fading back to his "normal" self as he gets beaten around. Now, I was looking to use Multiform for the alter ego effect, would this still work? Can you have some sort of trigger that forces the Multiform to end and revert you back to your "normal" form?
  5. Re: Energiser Bunny Effect That's an interesting point, I honestly don't think that the build I'm trying to make is 'broken' he's not meant to be a munchkin, there's a genuine desire to create a build that follows an (hopefully) interesting character design. I agree it would be better to have the responsibility let to the GM decide if it's a broken use of the power, after all they have a lot other powers to keep an eye on.
  6. Re: Energiser Bunny Effect Sorry man, I know it's not good forum etiquette, but whilst having my coffee break I only had time to poke fun at Doc. I had a quick skim through your post and will have a proper read and give it a decent response at lunch. Thanks again for your input. Shem
  7. Re: Energiser Bunny Effect Dude, don't try and big it up, you know you didn't do a single point of damage in that campaign You were totally carried.
  8. Re: Energiser Bunny Effect Hmm, I think I need a bit more time to assimilate this, it's just not sinking in. I need to shift my mindset, and it just ain't happening :-) We'll have to add this to the agenda for next week. I like the idea of doing the "other" tasks during combat, and as for the building up, I had that thought that he had one good hit but poor OCV so his only hope was to hang in long enough to get his hit. Also it's unlikely to be a one on one, and that character that "ties up" the opposition is pretty useful. In a game of DnD 3E there was a guy in the party who went into a parry type mode and he just couldn't be hit. Now, he couldn't hit anyone either but it made for great backstab oppurtunities. Maybe more Tank than brick. I agree about making the character interesting to play, I've been stuck with characters that can only do 2 things every encounter, not fun. I like to think that the overall shtick I'm refining for this guy will make him fun to play, this is just one effect that I'm trying to get right. I'm also using this as using this more as a getting to know the system exercise than making a character to play, although it would be nice to achieve both Thanks for the ideas for building this, I need to spend some time playing with all of the suggestions. Hmm, the healing only works during your phases, even with the Always On? That still means that it is only of value with a better SPD value. Is there any healing you can get that works during your off phases? Sorry, I missed the Trigger on the Teleport, whereabouts is that?
  9. Re: Energiser Bunny Effect I'll be honest with you this doesn't quite sit right with me. It feels very much as sfx for sfx sake, it feels a bit like "that's just how it happens" I guess I was hoping for something modeled a bit more on the crunchy side... I'm familiar with the song, but alas not so with the comic :-) The Teleport idea intrigues me, would this "kippup" essentially be a free action e.g. "kippup" and then attack? Just thinking about this and had a question, with Always On does this cause healing to occur every phase regardless of the characters SPD? Or does it still only apply on the characters phases? Cheers Shem
  10. Re: Energiser Bunny Effect Aah Firefly, now you're talking my language :-) That's essentially the feel I want from the character, though without the quips, it doesn't quite fit the character concept. That's a lot of maths you've thrown at me there, I'll have to spend some time with it as I don't have a lot of experience with the combat system, which is probably why I'm struggling to find the right balance here :-) Thanks for the input. Cheers Doc, fun to be back at this again. You know the character and shtick that I have in mind quite well :-) What I'm after is someone that is so convinced that in the "real" world people aren't killed, they are merely stunned, knocked down, flattened etc, but then bounce back up again ready to hit back. He only needs to have a couple of attacks per round. I went the CON, BODY, STUN & REC route as this seemed to make the most sense to me. However the trap I'm in is the one already highlighted, he can get back up no problem using this method, it just doesn't leave him time to do anything else. If you have a cunning plan for another model for this let me know :-) Sorry, I'm still fairly new to this and am not familiar with that power, could someone give me a simple breakdown of this? As I'm at work and without my books :-( Thanks all for your suggestions.
  11. Re: Only In Heroic Identity Thanks guys! I hadn't considered multiform, will have to take a look at that, it does sound much more in line with the character concept I have in mind. Cheers Shem
  12. Hi, I was just looking at the OIHID limitation and was wondering if this would be a fair limitation to apply to a Hulk like character? A character with little control over the change to a different "form". Cheers Shem
  13. Hi, A quick CSL related question, buying a 2 point CSL can give me a +1 OCV with a single attack, can I buy mutiple 2 point CSL's for the same attack? So 10pts on 5 x 2pt CSL would give me a +5 OCV with 1 attack? Cheers Shem
  14. Re: Energiser Bunny Effect Ooh, I like that! Back to the character sheet. Cheers Shem
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