Jump to content

Kilmore

HERO Member
  • Posts

    6
  • Joined

  • Last visited

Kilmore's Achievements

  1. I'm taking my fantasy campaign to my world's rough equivalent of India. The HERO System is very helpful already with representing Indian style characters in the Ultimate books, namely Martial Arts and Mystic. But now I'm looking for more, preferably online. Any Indian type characters, ideas, spells, and powers would be very handy about now. One encounter is particular is going to have the party mobbed by barefoot monks on a vast bed of hot coals. Another will have them in a big hall with massive iron bells being struck by automatons. Thanks in advance.
  2. Re: Fantasy Hero Campaign (ala. Space Opera) May I suggest Edgar Rice Burroughs "John Carter of Mars" series? I hear the first movie should be out soon. With any luck.
  3. Re: Exotic Methods for Executions? Keelhauling! The bad sailor would be tied to the bow of a sailing ship and chucked off the front. Then the ship would run over him and the condemned man would bounce and tumble over the nails, splinters, and especially the barnacles. There was a good one in the movie Hawk the Slayer as well, where the giant tied up a slaver and laid him down on his back, slinging a mace on a rope over a tree branch and forcing the end of the rope into his teeth. When the slaver opened his mouth... smunch!
  4. I'm brand new to Hero, and I'm getting ready to run a FH campaign in my D&D world. Among the books I've gotten is the Ultimate Martial Artist which I'm using to come up with regional armed and unarmed fighting styles. I noted some of the European styles with interest but conspicious by it's absence was Jousting, a martial art as rigorous and punishing as any. So I thought I'd give this a try. JOUSTING The use of blades and lances is intregal to this style and have no extra cost. In fact Jousting unarmed is just plain stupid. Maneuvers Charge, Passing Strike, Root (to remain horsed), and Passing Throw (to unhorse your opponent) Skills: KS: Jousting, WF: Lance, Blades edit: and Riding. Can't forget that. Also highly recommended is a Lordship Perq and definitely some armor and a shield. Opinions or corrections?
  5. Re: Prosthetic Armor I know the referee doesn't have to keep track of NPC points, but I'm getting in practice for making Hero characters. She certainly has lackeys. I'm settling for "Quadrapalegic without armor, infrequent, fully limiting: 15 points."
  6. I'm working on my first hero character, a villianess to give the party plenty of trouble. She's a fighter who has been through a world of hurt already. In fact, she does not have any arms or legs. Fortunately for her, her patron thinks that she is still valuable, and indeed may be improved upon. So he fixed her up with two suits that not only act as fully functional arms and legs, but has given her some additional abilities. One suit is a dark leather suit with worked in armor plating (5/5) that she can wear other clothes over, and the other is a heavy battle armor of about (12/12) or so. Aside from the other benefits her armors give her, which I'm still working out, I just wanted to float this idea and see if it held water. According to the basic book, No Arms and Cannot Walk come to 45 points total. The suit is an Inobvious Inaccessable Focus for her "arms and legs" (and boosted strength , armor, and other powers), and the battle armor is an Obvious Inaccessable Focus. The suit is not "Independent" since it only works for her (and presumably any other female of similar build without arms or legs). So I guess that offsetting the "No arms and legs" disadvantage is worth 45 points flat, adjusted by the focus costs, right? The suits are removable, and she may not be wearing either one during sleep, maintenence, baths, etc. and she may well be caught helpless by canny PC's.
×
×
  • Create New...