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Dead guy on tab

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Everything posted by Dead guy on tab

  1. I believe his name is Professor Muerte at least until a lava pit came between them.
  2. Re: Villains Campaign I once had an idea to run an adventure where the players were all the goofy villains (e.g. Ventriloquist, Toyman, etc.) facing off against a anti-hero Justice League. The premise was that the Legion of Doom had kidnapped and executed all the Justice Leagues's loved ones and the heroes lost it and executed the Legion of Doom. The players were the only villains left since they were beneath the Justice Leagues's notice. The players would have been charged with overthrowing the Justice League even though they were way outclassed. Or you could just run a Suicide Squad/Liberty Project sort of campaign.
  3. Are you allowed to spread an attack (e.g. EB) to gain bonuses when you are performing a called shot?
  4. Re: A DC Animated-style HeroMachine Here's the character without the insignia and the insignia by itself and another insignia that I found, but didn't clean up
  5. Re: A DC Animated-style HeroMachine Here's my attempt
  6. Re: Money Perk Not really on topic, but I figure this is the best place to put it. I developed a spreadsheet to calculate a more exponential progression (as well as calculate values for in between point totals) to the wealth perk. I've also included columns for annual income, assets (~3X income), disposable monthly income (~1/100 annual income). The first set is the proposed new perk levels. The second set is the customizable values. To change the levels you either change the base assets (225,000 (0 point value)) or the number next to the exponent (0.63) to tweak to the level you want. The graph below shows you the impact of your modifications. The way I set it, it will cost you 20 points to be the richest man in the world (>$62B) and still roughly match the values set in 5ER. Comments are appreciated.
  7. Re: A DC Animated-style HeroMachine Here are a couple of the badguys from Gatchaman: Berg Katse and a Galactor agent
  8. Re: Expanded Unoffical Bibliography for the Ultimate Mentalist. Don't have UM but here are a couple more: Movie Star Wars Star Trek Books The Demolished Man by Alfred Bester (telepathy) My Stars My Destination by Alfred Bester (teleportation)
  9. Looking at your response and the source material you cited regarding continous powers built around charges, I had another question: Do you have to buy continous powers with continuous charges? For example, if I have a force field belt with a set number of uses, it may make more sense to buy continous charges, but what if I wanted to build it where it uses 1 charge every time the player keeps it active (i.e. each phase he acts). If I purchased this as a conventional charge, would the force field cease to work after his phase (e.g. phase 3) ended and would have no protection on phase 4? How would I purchase charges, such that it allowed the force field to protect the player until his next action? I assumed this would be covered by a standard charge, but now I am not sure. Thanks for the clarification.
  10. Re: GM's guide to XP I've added some additional points that address these specifically. Thanks for the input. I didn't put in any commentary on avoiding the darkside since as a GM I prefer to role-play those out/rely on the other players to enforce the genre. If you have a suggested line please add it so I might reconsider.
  11. Re: Complex Sectional Armor I would actually break it out as follows: Armor (10/10) All - 10 pts. +Armor (10/10) - Sections 3-5, 9-13 - Using my damage weighting (12- Sectional (-3/4) - 8 pts. +Armor (5/5) 3-5, 12-13 - Using my damage weighting (9-) Sectional (-1 1/2) - 3 pts. So you get the sectional armor for a total of 10+8+3 = 21 pts. Subdividing into overlapping coverage probably minimizes the limitation granularity.
  12. Re: Complex Sectional Armor Another way to do it is to calculate the "damage probability". To do this you multiple the STUN multiplier with the roll probability and divide by the average Stun multiplier (2.866)/Reproduced below - Divide by 216 to get the percentage. Chances in 216 to hit/damage a given location : Damage Product _3 : _1 _1.75 _4 : _3 _5.23 _5 : _6 10.47 _6 : 10 _3.49 _7 : 15 10.47 _8 : 21 14.66 _9 : 25 26.17 10 : 27 28.27 11 : 27 28.27 12 : 25 34.90 13 : 21 29.31 14 : 15 10.47 15 : 10 _6.98 16 : _6 _4.19 17 : _3 _1.05 18 : _1 _0.35 Activation roll vs chance to work in 216ths " _8- : 56 _9- : 81 10- : 108 11- : 135 13- : 181 14- : 196 15- : 206 Just add up the value of the covered locations from table 1, and compare with table 2. Example : Head, vitals, and stomach (locations 3, 4, 5, 12, 13) have a 1, 3, 6, 25, and 21 out of 216 chance of being hit, or 56 chances out of 216 total. 56/216ths covered is the equivalent of an 8- Activation, so defenses that only work against hits to those locations are bought with a -2 limitation. With the damage component added in head, vitals, and stomach accounts (3-5, 12-13) for 81.65 of the damage out of 216 total so the activation roll should be 9- (-1 1/2). This better reflects the protective benefit the armor provides. You could modify the multipliers to account for BODY X and N STUN x as well. If you take the straight average of these three damage modes these locations work out to 86.16 (slightly higher, but still 9-). I've added an attachment that does the math and you could customize to your preference. Or at least that's how I'd do it.
  13. What happens if a character loses and independent foci that was built as part of a VPP?
  14. Re: GM's guide to XP Any other comments/suggestions?
  15. Re: GM's guide to XP As far as goals - I tend to have three types: personal (i.e. what does the character accomplish in his personal life), professional (i.e. what dfoes he need to accomplish as part of his work), and team. It gets a little more nebulous if the character has a public ID and/or his profession is superhero. For example, a recent episode of spectacular spider-man might have had the following goals: Personal - Find a date for the dance Professional - Sell photos to raise money Team - Defeat Villain Similarly, the last session one of the characters had the following goals Personal - Explore source of powers Professional - Return to college Team - Resolve hostage situation In the end, the session comprised the combat with the hostages (which turned out to be a villains' trap - but the characters did resolve the situation).
  16. Re: Ape Name Needed Mighty Joe Kong, King of the Urban Jungle
  17. Re: GM's guide to XP As far as schticks are concerned, I have three classes: Character - These are the skill sets the player brings to the group (e.g. Detective, Scholar, Scientist, Smoozer, etc.) Personality - These are the expressed personality of the individual (e.g. Stoic, Joker, Straight Arrow, Action Guy, Cynic, etc.) Team - These are the roles the character plays on the team (e.g. Leader, Lieutenant, Rebel, Contrarian, etc.) Each player may choose one of each (or none) and I reward 1 XP per schtick they reasonable demonstrate during a session. I've attached my house rules for further reference (see point 5).
  18. Howdy Herophiles, A player of mine asked me last session for some guidance on how to earn more experience. With that in mind, I put together the attached document as a GM's guide to gaining more experience. The first part should be applicable to most campaigns. The second part reflects house rules I have implemented. Please let me know if you would like to see the house rules I have if it would help to understand my points. My questions to everyone are: Are there any major points I have missed/need to incorporate? Are there points you disagree with and why (besides personal preference)? Any errors you see? Thanks for the help
  19. I think I know the answer, but I just wanted to check: A character is hit with a continuous BODY drain defined as a wasting disease. The character turns on LS:Disease after he has taken a couple of hits. Does the life support offer any benefit to a) the previous damage or future damage? Thanks,
  20. Re: Value of AVLD An additional thought -you could combine the two effects as a HKA AVLD (living PD). Thus, the robots would take the full body damage and living things would be able to apply their full PD to the killing damage, but still have the stun to deal with.
  21. Re: Value of AVLD The other way to reduce the impact is to reduce the dice in the HKA - it will still cut through anything, just at a lower damage (and point cost) level.
  22. Re: Value of AVLD You should consider the amount of damage you want this attack to do, i.e. do you want it to do substantially more damage to low def robots than high def robots or do you want them to take the same damage. Assume average robot is (15 rPD/25 PD) and Mechanon is (30 rPD/50 PD). Here are three ways to simulate a weapon that cuts through anything: 75 active points with 20 Strength A) 1 1/2d6 HKA NND Does Body 5d6 HKA C) 2d6+1 HKA Double Penetrating On average, Average Robot will take A) 10.5 BODY 28 STUN 7 BODY 34 STUN C) 4 BODY 7 STUN On average, Mechanon will take A) 10.5 BODY 28 STUN No BODY, 9 STUN C) 4 BODY, 4 STUN The Maximum Average Robot will take A) 18 BODY 90 STUN 21 BODY 160 STUN C) 7 BODY 80 STUN On average, Mechanon will take A) 18 BODY 90 STUN 7 BODY, 135 STUN C) 7 BODY, 55 STUN It appears to me that a sword that can cut through anything shouldn't do substantial more damage against a weaker foe - thus build A or C might be preferably. Just my 0.02
  23. Re: Value of AVLD Here's how I would build it: 1 1/2d6 HKA NND (not vs. organics) Does Body (+1) - 75 points 4d6 HA AVLD (+3/4 vs. PD) Linked - 18 pts. This would do on average (w/strength) - 9.5 BODY 25 STUN (3d6-1) to non-organics (no defense) and 28 STUN (8d6) (vs. PD) to organics. If you wished the second part to do BODY it would increase the cost of the AVLD to 28 points. I would rule that the NND would damage any non-organic material until enough BODY is stopped or it hit's an organic source. So in Iron Man, his armor would take 9.5 BODY and no STUN. Tony would take 25 Stun from the AVLD and probably be stunned. Does this fit what you are trying to do?
  24. Re: Value of AVLD I understand the adder, but if you wanted the AVLD to have the potential to do BODY, you would need to add the advantage does BODY (+1) since AVLD's automatically don't do BODY.
  25. Re: Value of AVLD I would think a better way to buy this is as a NND (+1) does BODY (+1) with the defense as organic matter. This would prevent the sword from doing any damage to a living creature (even STUN). You would still need to buy the advantage does BODY (+1) for it to do BODY and you'd need to define a defense. I would think the NND would be a much better fit.
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