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carmachu

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Everything posted by carmachu

  1. Or you could have him take over C.L.O.W.N. and turn them into sadistic villains group and have "pranks" from the old group turn twisted and deadly
  2. Who says the powers that be actually destroyed the sword? Sure they gave assurance s, but unless you saw it destroyed personally....
  3. It can but you need a larger sandbox. My current game is multiple realties invaded earth to steal its energy, earth itself used it to fight back and created supers. Different countries/continents have different realties. A “governing” body coordinates efforts and the PCs can go anywhere. however my players are in reactive mode rather then proactive mode. So I’m about to force the issue
  4. 5th is very player friendly and easy to get into. But as a DM for 5th it’s the opposite. And Wotc doesn’t make it easy for DMs. And the CR system doesn’t always work. but hero system math, once you the parameters it holds up every time once you learn it. So when I set say 40 active points and DCV at 8 I know exactly what the average is( outside killing attack roulette) and can balance encounters so much easier and know what my players handle
  5. I was introduced to hero back in the 1990s in college But stopped playing around 2000 and picked D&D back up mid2000s after a couple years wargaming. But picked hero back up recently and running a game. I still like D&D including different editions and types like pathfinder or various OSR types(nd other RPGs) . but yeah I think hero is getting to be my go to system. The fact I can do anything with it and the math is easier balancing then say the CR system helps slot in making it my preferred go to system
  6. Session one is in the books. I decided I was tired of dnd and got my brother and our friends interested in a champions game.( they too were tiring of dnd and everyone had played champions 20 years ago ). Had session zero last month, let them rework the kinks out of their characters in that test session. A decade ago I had an idea- there was this old game called Torg which last couple years got rereleased as Torg Eternity and reading both made me realize that it would make an awesome Champions game- why wouldn’t earth tap into its own possibility energy and create superheroes to fight back against reality raiders? Cast ( forgot to write down their real names, they haven’t come up with super names ) undead brick, tough as nails and can take a hit. Alien battle suit wearer with blaster and stealth field Teleporting darkness welder, blasts of darkness and strength drains Regenerating knife and gun assassin. Not much defense, but rapidly heals. There are two other characters joining next session. A mentality and a martial artist. Our hero’s start as regular people, on a ferry off the coast of Manhattan in NYC. Milling around, enjoying drinks and the sightseeing. It’s opening day so Mets vs Nats playing on the tv over the bar. When suddenly the sky splits open and a terrible storm splits the sky, and a bridge made of wood and vines 1/4 mile streaks down from the hole in the sky and slams into the stadium, the feed cutting off and the aftershock rocking the boat even that far away….. and then the tv shuts off and the engine on the boat dies. Cell phones and other electronics don’t work. The party and other civilians mill around and think about using the life boats to get to shore. But notice that the ferry is starting to rust and life boats are beginning to rot. At this point the party notices flyers peeling off the bridge and flying across the city. Including right towards the ferry! As they get closer times slows to a stop, each hero finds themselves surrounded by their own private storm- like a hurricane and a tornado and thunderstorm all rolled into one. Seeing all the things that could be for a brief moment. When the storms subside, our hero’s are transformed and reborn. Just in time to see 5 flyers, looking like prehistoric terradactyls with lizard men like riders with spears flying in looking for blood. Fight ensues, with the party using their new found powers to defend themselves and civilians from the invaders spears and creatures sonic screams. Wasn’t without cost, however, 2 civilians killed and one body take away by the lone flyer for unknown reason. After calming the civilians and some creative ideas with powers they get the ferry to the shore. After some debate and looking around, noticing the the grass is growing wildly and vines growing up and down buildings, they decided to keep the people on the ferry while they look around. One of party notices one of the buildings shimmer and change into a crystalline struck. At first the party ignores it, until the alien battle suit wielder gets a message, first in language unknown, until it rotates into one it’s knows- the structure is sending out a warning that it’s the last outpost of a fallen reality, and brings a warning to anyone who listens. Intrigued the party now decides to explore the crystal structure. A couple skill rolls pulls up some more information about the invaders and the bridge. And pulls up a crystal camera that lets them look around seeing a) lizard creatures in Central Park burying humans in graves with something placed on their chests. B.) hospital to the NE in the city looks like there is a fight and activity and c) looking east Philly still looks like it still has lights and free of invaders and d) Holland tunnel is still clear, where as other bridges and tunnels are either occupied or destroyed. After leaving the crystal structure, it fades away and reverts back to a vine covered building. At this point the party is deciding what to do next knowing they have information no one else has. 1 Reply
  7. Starting a new campaign this Saturday with 4th.
  8. I'm just going to do my own thing, honestly. Yes the focus is on attaching newer players because otherwise, to put coldly? Its a dead game in the eyes of the public and way harder to go anywhere. I buy whatever title folks publish as long as I can get it pod, but otherwise I don't expect much anymore
  9. Maybe perhaps most of us don’t have them the time like we did in HS and college to do more heavy writing. A job. Spouse. Kids. Other responsibilities eating up most of the time and we want to enjoy our hobby rather then it being a second job. whichbis why things like pathfinder, 5e, M&M and other games take off because a lot of that work is done. Hell even the OSR community has tons of support. you might not mean to hate, but that attitude is one of the reasons hero sinks. Unwillingness to see what others do right and blame the base
  10. Look at M&M for example. Each villain has multiple plot hooks. Side bars to explain things rules wise. Add in no support for said game- no adventures. contrast that with 6th edition champions. It’s dry, boring. More a text book. None of the fun of day the big blue book of 4th
  11. Your friend is correct. Biggest turn off in the 6th edition is it is like a text book. It feels like it sucked all the fun out that say the 4th Ed big blue book had in it. frankly the game doesn’t need another edition. It really needs SUPPORT. Adventures. Scenarios. Settings. Games like pathfinder have the adventure paths. 5e has adventure campaigns beyond 4th I don’t see much in that same support. I’m restarting a campaign using the BBB because it’s what folks know. But beyond battlegrounds and anarchy there are no senarios to support the game we need more support items to run games. Not a new edition. Each edition is a toolbox. But nothing really to support that toolbox
  12. Depends on when you ask this at what age. Teen years in the 80s? The old marvel superhero game. College years In the 90s? Probably V&V Now? Mutants and masterminds
  13. Just let us know when pod is ready
  14. So I'm going to add a bit if my 2 cents from a different perspective. Played champions 20 years ago, but moved back to D&D once the group Broke up. I'm pausing D&D because I'm a but bored with it and having like its direction and what products the put out. I've had a Champions campaign idea for years so now I felt was time to jump back in for something different. So I started building characters and villains I needed. Hero/champions is not user friendly to novices. Its been slow going building what I need. Spencers quote above is just a symptom. Not just no examples of characters, but adventures, creatures and Villians. Traps or mooks. When I played D&D its easy to get some monsters, basic adventure, a village or dungeon and go. No so with champions Sure I had the ability to dig out some other books to make comparisons or power examples and other things. But I have those resources. I couldn't imagine someone grabbing a 6th, 5th, or 4th edition book and just going forth. Not without some resources to help them.
  15. This is 100% true. Prepping for a new game it’s taking me forever to get everything built. But game play will be easy once done
  16. You are asking a lot of heavy lifting from supplements and adventures. And where are these going to come from? the BBB read like fun, 6th reads like a textbook. And I’m not trying to start edition war, 6th cleans up a few things( other things cleaned up I don’t care for)
  17. 4th was the fun edition. The BBB was slot of fun, we played the heck out of it. for years and years til life got in the way. Collected 5th and 6th. But when we go back its going back, it will be 4th with 5th and 6th rules mixed in. 6th might have cleaned up slot of rules, but it feels dry and lacks the fun factor 4th had.
  18. I would have loved to see reboot of the Zodiac Conspiracy. That has a lot of potential, but the villains need reworking plus so more plot points
  19. Yeah. I've been reading a lot of older products and while they are still interesting, all the information is just so dated. Eurostar's goals really need an update. It was great 20 or 30 years ago, but doesn't make a lot of sense today
  20. If that's the case, wouldnt he and eurostar attack chinese, Russian and United states items and interests both within Europe and abroad? If it strengthens it furthers europe?
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