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Doctor Mobius

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About Doctor Mobius

  • Birthday 03/09/1976

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    Chemist

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  1. Re: Torg HERO I don't think the Axiom Charts need to be changed, but we would need a table that would convert the Torg penalty to the appropriate HERO penalty. Since I have none of the books with me at work (the only one I have here is Transdimensional TMNT; weird) I would have to think about this topic later. Since you are converting Torg into a different system, I would say use the rules of the new system for automatic success/failure. So to recap some: instead of a re-roll on 10 or 20 (Torg style) we have a re-roll on 6 or 15 (Hero style) depending on if you are skilled and/or P-Rated. A 1 Case Contradiction will occur 5% of the time in WEG Torg, so we have a roll of 16-18 on 3d6 in HERO Torg (gives a 4.68% I think). A 4 Case Contradiction will occur 20% of the time in WEG Torg, so we have a roll of either 14-18 (gives like a 17%) or 13-18 (gives about a 25%). I would go for the 14+ roll personally.
  2. Re: Torg HERO - LONG, sorry! I really can't add anything to the excellent post by Phil, but... Don't forget that Possibility Points can also negate knockdown effects and KO effects. As for Reality vs. Reality Skill during a Reality Storm, the winner each round would strip a certain number of PP from the loser. I don't have the chart here at work, but I would say (off the top of my head) each point of success in Hero would read straight off the chart from Torg. Once a person losses all of their PP, he would start losing levels in his Reality Skill until he was down to zero and transformed.
  3. Re: Torg HERO I have to say that Torg is probably my second favorite game out there. For the most part, the work is already done for you; you can find magic and equipment scattered throughout the Hero books. The problem is going to be the things you say you disliked from the original game: the mechanics. The first thing you would have to consider is how to handle disconnecting and the Cosm Axioms. In Torg the Reality Skill is used for 1) Reconnecting 2) Fighting other characters with Reality Storms 3) Resisting Reality Storms 4) Deactivating Stelae. This means you will need to develop a Reality based Skill and Power in the Hero version. The Reality Skill will be needed for reconnecting, whereas the Reality Power will need to be some kind of Transform - person of one reality to a person of a different reality. You also need to think about if you want to bring over rules such as the Drama Deck, World Laws, Possibility Points (and using them to effect game rolls). If you are still looking for ideas, we can bounce a few back and forth.
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