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PoorWandering 1

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  1. Re: New VA campaign throws up need for 'unusual' weapon rules Isn't there something about entangling weapons in Ninja Hero? If memory serves it was something that allowed ranged grabs. Really nasty with some penalty skill levels.
  2. Re: Total lack of ideas, clock is ticking down Great idea. Nothing like throwing cars around to releive that job stress.
  3. Re: Total lack of ideas, clock is ticking down Idea: Grab the big book. Open to powers fing the lamest power you can think of. Something you have never played or even seen done well. Base a hero on it. I did that with force wall and stretching and ended up with "Stonewall" a force field based brick shaping his forcefield into walls and tenticles.
  4. Re: Hallowe'en Hero Rats, I’m no good at zombies. For me fear is generated in the slow revelation of the threat. With zombies the reveal is too quick. The game changes from horror to tactical survival. It can still be a blast but a known enemy generates less fear. However given the above caveat I’ll do my best. My first question upon reading the outline concerns the alignment of the players. Good players will have a moral quandary about rescuing someone who would kill off their own workers in the name of higher profits. Shades of Union Carbide here. Heck even neutrals might just leave him to his just deserts. So seeing as you want this to be a fast paced game. I say have the young lord be clearly a zombie when they find him. My idea is this. YL developed a psi-based drug that focuses the will absolutely on the task at hand. Problem is it worked too well. Once exposed the only thing that matters to the subject in increasing crop yields. Friends, family, eating all are forgotten even life is left behind in the quest for greater crop yields. This is why the priests balk ability will not work. There is no negative plane connection for the priest to sever. From this point of view the arrival of the party will be a great boon. The party represents more workers and the ship a way to expand cultivation away from this small rock. The town is empty as all the workers are living in the fields to make 24hr plant care easier. Perhaps several buildings have been dismantled to free up more arable land. The PC’s esp. any nature priests or druids will notice the complete absence of any animal life on the planetoid. Also there are no plants living on the asteroid other than the crop plants. The farm animals were worked to death and then became fertilizer along with ever last rat, bird,tree, weed and bug around. The now zombied YL is still in his lab refining and perfecting fertilizers and the zombie formula. The zombies are not immediately hostile and in fact do not look dead, dirty yes, very ill yes, dead no. The lack of insects and the formula retard decay. The goals of the z’s will be 1.to capture and infect the party and 2. To take control of the ship strip it of anything useable to increase crop yields and then use it to colonize other arable areas. Problems for the PC’s No water. The zombies don’t drink and have all the available water tied up in a complex underground irrigation system. Any water left on the ship will be looted as soon as the PC’s are out of sight. No Food. Or rather no non-infected food. Any food on the ship will be looted for use as fertilizer. The food produced here is abundant, looks wonderful, and either kills or zombifies anyone who eats it. Crop yield, not food value is the only goal. The fertilizers have by now fully infected the plants. Problems with the scenario. 1. Very linear. Arrive on rock - leave rock. 2. very lethal. the zombies are smart, fanatic,will use grappling and restraining attacks and the pc's are outnumbered about 100 to one. Logically they will be mobbed and infected or killed as soon as they are understood to be a threat to the crop. 3. This post is too -ing long. Good luck, maybe there is something in this you can steal. ~PWO
  5. Re: Hallowe'en Hero So you've run this already? How did it go? I thought you were going to run this for halloween this year? Having the monsters incorporate recognized objects creates a connection with thw players. It makes the monster more real somehow. And real = frightning. It also helps to bring out the very scary idea that these things do not see you as a threat, they see you as a resource. Seeing the door-hinge-knee might be enought to spark a connection in a players head between the large number of spiders and the bodies with their brains missing. And that is where the real terror comes into this little romp. The player is not simply faced with death but they are faced with the loss of individuality and identity. And those are nice big buttons for the GM to play with. Anyway i hope this went well when you ran it. ~PWO PS. Oh i see this was Last Year's adventure. What is in store for them this year?
  6. Re: Hallowe'en Hero And i wish i could join. But you are not exactly near Seattle. Cool i thought it was something like this. I do have a question though, why does the guard in the closet in the first guard room still have his brain? I suggest having the things CWH's simply remove his head before stuffing the body in the closet. Since they didn't take the body they were clearly pressed for time when they killed him but if the body was still of value they would have come back for it. However if they had the head then the body had no further value so they just left it. The missing head would foreshadow the whole brain thing without lessening the shock of finding the folks with their brains neatly scooped out later. Another bit of forshadowing would be for there to be no metal in the place. Let the party find weapon hafts with the decoration clearly removed. None of the bodies are wearing rings or have pocket change. Their boots are falling apart because the cobblers nails have been removed. Furnature is reduced to lumber as the nails have been delicately pulled. If you do this then the central starway needs to be made of stone. I would have wooden posts with holes carved in the tops sticking out of the stone for every step. Bright players will realize that there was a chain guardrail there. You could play with their heads by having bits of the fort turn up in the CWH bodies. Maybe a fork is being used as a support strut. Maybe the commanders decroative shield/coat of arms has been bent into a partial carapace. Maybe a 'knee' is clearly a door hinge
  7. Re: Hallowe'en Hero Hey. There is no explanation of what happened!! Where did the clockwork horrors come from? Why are they removing folks brains? Someone/thing went to a great deal of trouble to make the 'hundreds' of horrors. Who? Why? It couldn't have been to get the crown cause the cabinet would not have stopped them for long. Also why mention the asteroid avoidence machine if you are not going to do anything with it? Fair warning if i were to play in this i would be looking for a way to shut that machine off. The party may not be strong enought to take care of all the things but a few large inpacts should clean the rock nicely. I suppose it all boils down to not feeling like there is enough depth. Mainly though i am wondering where the things came from? If they came from outside the fort then how didi they get there? They cannot move thtough space on their own so they were either brought to the fort or made there. As it stands there is no evidence of either. Also why no evidence of the residents of the fort fighting the things? If an adventuring can take out two or three then there should be at least a couple of onse killed by the soldiers. Speaking of soldiers why is there no evidence of a fight? The fort isn't that big there is no way for hundreds of the things to go unnoticed for long. Sure the first attacks would be unnoticed but as they moved into the main areas the fort would have had time to mount an organized if untimately futile resistance. All in all this is very good and spooky but it needs a bit more flesh and where did they come from logic hole patched. Might i suggest making the things run by human brains so they were taking them to make more things. This also explains why there are hundreds of things by now. They have been using the residents of the fort as parts. I would however give them a bit more than two days to have done this though. As i said this is very good and will run well as is. But a bit more chrome and backstory will make the suspension of disbelief easier. My two cents anyway. ~PWO
  8. Re: UNTIL SuperPowers Database Usefulness Great now i'm hungry. Maybe a Hero sandwich
  9. Re: Dodgy area I once knew a cat with climing NCC only for going up. We were thinking of changing the cats name to "How the blazes did you get up there." Area dcv levels. I would think that w/o the useable by others they would only effect you and your hex. Of course I could be higher than a cat on this.
  10. Re: Spiffiest Power Name? 'McGuffin bombs' single command area effect continuous mind control grenades that telepathically convinced those nearby that it, the bomb, was the most important thing in the world. They didn't take out major baddies but they spread chaos among the flunkies.
  11. Re: Wedding Bells Are Ringing! Jimmy Dugan HAS to be there. He could even be theone who tipped off Foxbat knowing that the bat would create the distraction he will need to sneak in.
  12. Re: Name for a fictional city Cool i can even see the name becoming an insult in the para-human community. 'You belong in Cape Haven' meaning you are not tough or smart enough to function in a real city. 'Capies' or 'Cape boys/brats/children' could also rise as an insult.
  13. Re: Name for a fictional city Maybe "Fairchild". So long as it is no where near the air force bace of the same name. Any name with 'child' could work for a mutant/paranormal friendly city. Maybe "Newhome" or 'Newhome Valley / Springs' The addition of the valley or springs gives a remote flavor even if we are talking about a suburb. Ex Palm Springs. Any clue where in the US the City will be? Coastal or inland. East of the Miss or West Which side of the Mason-Dixon line? Blue or Red state? :7)
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