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Cinniuint

HERO Member
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About Cinniuint

  • Birthday 08/04/1964

Profile Information

  • Biography
    I love to abuse the english language
  • Occupation
    Cashier

Cinniuint's Achievements

  1. As well as keeping a list of current gadgets available.
  2. Just after writing it up, I thought of a gadget pool w/ some alien tech. A VPP might make more sense. But I would write up a strict list outside of the gadgets.
  3. I’m trying to build a character with a “Bag of Holding”. I think I have a build for it, but the full character idea makes it awkward. The character is an alien with a kangaroo like build. Prehensile tail, stretching, shrinking & the pouch (reaches into a mini-dimension). He doesn’t truly shrink, just transfers mass to the other dimension, but for game purposes it is shrinking. So rather than crossing into a microverse, he just crosses a balance threshold and drops into the other dimension. While he can be in two places, two dimensions, at once, since one of them is a small place with very little interaction with anywhere else, I don’t think that it is much of a power. Being able to leave the world behind, however, certainly has some value. Supplies, (and conceivably guests, but it is not intended for that purpose), could be sent ahead through the pouch, Otherwise, nothing is there but a small space.
  4. Thematically different invisibilities will have weaknesses to different types of heightened senses. Does light pass through or around? Or is it created in the mind of the viewer? Or is it just really well applied camouflage, or skillful to outrageous degree ninja sneakiness? Magic, tech, psychic. Invisisible, inaudible, unscentable, unscanable. Et. al. Solutions rely on senses at hand and goals. Combat can just boil down to AoE. If VPP is available build as appropriate. One time problems warrant a simple throw away solution. A gadget or even a hero borrowed from another team. A frequent hunter makes developing a new power advisable if that makes sense. At least get a gadget, preferably not OAF.
  5. Regarding entangles: players can easily be taught the foolishness of all having the same weakness. And I have seen characters in fiction helped out of mental entangles on many occasions through the use of shouting, face slaps and even kisses. If the villain has compatriots, they,too, might risk damaging the entangle by attacking the character. Other spice: skill levels, usable by others. This can be very powerful, but it gets expensive fast since it has to be bought with at least 5 point levels. In a similar vein: Int boost, usable on others And something completely different: a variable psychological limitation acquired from recent telepathy subjects. Please note that the subject may have long since come to terms with the problem, that doesn't mean the mentalist won't be hit by it.
  6. Responding to the original post: just because you have a pool doesn't mean you have to buy everything through it. Just because a power can't be bought with limitations doesn't mean they can't have them. So: a pool built into the costume, taking all the various appropriate limitations, plus CSLs with the limitation OIHID -0 Just saying. These aren't the best solutions, but the post seemed to imply that they weren't options at all.
  7. Very well done thread. Lot of comments about templates, and yes,of course they lead to some inaccuracies. But look at all the great stuff here and how quickly it has been accomplishe . I am very impressed.
  8. Cinniuint

    Herbs

    Seems like limitations are well covered now. I shudder at the notion of playing an herbalist in a spell jammer campaign. Notion of herbalist as largely a healer with lots of other abilities mostly more difficult is what I was going for. So JK's Gilly Weed would be moderately difficult. It doesn't heal,but it is consumed and enhances the body. Herbs that are mixed to create an effect out of the body should be less common yet. Something like epoxy might still be not to difficult to make, but smoke or a bang should be very difficult and an actual boom is probably impossible. Let's look at specific herbs now. Anybody have an idea on how to write up King's Foil from LOTR?
  9. Cinniuint

    Herbs

    Hmm, really, this is the same problem as with every character. All that power could easily be used to make a powerful and/or wealthy character. But not by adventure. I have mostly played in superheroic campaigns. There, this kind of thing is a justification for buying wealth if the player chooses. And there is usually a player who wants to know the boring details. If only so they can be abused. Cinn
  10. Cinniuint

    Herbs

    Topic sidestep, now looking for ideas for herbal recipes. Well, more Hero System write ups of herbs and potions. Original post: Am looking at a character class that works mostly with herbs. A bit like a more specifically focused druid. This "Herbalist" will probably work with primarily herbs that must be prepared extensively before they can be used. Occasionally, he might find herbs that need to be used while they are fresh. The herbs that keep might also be available in shops. So, for this discussion, I would like to address the problem of dealing with consumable foci that are a major portion of a characters' powers, and also available on the market to characters with lots of money. Had been considering a multipower, with increasing recipes, increasing potency with more experience, and SLOW recovery of charges. Am seeing problems down this path. Issue: what's to prevent a major build up of herbs? Issue: what's to prevent a major build up of money? Issue: how can I keep this character viable? Had wanted to address herbs in a separate discussion, but that may not be feasible. Issues here include assortment and rarity of herbs in recipes, difficulty of recipes, some herbs may be cultivated, others may be common only along leylines, some may lose potency quickly after harvest or even after brewing, etc,etc. After all this, am beginning to suspect I am being picky, narrow and generally ridiculous. Still, herbs are a fun subject, I hope, so here we go...
  11. Couple of general thoughts on the subject. RoleMaster Companion had a system of nodes, mostly without leylines. Major, meaning they could be detected at range, and minor meaning they could not. Recently discovered, (not in the core rules) it was anybody's guess which were actually major or minor. Second, and more important here, spots that provide lots of power will be noticed, and become well known. Powerful enough, and they will become protected and controlled. Spots that provide unusual benefits, or strong benefits to unusual magics will also become known,and might quite possibly draw pilgrims and/or protectors. Cinn
  12. Teamwork doesn't seem specific enough. Jackie Chan is a spectacular source for ideas, and perhaps for arguments with the gamemaster, but not for rules write-ups. I had considered KB, but that doesn't let me target the hex,much less the path of the attack through the hex. So activation roll Teamwork, requires KB that at least reaches a hex the attack passes through. So the base attack can be hth, but the Deflection really needs to be ranged. If it is an MA attack, it should probably have increased knock back. Still seems like I should spend some time on this when I'm not headed to sleep. Cinn
  13. In a superhero setting, there have got to be a huge number of possibilities. Right now,I am looking at how to kick an enemy into the path of another enemies attack,thus causing your enemy to suffer a second attack,and at the same time protecting an ally or yourself. I think deflection, usable at range, linked to attack,only if a KB greater than zero. Need to post when I am awake. There are to many mystical tricks in Martial Arts. I would like to see the focus here on combat and gymnastic tricks. Cinn
  14. Regarding the mages bag: Sean O'Lachlan, the forensic sorcerer in the Lord Darcy novels, got arrested once and his bag was left behind. Once he was left alone in his cell, he cast a spell to summon it. People headed his way picked it up and carried it closer, setting it down when their path began to move away again. All without noticing. As for outfits with pockets available on the market, I own two fishing vests, and have never gone fishing. For that matter, I carried a camera bag for 5 years before putting a camera in it.
  15. Herbal skills and herbs & potions. Magic items for users of magic & non-users.
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