Jump to content


HERO Member
  • Content Count

  • Joined

  • Last visited

About Alverant

  • Rank
    Cosmically Powerful Superhero
  • Birthday 12/16/1973

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Wheaton, Illinois

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If you ever take the game online.... My old gaming group was together for 15+ years. Yeah, stuff gets forgiven but if a player/GM crosses a line enough times then gets defensive about it, it can be impossible to really forgive and you have to separate yourself for your own mental health.
  2. BoloOfEarth, can I join your campaign? You sound MUCH better than my old GM.
  3. Sorry if this has been mentioned but you get more leeway to putting limitations on skill levels. For example: A magic sword that can help you fight can have a focus and "only with sword attack/block" limitations. A targeting computer could have a limitation of "needs to observe target for one turn" or an activation roll like on Find Weakness (if you fail, you can't use it on that target for the rest of the combat) A low-level TK field that helps you can cost END and have other special effect limitations Since, mathematically, giving yourself +1 OCV is the same as giving the target -1 DCV you could define your combat skill as messing up with the target's attempt to avoid your attack. But that may not pass GM's approval.
  4. I ran a Dark Champions campaign once that fizzled out because while I was picturing something like Batman the Animated Series several of my players made characters too dark for Watchmen.
  5. What can you tell us about the game you'd like, please?
  6. You miscounted on the sessions. The next game is the 5th session not the 4th.

  7. Re: Skills. How much is too much? What did you start with? I don't have the book with me, but here are some skills characters should have if you're looking for 25 points. Deduction +1 Language: Spanish 2+ points Language: Russian 2+ points Language: Arabic 2+ points Language: Chinese 2+ points Language: Japanese 2+ points Breakfall Acrobatics Conversation Charm Electronics System Operations Mechanics KS: Criminal Organization KS: Supervillains KS: Superheroes KS: Superpowers KS: Current Events KS: Campaign City Restaurants KS: Smells KS: Car/truck models KS: Campaign City Politics OK having all of these make you look like Batman, but this list let's you pick and choose. One of the new things in 6th edition is that the skills you buy have to be useful in the campaign or else they're free (so having KS:Tolkin literature is free unless the GM plans a lot of Middle Earth themed adventures). All of these skills are useful in different ways. If it's a more street level campaign, understanding what the different gangs are saying would help. Being able to identify the make and model of a car is good when your character witnesses something. And being able to know that the building you just entered has a gas leak ... it goes without saying that's important.
  8. Re: Actor Package Deals Richard Dean Anderson +3 INT +2 PER rolls Powerful Contact +10 PRE Defense Only 2d6 Luck Distinctive Feature: Deadpan humor
  9. Re: Superheroes and lethal force I thought the reasons why comic book heroes didn't kill was to keep the writers from having to create a new villain each time and having a villain come back for revenge was an easy plot to create. That being said, all my characters had some form of killing attack and used them mostly against inanimate objects, villains who could take the hit (and hopefully win at the stun lotto), villains who are innately evil (nazis), and psychos who need to be put down like a rabid dog. My group treats lethal force generally the same way with the additional caveat of it being a desperate situation. We have a character with a 3d6 RKA, Find Weakness, and a knack for making head shots. It only happens when we're facing defeat.
  10. Re: Help: Folk Heroes. Given your great defination of folk hero; I have some suggestions that may stretch the defination a little, but should count. Powered Armour: King Arthur, King Richard the Lionhearted Speedster: Marathon, Jesse Owens Gadgeteer: Thomas Edison, James Bond Mentalist: The Shadow (cloud men's minds), Dr.Doolittle (telepathy, animals only), Sherlock Holmes (his amazing deduction skills could be simulated by telepathy and retrocognition) Mystic: St.Peter, St.Francis of Assisi, Santa, Tim the Enchanter, Tesla, Isaac Newton, Roger Bacon, Saint Thomas Aquinas, Tycho Brahe (everyone after Tesla studied alchemy and astrology) I also recommend looking into India and Native American folklore for mystics/medicine men.
  11. Re: (Character) The American Samurai Including what's been mentioned here, I think you don't have enough martial arts. A few years ago I took a class in kumdo, the Korean version of kendo, during which I made my own American Samauri. Taking the class was a big help in playing him. Not only did I take maneuvers like disarm and block, I knew when to use them in combat. You have three maneuvers. A black belt in kendo knows at least three times as many. You should include Dodge, Takedown, Offensive and Defensive strike, Defense maneuver, Takeaway, Fast strike, Running strike. Watch some old Samauri movies and see what they can do.
  12. In the thread http://www.herogames.com/forums/showthread.php?t=35528 I asked how, by the rules, can I have Cost Half Endurance with Charges that Cost Endurance. Apparently the rules don't allow that. Would a "Charges Cost Half Endurance" at -1/4 limitation be appropiate in this case?
  13. If the special FXs of a power require a limitation, does that limitation count towards the Variable Limitation? Or can a player elected to have a fixed limitation that will always be used? For example, if a spell multipower had -1/2 Variable Limitations and it had the Animate Cables (Ultimate Supermage) as a slot, would the -1/2 only on cables limitation be enough or would I need an additional -1/2? Also since Limitations are suppose to reduce a power's effectivness, are limitations like Roll 2/3 Dice (-1/2) or Roll Half Dice (-1) be allowed? {Full endurance would have to be paid though.} Thank you.
  • Create New...