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Lanith

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Posts posted by Lanith

  1. Re: Modern High-Tech Bows and Crossbows?

     

    I can't say anything regarding medieval crossbows or bows, but here's a starting point for modern firearms.

     

    http://www.springfield-armory.com/index.shtml

     

    You could also try HK, Reuger or any of the other gun makers, most will list bullet speeds for a gun.

     

    EDIT: I actually did some looking for myself and had to look at some bullet manufacturers pages to find:

    "Rated at 1225 feet per second muzzle" that's for a .45 ACP round. The manufacturer claims this is "High performance" ammunition also, I do not know how this compares to normal rounds.

  2. Re: Aid...still broken?

     

    EDITED TO SAVE SPACE:

    Transdimensional Influx:

    Aid 7d6 (70)

    Advatnages (+3.5)

    Continuous +1

    Variable Effect +2 (all characteristics simultaneously)

    Variable Effect +.5 (and all gravity powers simultaneously)

    AP: 315

    Limitations (-2.5):

    Self Only -.5

    One Use at a Time -.5

    Cannot be Pushed: -.25

    Extra Phase to Activate: -.5

    Concentration 0DCV, unaware of surroundings to activate: -.75

     

    RP: 90

    EDITED FOR SPACE

    -Drachasor

    OK, I'm not going to talk one way or the other regarding this power. I have a question and will pose it to all at hand.

    This power is purchased "Continuous" +1, but the disadvantage "Concentration 0DCV" -.75 seems to completely destroy this power. Is this Concentration only to activate? (I don't have my books or I'd look) Or will the character stand there, phase after phase concentrating himself into oblivion?

     

    Apologies in advance for the silly question.

  3. Re: spell for focus

     

    I would not permit this as an OIF' date=' as far as i'm concerned if it can't be taken away from you, or it immediately returns to you, then its not a Focus, and therefore you get no points for it.[/quote']

    I'm sorry if I didn't make it clear, the player can't just instantly make the staff come back to his hand. The player would need to cast a spell to make this happen, spending some or all of an action to recover their staff.

     

    I would also agree with Fenixcrest that the object should be breakable.

  4. Re: spell for focus

     

    I know this is a fantasy game you're talking about, but I've seen something that sounds similar in Jedi Hero write-ups.

     

    It's nearly impossible to disarm a jedi of his/her lightsaber. Due to this fact the lightsaber is not purchased as OAF, but OIF. You can see it, but you can't really take it away from them.

    It might work for your mage to spend points to buy down the disadvantage to OIF. My thought is "You take it away from me, but I'll just teleport it back to my hand."

  5. Re: house rule for c.s.l.

     

    I'll translate, but it's clear to me.

     

    If your starting OCV (Dex/3) is 5 you cannot have more than 5 CSL's. To learn any new CSL's your character will need to increase their starting OCV (Dex/3).

     

    I like it! Simple, and fair. It keeps your players from spending 20 points on CSL's and having a 13 OCV with a long sword, but a 3 with everything else.

  6. Re: telekinesis

     

    can you abort for block a attack on friends character with telekinesis

    stef

    If it's a dramatically appropriate time (Block or the PC is going to be badly hurt) I'd allow a character a DEX roll to try, if they fail they would loose their next attack as if they aborted.

  7. Re: Weird power build

     

    Personally' date=' I wouldn't use mindlink for this power. Just because you shoot an arrow at someones feet doesn't necessarily mean they are going to be the ones to pick it up. But I guess it really depends on the GM. If he wants the receiver to always get the message (unless they refused) then it would change the mechanics.[/quote']

     

    That's why there is the disadvantage of "Willing target". If an arrow lands at my feet with a note stuck to it I can read it.. or ignore it.

  8. Re: Overwhelming PRE attacks

     

    ...You might remind them that it is hard for player characters with 60 PRE to get anything else done when average citizens stop everything to notice them' date=' get in car wrecks because of rubbernecking, forget the information the Heroes need because they are so taken with the impressiveness of the PC, etc.[/quote']

     

    Beautiful ideas, explain to the players just how IMPRESSIVE they are and then let them feel the side effects. Honestly I don't think these ideas will work alone, but they are some great ideas.

    If I'm reading your players correctly they will bask in their superhero-dom and not care that normals are being injured or dying when they see them. You'll have to explain to them how annoying it is, then when you get the inevitable arguments of "everything I'm doing is within the rules"; then you whip out your atomaton army with 5d6RKA's.

  9. Re: Curious of Other Opins

     

    "Detect Physical Objects, Danger and Opponent's Abilities 15-." It has Discriminatory, Analyze, Range, Sense and Targeting.

     

    I have to agree with MitchellS on this, this isn't legal. If this player wants those abilities they should buy each one seperately.

     

    Detect Physical Objects: well ok, I would think Blind Fighting PSL's would cover this, but if he/she wants to buy a Detect for this, OK.

    Danger: just buy Danger Sense, why re-invent the wheel.

    Opponent's Abilities: Find Weakness or a Detect of some sort should cover this.

  10. Re: How can you feed this many people?

     

    I'll just answer en mass, I can see the points for why bill would have asked this question. The only reason I bring up the magic handwave is because it is specifically mentioned this is a high-magic game.

     

    My assumptions of high-magic are; there is a large and diverse population of casters (some friendly some not, some players some not), magic is very common and not a "suprise" tactic, magic is quite often used as a substitute for technology. I'll explain my reasoning.

     

    High-magic in my mind brings up the ideas that nearly everyone you come across, while not a caster, has some magical item or trinket they use. Wallets that always give you the correct change if you have put at least that much inside, glasses (magical not technical) to fix eyesight, the backpack that holds almost anything, etc.

     

    That leads directly to the idea that if everyone has magic, who's going to be suprised by it? "I've got The Sword of Dancing." "Well I've got the Armor of Singing. HA!"

     

    If there is a large population of magic users around the city is going to organize or hire some of them to help with civic projects. Not every caster is going to be Elminster. More than likely quite a few will have a more practical slant to their magic. "Look our lamps never go out." "We haven't had rain in 30 days... hey Wizard can you summon us a storm?" Why would a society ever learn to build skyscrapers when there is someone around who can chant some words and make a building from a pile of rocks?

     

    I might be thinking a little too "HIGH" in my high-magic thoughts, but that's something that only bill can answer.

  11. Re: Ever have one of those moments when...

     

    I've played in games similar to what you mention, but sometimes they can get a little out of hand.

     

    One thought for you is to have a PC (my suggestion is the brick) get recruited by a villain group. Once the player agrees, take their character sheet and tell them to create a new character. "You can't play this character anymore, he's a villain now."

     

    You might find that all the other players get the hint very quickly.

  12. Re: Atmosphere

     

    What about domes with energy fields to hold gasses/objects in like in Final Fantasy: Spirits Within?

     

    Now you're only worry with those meteorites is them hitting a person/building/etc inside the city.

  13. Re: Concealed Carry

     

    If that is what you run' date=' then you [b']need[/b] Dark Champions.

     

    I can't stress this enough. I don't have the 5ed printing of Dark Champions, but if it's similar to 4ed... you need that book for the style of game you're talking about.

     

    Look into Dark Champions!

  14. Re: Invisible FF or Armor that Costs END

     

    Good call, KS! Now that I thought back on it I've always used "Armor" as a focus. I think the name of the power gets stuck in my head and I always mentally see a physical object.

     

    But, isn't the cost to buy increased PD/ED and Damage Resistance the same as Armor? I'll have to check my math. (This is getting too confusing for me, I'll think it over again when I get some sleep.)

  15. Re: Lil' Slugger Question

     

    The only problem I see with Lil' Slugger is how do you work him into a game if he's not one of the PC's. My thought was instantly with him as a villain, as a long term villain he's going to be nigh impossible to track down and deal with. His victims are completely random, with little or no evidence left behind.

     

    As a one-shot character, might be a good idea. A lunatic running around the city smashing peoples heads in with a bat, he's too fast and agile for the cops to catch, it's a perfect target for "The Dark Champions". Keep the action fast, the police chatter constant and the body count high.

     

    But that's just me...

  16. Re: Invisible FF or Armor that Costs END

     

    I first came up with the idea for a "plastic man" type character. He can make the surface of his body hard and dense, but must keep his muscles very tense to do so. The result is resistent defenses that are invisible and cost END. My first thought was armor with the "costs END" limitation. But that means it's visible. Buying it invisible ends up being more expensive than the base armor which is invisible and costs no END. The obvious alternative, an invisible FF, has the same kind of problem.

     

    As GM, I can just rule that "costs END", does not imply "visible" in this case. But am I missing another solution.

     

    More generally, why does "costs END" usually imply "visible"? And given that it does, why is it worth only a measily -1/2 when the corresponding advantage is +1?

     

    If I remember correctly the Armor power isn't invisible by default. It doesn't cost you endurance and you don't have a bright blue glow about you, but that doesn't mean it's invisible.

    To my reading it sounds more like you're trying to purchase extra defenses (call it armor, call it a FF, call it extra PD/ED; it's just extra defenses) that cost endurance. The problem is that the way Hero has defined the "Costs Endurance" disadvantage is that this automatically makes a power "visible".

    I know that in 4e, it was explained that you could purchase a power with Charges to simulate Endurance costs. ie: "I can only do this for about 30 seconds a day. It's just that strenuous."

    You might try looking into Continuing Charges, that might work within the rules enough to make your power, and still give you enough flexability.

  17. Re: Weapon Bind: New options

     

    I guess I'll have to be the bad guy here and say that I don't like it. I'll give my reasons in a moment.

    Yes, most of these are very valid things that you can do once you have an opponents weapon bound and I can see it being very cinematic. It's lots of extra things to add to combat, I try to keep my combat quick and easy. Hero has lots of rules and modifiers to start with.

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