Re: Fantasy Race Bloat?
In this situation, the GM failed to meet the burden of multiple races, imo. Yeah, he was focusing on the race/culture/etc. but that is no reason to limit the player's options. If player 1 wants to play an elf, and doesn't like the "culture" the elves have in the GM's setting, then he can, feasibly play a different type of elf, but by doing so, he is playing an elf who is shunning his own culture, and would suffer negative reactions from other elves, more so than members of a different race, imo. These negative reactions may even trickle over into members of other races . . .
Yes, trying to play a civilized, cultured member of a savage, barbaric society is a stretch, but if the player is willing to go through the effort, then let him go for it, as long as the player understands the GM may need to reign the character in from time to time, just to save verisimilitude . . .
Also, if player 2 wants to play an elf from LotR, and that concept doesn't mesh too well with the established elves of the campaign setting, then mayhap the GM might point out another race that does fall into the concept the player wants . . .
Yes, I understand that there are those players out there who are unwilling to play anything beyond a single concept/culture/race/personality; I've had one in my games for the last ten years. And those players are hard to satisfy if their archetypical character doesn't fit into the GM's world. At this time it's on both the player and the GM to find a compromise . . . If the player is new, and is unwilling to budge, then the best thing for the group might just be to say good-bye to him, and let him find the group that supports his archetype. On the flipside, if the player has been part of the group for a long time, and the new campaign setting doesn't allow his archetype, he may view this as a slap to the face by the GM . . .
But i digress, we're getting more into group dynamics and away from the OP . . .