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slaughterj

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  1. I think that will be my approach in the future. Then one doesn't need to assess frequency (and typically get it wrong) for the various disads like hunted, vulnerability, etc., - if it comes up, you get awarded appropriately, based on the actual frequency.
  2. I do something similar, using some old Hero rule about impairing/disabling, and take them out if they take 1/2 Body from a single hit.
  3. Yep, so easy that I usually wouldn't design them at all, just know in my head what OCV/DCV, Body/Stun, PD/ED, Armor Type, and Weapon they have and be done, takes no time at all and nothing to even write down, but it is handy to look at write-ups to see what else interesting might be worth considering sometimes.
  4. Thanks, found combination skills and other ways to buy lots of background skills in Ultimate Skill, it isn't quite what I was hoping for, but I may be able to make something of it.
  5. At times the skills in Hero can be a bit narrow (e.g., Bugging / Security Systems / Electronics / Systems Operations), are there some optional rules somewhere to broaden or narrow the skill list for diffferent settings? (E.g., MnM had similar variations from its base list in a gamemaster supplement.)
  6. Just started flipping through a few books lately, e.g., the 2 main 6e books, 5e fantasy hero, MMM, etc., looking for stats for typical fantasy town guards, scifi troopers, etc., but not having good luck, any suggestions on where to look appreciated.
  7. Follow-up from this posted Q&A: http://www.herogames.com/forums/topic/89274-multiple-attack-combined-attack-off-hand-punch-and-autofire/ 6E2 74 says "COMBINED ATTACK Using two or more powers or similar abilities (but not Combat/Martial Maneuvers or the like) once against a single target isn’t a Multiple Attack. It’s a Combined Attack, and counts as type of Strike." (Strike is a Combat Maneuver and thefore noted not able to be used to make a Combined Attack, yet the combination of two powers/abilities counts as a type of Strike - that just seems a bit odd...) 6E2 80 says "STRIKE This is the basic attack Maneuver. It includes attacks such as punches, kicks, elbow smashes, headbutts, attacks with weapons, firing a gun or a longbow, and just about any other way a character can hit another character." 1. Just to clarify, one can't use Strength via a Strike to punch once with each hand as a Combined Attack (since that would be a Strike, thus a Combat Maneuver, and theefore can't be a Combined Attack), so could one pick up two knives (knives being Killing Attack power with no range), clubs (clubs being Hand-to-Hand Attack power), thrown rocks (Hand-to-Hand Attack power with Range), or two pistols (Ranged Killing Attack power) and make a Combined Attack, or would that be a Strike (all those are powers yet still fall into the definition of Strike)? Does it matter if Strength is involved or not? Does it matter if the power is bought as Equipment or not? 2. Are melee or ranged attacks used in a Combined Attack that are based on a power or ability somehow not Strikes? (If all attacks are Strikes (or some other Combat Maneuver), the rule about no Combat Maneuvers being usable for Combined Attacks would seem to result in Combined Attack not being possible.) 3. Or can only powers which are not Equipment be used for Combined Attack (somehow the powers' attacks not being a Strike, though they would seem to fall into "about any other way a character can hit another character")? It seems like all attacks for damage or effect are technically Strikes (if not some other Combat Maneuver), effectively making Combined Attacks impossible if the Combat Maneuver rule applied. Any clarity on what is not a Strike or other Combat Maneuver yet is still an attack on another character with a power or ability that can be used to make a Combined Attack would be appreciated.
  8. Damage Field automatically applies damage to anyone who touches the Damage Field character, so if another person with Ranged Touch is within range and perceives (with their touch sense) the Damage Field character, wouldn't that mean the person with Ranged Touch automatically takes the Damage Field damage? Could the Ranged Touch character turn off the sense? One can't turn off touch normally, and takes some effort to turn off hearing (cover ears) or smell (hold nose), though a little earlier for seeing (just shut eyes). If they could turn off the sense somehow, presumably they could not be selective about it generally (e.g., turn off the sense to the extent it is touching the Damage FIeld character, but continue to touch everywhere else)? The above generally assumes 360 degree touch, though I understand one might just have 120 degree touch and then rotate that cone away from the Damage Field character.
  9. Here are some questions about Multiple Attack, Combined Attack, etc. (possibly asked before but I couldn't find an answer): 1. In a Heroic level campaign, if someone wishes to punch a single foe once with each fist in a phase, can you confirm if that would be a Combined Attack with the Off Hand penalty applied to the off hand punch, i.e., not a Multiple Attack? (Presuming (a) the GM is applying the fairness/realism aspect of Off Hand to punches and ( the GM is not applying Multiple Attach rules to Combined Attack such that all attacks would be considered made with the character's good hand.) 2. Presumably the same rules would apply if a combatant was holding 2 knives and stabbing a single foe or holding 2 guns and shooting a single foe once with each? 3. Presumably Two Weapon Fighting is not needed for the above situation, because it is a Combined Attack rather than a Multiple Attack? 4. Other than Penalty Skill Levels, is there any skill or talent that counters the 1/2 DCV penalty from using the various Autofire Skills or making a Multiple Attack? By way of comparison, punching a single foe once with each fist in a phase: 1. If a Combined Attack: No penalty on main punch, -3 OCV on off hand punch (unless have Ambidexterity), no DCV penalty, takes 1/2 phase. 2. If a Multiple Attack: -2 OCV on each punch (and if miss the first, don't get the second swing), 1/2 DCV, takes full phase (unless have Rapid Attack). As a Combined Attack, it is clearly far superior.
  10. Re: PSLs, Combat Manuevers, penalties, etc. But Hero has to deal significantly with Champions, where people often have substantially different strengths. For instance, it would be silly to see Superman at 1/2 DCV for grabbing Lois Lane. I see from the quote above that 6e finally (hadn't seen it before in Hero) an option to somewhat address this situation: "At the GM’s option, if the Grabber’s STR is 20 or more points higher than the Grabbed character’s STR, change the penalties to the following: Grabber: •-2 DCV against all attackers (including Grabbed character) •Full OCV against the Grabbed character •-1 OCV against other targets (if attacks are possible at all)" Though I question whether Superman would have any penalties at all while grabbing Lois Lane (maybe that is a 40 STR point differential optional rule to consider), as it would be much like any of us holding a dead snake, flops around a little, but doesn't actually interfere in any way.
  11. Re: PSLs, Combat Manuevers, penalties, etc. But would those work when grabbing AND when being grabbed?
  12. Re: HERO System Bestiary Thanks, I'll probably get it with a print and PDF package rather than rush for the PDF, seemed like creatures shouldn't really have changed, but with CV decoupled and killing damage not requiring at least 1 rDef, there might be some updates, and more creatures is always good.
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