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tgaptte

HERO Member
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Everything posted by tgaptte

  1. Anyone try to convert the FATE system Dresden RPG to Hero? Care to share? Thanks!
  2. Re: Traveller Hero, a major announcement Anyone know what happened to these products? Comstar no longer lists Traveller Hero books on their website. Thanks! Tim
  3. Re: You Could Only Hear It During The Darkwalkers Well...Lars is nothing if not practical!
  4. Re: Active points for heroic campaigns Thanks VERY MUCH Torch, that is EXACTLY what I was looking for!
  5. Hello, I'm traveling and don't have access to my 6e books...can someone help me out and post: Recommended active points for a 6e 175 point campaign and the next level up? I'd need the active points for both attack powers and 'other' powers, if they are different. Thanks very much in advance! Tim
  6. Re: Hero Podcast: What Would You Like To Hear? I think it might be fun for the hosts of the podcast to each bring a few "Hero Games Discussions Forums" posts of the week to talk about...these posts could be on anything that grabbed the hosts interest. This does two things...it brings the community into the podcast, and it draws the podcast audience into the discussion boards. I've seen this done on other podcasts that I listen to and it works very well. Tim
  7. Re: And 6e print books start to arrive Cross-posted... Wow! What did I find on my porch last night when I got home? My 6e books! Yay! I'm wondering how Tina and Jason got them to me so fast...did they take a page out of Saint Nick's book? Some strange new teleport technology that only works from Gerlach? Spontaneous creation? Well I don't know HOW THEY DID IT, but thanks! You're secret's safe with me (mostly because I don't know it), you two did an awesome job getting the books out quickly, so thank you very much! Tim And now the "Nom Nom Nom..."
  8. Re: Does this work in 6e? Ah...looks like BNakagawa just answered my question...and yes I knew it was cheesy when I built it...but still wanted to try it out
  9. Re: Does this work in 6e? 6e Rules question for you all: When does a dispelled defense drop? After attack? End of phase? I did not find a reference to this in the 6e book....can someone provide a page reference? Here's another example: Hero A dispels Villain X's Knockback Resistance in Phase 5 Hero B then attacks Villain X with his Blast in the same Phase. Does Villain X get his Knockback resistance versus Hero B's attack?
  10. Re: Does this work in 6e? Ah cool! New rules for using a movement power as an attack? I'll have to go read those, thanks GA.
  11. Re: Does this work in 6e? >>> the way it's built, it seems to be "powered" (for lack of a better word) by the drain. That being the case, is he getting more dice of knockback than he is "earning" via the drain? <<< My thinking was that the Dispel "effect" is what's rolled on the dice, and that's what's used for purposes of knockback. It shouldn't matter how much KNB resistance they have, just as it doesn't matter how much body a target has when calculating how much body your Blast attack does. >>> And as-presented, it seems to be useful only against characters with knockback resistance <<< Yes, that was the idea. See my post above about adding "Expanded Effect" to cover Growth and DI.
  12. Re: Does this work in 6e? Fortunately the speedster who was down the hallway and nearly guaranteed to be clocked by the propelled baddie was fast enough to "excite her molecules" (read: abort) to such a degree that the villain passed harmlessly through her...that doesn't mean she was happy with me for flinging him that way...
  13. Re: Does this work in 6e? My thinking was that if they didn't have KNB resistance, this power would not work. I suppose I could add "Expanded Effect" to cover KNB resistance from DI and Growth.
  14. Re: Does this work in 6e? The game we're currently playing is to "get our feet wet" with 6e, so I wanted to try a bunch of different things to see how they played out in game. This power was one of them. I warned the GM ahead of time that it was potentially broken and would happily to make changes as needed.
  15. Steal Inertia Dispel Knockback Resistance 12d6 Does Knockback (+1/4) Double Knockback (+1/2) (63 Active Points) So...you dispel their knockback resistance and then get an average of 24 body for purposes of determining knockback...
  16. Re: It's the Little Things.... Pigpen with a bow? Ha! Then you were "Mr. Clean in Plate!"
  17. Re: It's the Little Things.... Hey! That's how he stayed "In Tune" with nature!
  18. Re: Sixth Edition Showcase #8: APG Goodies you guys have it all wrong 1 LS: Diminished eating, OAF: Pizza, UBO Tim
  19. Re: Double The Hero Excitement! On another note...I hope they get some revenue from the new MMO...it would do a lot to smooth out sales dips to have a steady income from a monthly subscription base
  20. Re: Double The Hero Excitement! Steve is a former lawyer...I'm sure the sale of the IP in no way prevents HERO from developing the Pen and Paper world as they see fit.
  21. So...I'm a little wooden boy...I should float in water or other appropriate liquid...how would you build this? Here's my go: Flight 1", Usable Underwater (+1/4) (2 Active Points); Limited Power Only to stay on the surface of water or other liquid (-2)
  22. Re: Quote of the Week from my gaming group... Ok...I crack myself up and had to post this. Pffft! So the other night we're starting up a new Super Hero game and one of the players has a plant-themed character who had a code vs killing (whereas the rest of the team does not) and she was looking for alternatives... My suggestion was for her to take "Code vs Tilling" ::ducks:: ::dodges:: ::runs away:: Tim
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