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JSenecal

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JSenecal last won the day on September 5 2004

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  1. Re: Your PCs might be overpowered if... Uh oh. I didn't think we were overpowered.... But the third Doctor materialized in our groups back yard and has been hanging around with us.... And we did just beat up Takofanes without any casualties.... Hmm.... Your PC's might be overpowered if Mechanon is the butler for your base.
  2. Re: Your PCs might be overpowered if... Your PC might be overpowered if... You know exactly what Captain Chronos is up to cause you read his mind without him knowing... This actually happened in a game I was running...
  3. Re: One Last 6E Preview: The Covers! A black background was OK, artwork would have been better. But to me, Blue and Gold screams amateur high school effort, done in the school colors. Maybe it will look better in real life, but I've got to wonder how many stores will look at that picture in a catalog and decide not to stock it.
  4. In a game I'm running a player has submited a character with 15 STR, +4 Martial Arts damage classes and a +2d6 HA weapon with a +1 variable advantage. The only Martial Arts strike manuver he has does no extra dice of damage. As best as I can determine, he can only use 10 points of STR with this weapon (page 408 of 5ER). But he can add all damage bonuses from Martial Maneuvers (page 407 of 5ER), and MA extra damage classes are added to the manuever (page 400 of 5ER) and thus added to weapon. So he would be able to do 8d6 damage with a +1 advantage. Is this correct? Is this a leagal construct for a Supers game? I realize that as GM I can disallow this if I don't like it, but I'd like to confirm that the rules allow it.
  5. Re: Effectiveness rating update? Thanks for the offer but I had the speadsheet. I tried contacting the author, but he's no longer accepting e-mail from the hero forum. For my game I've modified the Effectiveness Rating spreadsheet to include the optional suggestions in the DH3 article and the flexible attack suggestions from the forum thread I found with significant discussion. I also added a second best manuver column so that you can enter two manuvers (usually normal attack vs. move through) to see which is better without having to do the calculation by hand. Even with these changes (which tend to raise the score), I expect most characters in my game will be in the 75 to 85 point range. The 100 point limit seems excessive for my group. Rather than enforcing an arbitrary limit, I plan to use it to show those players with expecially combat effective characters just how effective their character is compared to the rest of the group. I'll probably go ahead and use the limits suggested in DH3 as hard limits, but they are so much higher than the normal playing area that I don't expect anyone to actually reach them.
  6. Does anyone know if there has been an update to the Effectiveness rating since it was printed in Digital Hero 3? The original article mentions posible changes for Champions 5, and there was some discusion of changes on a thread back in 2003. But was there ever an update? I'm starting a new game with a mix of new players and old experienced power gamers. The ER is good, but if there's a new improved version, I'd rather use that.
  7. Re: Your PCs might be overpowered if... Instead of throwing fighter jets, your character picks up an air craft carrier to catch the jets the other bricks are throwing. You use a bank vault door for origami You see a team mate half kill another in a sparing match with a 16d6 attack and think that would be good for cleaning your costume, because even if all 6's were rolled it still wouldn't get past your defenses. The scary part is I once had a character that could do those things!
  8. 1) Can a Mind Link be maintained for days, weeks, or months? 2) What is involved with maintaining (or reestablishing) a Mind Link if all participants in the link are sleeping? 3) Are the above answers different if the Mind Link is a Closed Radio Link instead of a mental power? Since Mind Link is persistent, I would think that it could be maintained indefinitely. I'm looking at using an actual Mental link for maintaining communication for a group when the group splits for an extended period of time. Is this possible?
  9. The example on page 123 of 5ER Endurance section indicates that additional non-combat multipliers don't cost Endurance. This matches the example on page 83 of 5E as well. But the example on page 122 of 5ER (bottom of left column) indicates that non-combat multipliers do increase the endurance cost of movement, even when they aren't being used (moving at combat speeds). Which is correct? I hope it that non-co9mbat multipliers don't cost END, that would make calculating END for partual moves much easier (1 END per 5" running or flight vs. END cost including NCMs * Inches moved / total inches of combat flight).
  10. Re: Global Guardians PBEM: 3 Immediate Openings Makes sense for her, given her "history" in the GGU. Good Luck, Joe! Thanks. And here Samsonite had though she had moved to the major leages when she joined Majestic Now she's making another step up! Joe Senecal/Samsonite
  11. Re: Character Posting Game. There are also vehicle related powers that a pilot can buy in the Ultimate Vehicle. I don't remember the details, but it included things like boosting the speed of any vehicle driven.
  12. Re: Interesting Megastructures Before ringworld was published I had a campaign set on a donut shaped world, Tor. Tor was much smaller than a ringworld, but bigger than a normal world. Tor was hollow, with a cosmic string (effectively a loop of black hole) at it's core. Tor had a rapid spin which provided gravity on the inside, and reduced the gravity on the outside, but it still had various gravity going from 1.5G on the mountainous outside to only .5G on the lowland sea. Storms on Tor would last for days, sometimes as long as an hour. Different peoples lived in the different areas, I used fantasy names for them, but this was a technological game. Tor was VERY old, billions of years, maintained by a computer that had been instructed to maintain to do so indefinitely. It realized this wasn't possible with an industrial civilization, so it reduced the population to a pre-industrial civilization and kept it there. Some technologies were never allowed to develop, others had been perfected by billions of years. Each race had it's own specialty, bred into it's genes (idea stolen from Mote in God's eye). Eventually the sun Tor orbited was getting old, and the master computer moved Tor back in time to a fresh sun (it had plenty of time to plan this). The sudden appearance of a massive planet was detected on Earth, and hundreds of years latter a ship was sent to investigate. They attempted to land, but the strange and unexpected gravity gradients around Tor led the ship to crash with the scientists scattered around the planet in life pods. The computer was considered a god, but wasn't worshiped. The various maintenance and surveillance robots were known as godlings. People could tell requests or wishes to the godlings, and sometimes these would be granted. The computer was supposed to serve the people after all, and it continued to do so where such service wouldn't cause problems. Not that it was a kind god, when populations grew too high in an area, it would transport in savage races to reduce them again. These newcomers were a disruptive influence so the world computer summoned exceptional individuals from around the world to form a team (the PCs) and sent them to retrieve the scientists. It couldn't act directly because it was limited what it could do to individuals. Also they knew at least something of banned technologies (electronics primarily), and recognized godlings as the robots they were. Meanwhile the scientists found themselves in a strange land indeed. These "primitive" people had allows that their own metallurgist could only dream of, mechanical devices of unbelievable tolerances and complexity, and advanced bioengineering. The resulting game was like Pern in that is was a fantasy appearing setting with a SF background.
  13. Re: Master List of Distinctive Features There isn't a master list for everything, but there is a master list of Physical, Psychological, and Social Limitations. The Master List of Limitations
  14. Re: Master List of Distinctive Features How about "Sets off Metal Detectors", for whatever reason (Metal plate in skull, steel pins held bones together while they healed, blood very rich in iron, etc.). Or "Cannot eat or drink" for a construct (either magical or technological) that can otherwise pass as human. The Robot on "Future Cop" had this one.
  15. Re: Character Posting Game. I think others are more entitled to post a challenge than I am, but since no one else is doing so... How about a hero with multible personalities? And for bonus points, have the personalities both awake at the same time, but without telepathic comunication (they have to talk aloud to talk to each other).
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