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Alverant

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Everything posted by Alverant

  1. Re: Take a Teammate to a Movie Maybe. Maybe not. But he'll try until she says no.
  2. Re: Take a Teammate to a Movie I'm sure one of my characters (who's 19) would take her to an "adult" movie in the hopes of getting lucky afterwards. (Hey if she's going to die the next day does she need to die a virgin?)
  3. Re: 7 deadly sins Gluttony doesn't just mean eating to excess. The idea is taking more than you need for the sake of having more. Gluttony is buying an H2 and using it to drive 10 miles to the office and home over flat streets. Gluttony is eating a dry aged $100 steak for lunch. Gluttony is swiping two samples at the grocery store when no one is looking when you have no intention of buying. Gluttony is like greed mixed with pride and some unnecessary consumption thrown in.
  4. Re: Fictional citys I briefly GMed a Dark Champions campaign that took place in Chicago but with some historic differences. The FBI was never given field duties to assist law enforcement so the gangs during Prohibition were allowed to grow in influence until the present day. It let me use real world maps and places in Chicago for game events. I think it added to the campaign, but I'm not sure if the players agreed.
  5. Re: Star Wars Hero: Why should I? (or not) I'd stick with the d6 system because of the equipment and abilities rules. In Hero everything is exactly defined given a set of powers. The d6 is more flexible in that you just have to describe a force ability and that's it. You don't have to find the best match of powers, advantages, disadvantages, etc. If something goes outside the rules of Hero (hard, but not impossible) you're stuck. In d6 you can create it on the fly. Then you have the equipment. Star Hero tried to make a "lightsaber" that cost hundreds of points (ditto with Star Trek's phaser pistol). It makes the point levels very unbalanced.
  6. Re: Adult Entertainment Next up on WWYCD: Your character is approached by [super adult magazine] to pose nearly naked in an upcoming issue with the payment going to the character's favorite charity. Cape, mask, gloves, boots can stay on. Everything on the torso stays off. Does your character accept?
  7. Re: Guide to Street Supers I read Urban Fantasy and I don't think it fits too well with what I have in mind. It doesn't address PCs with actual non-magical superpowers. The characters are either magic users or normals. I was thinking of something along the lines from the Heroes or Alphas TV series then sliding magic in slowly with some unexplained events.
  8. Re: Guide to Street Supers I was actually considering something like this for a Champions campaign. The PCs would be low powered heroes. One thing I would like to shoot for is the feeling that their world is a lot stranger than they realize. My problem is that if you can fly, your world is already strange and discovering the hidden mysticism in Campaign City won't have the same effect if the campaign had no powers. One thing I'd like to see addressed in your book is dealing with paranormal powers. Is magic allowed and if so, what kind? Is it the "realistic" magic as described in some of the books? Is it tied to religious rituals like exorcisms? Can it be used in combat? Etc.
  9. Re: Your evil army Have them march to Africa and attack the warlords there. Wait, you say there's an ocean between here and there? Oops!
  10. Re: The Powers of a Super-Butler Invisible mind control only vs their employer only to keep them from acting rashly. Butlers have a tendency to keep a level head and sometimes convince people from doing something irrational. Wiggins (Commander Vimes' butler in the Discworld series) definitely has martial arts with extra DC with a weapon element of common household objects. He's also perfectly willing to do the dirty work Vimes wishes he could do if he weren't bound by being a copper.
  11. Re: Pottymouth powers Not quite potty mouth, but I once had an urban mage with magic duct tape. It can heal anything (healing for PCs and inanimate objects) it takes one turn to apply but he has to talk like Red Green while doing it. I'm also working on an evolved gorillia who's as strong and smart as 50 gym teachers who has combat levels in throwing his own "special ammunition" and hitting people in the face.
  12. Re: The cost of Internet I just had an interesting thought. Which supervillains tweet? #DrDestroyer Fuls I shal dstry u all LOL
  13. Re: Religion in Science-Fiction?
  14. Re: The cost of Internet I'd put that on a sliding scale depending on what was being searched. If the local senator has been kidnapped, it would help to know who s/he was and what s/he looks like. You may have to look past some bad photos and/or editorial cartoons but finding a good picture for identification purposes shouldn't be a problem. Deciding whether or not the senator is worth saving is another matter. When you're looking for basic information, the biggest problem is obsolete data. For example I used google to find pizza places in my area and it included one that closed years ago. But a comic-book style internet search AI can verify information to prevent this.
  15. Re: 29th Feb, 2012 in the Champions Universe From what I understand from 5th edition is that there's nothing keeping a GM from pushing the date back 4 or 8 years. That being said, I think the resolution printed in the books works out pretty well in an epic scale. The only problem is that by and large, the PCs can't do anything to make it better. This is a master plan by a master planner with nigh-ultimate stakes (Destroyer just wants to conquer, Demon wants to destroy). The world SHOULD come close to annihilation and there SHOULD be fallout and deaths of heroes. If a GM wants to have his players to be part of it, they should be ready for some big-time consequences including a PC death.
  16. Re: Superhero Podcasts Decoder Ring Theatre is divided into two parts. First is Black Jack Justice which is a 40s-50s era detective stories. The other (and arguably the more popular) Red Panda Adventures which is Pulp-WWII. Neither are really modern. But both are awesome and available free. I also enjoy: Cobalt City Adventures is short superhero stories with some separate biopunk tales which are excerpts from a book called "Growing Dread" Genesis Avalon is the adventures of a superheroine with a Celtic mythology theme. Unfortunately you really need to listen to the commentary as well because sometimes you need it to understand what's going on.
  17. Re: Religion in Science-Fiction? Personally I consider LDS to be a sect of christianity since its full name is "The Church of Jesus Christ of Latter-day Saints". What counts as a major religion? When they can put up a bill board and it does NOT make the national news.
  18. Re: Religion in Science-Fiction?
  19. Re: Religion in Science-Fiction? That's your right, but considering their numbers I disagree. So where does the christian Bible say that God created other sentient non-humans? Granted christians COULD conclude the aliens have their own Christ (the title given to a savior). They COULD also claim aliens were created by the devil too and needed to be exterminated or saved. Given what has happened in the past 1700 years when christians have encountered non-christians, which one do you think is more likely?
  20. Re: Religion in Science-Fiction? Research done by oneself is better than getting it spoon fed. I provided a name and as long as google is around, people should do their own work. As for the majority of christians who don't accept evolution, here's a link http://en.wikipedia.org/wiki/Level_of_support_for_evolution 48% of the US population accepts evolution and even then it's "evolution plus God".
  21. Re: Do random power SFX games work? I'm not sure what you mean, if they start out as normal people, what abilities can they have that wouldn't mesh with a SFX? Well I can understand if the PC is a navy seal and gets fire based powers or someone who's afraid of insects suddenly gets power over them. But that can be fixed by the GM asking for characters first then assigning powers after a review. In 6th ed, 80 points doesn't go as far as it used to. I think 80 points would get you decent stats for a person and some skills.
  22. Re: Religion in Science-Fiction?
  23. Re: Do random power SFX games work? I think the most important thing is to talk with your players to see what they think before going much further. No, I take that back. The most important thing is to ask yourself why do you want to do this. Why do you want to have this randomness be the foundation of a campaign? PCs aren't like comic book characters. In the comics, characters are created based on what would make for a good story people will want to buy. In games, characters are created on what would be fun for the player. As a GM that has to be a consideration. I think you're going to have trouble finding players willing to surrender even a little control without a good reason. So after deciding why you want to go this route, you should talk with your players and see what they want. Here's a thought, do all players have to go the same route? Maybe if you have players who don't have ideas or aren't as familiar with the system, randomly picking their powers and/or SFX will help them create a character. Meanwhile the more experienced players can have complete control and you can work it into the story. Everyone would still start as normals (since that is the campaign premise) and get their powers later. The twist here is some players will have their powers chosen and others will chose their powers themselves. Just be willing to let the players alter their characters if things don't quite work out.
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