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gojira

HERO Member
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Everything posted by gojira

  1. Re: Champions Complete Is that the rule for doubling equipment for +5 CP? If so, it's at the very top of page 161.
  2. Re: Interesting article about Sexism in Geek Communities I thought this comment, posted below the article linked to, was the best: LOL!
  3. Re: 12 months 12 characters a Death Tribble project with the Hero Boards I was thinking about doing something like this also. One way you can differentiate character archetypes is to mix the degree with which they blend elements. For example, blend Martial Arts and Gadgeteer. With just Martial Arts, you basically have a Dedicated Fighter, someone who Fights All The Time. Toss in some gadgets, and you might have a Ninja, someone who is a skilled fighter but has other capabilities to both complement and enhance their fighting. Swap the two in levels of importance, so that Gadgets is the primary and Martial Arts is much less, and you basically have a Spoiler character who confuses and distracts the enemy while Big Hitters on the team go after them. And with no Martial Arts you can have basically a Rear Echelon character, who seldom confronts the enemy directly. I like psyber's points too. You could call The Patriot, The Outcast, The Innocent, etc. "Personality" or "Theme" to complement Archetype as the basic type of character, and have The Outcast Brick, The Patriotic Blaster, etc. Not every Personality might mix with every Archetype, but it makes for ways to shake yourself out of a rut if you can't think of a new character. Try making a new combination!
  4. Re: Interesting article about Sexism in Geek Communities It's been ages since I've seen anyone use ROFL in a non-ironic sense. I think we're all showing our age here.
  5. Re: Interesting article about Sexism in Geek Communities /wheels up with a fork lift and a pallet of Orville Redenbacher's.
  6. Re: [New Product] Champions Complete And I have Champions Complete in hardcopy. I've only had a chance to literally flip through it, but my first impression is that the layout is very clean, very nicely done; it looks better than I was expecting from the PDF. Overall it's a nice looking book and should be attractive to customers browsing through a store's shelves. Good job to everyone involved!
  7. Re: Interesting article about Sexism in Geek Communities There was a blog linked a while back that wrote about what was wrong with portrayals of women in video games. It made some standard points -- skimpy outfits, unrealistic hackneyed writing, etc. Stuff that I think everyone knows about. But then she wrote that she didn't like playing the female who had to prove herself in a world that doubted females could do the job. That kind of shocked me, because I figured that would be an uplifting thing for a women to do. However she went on to explain that women had to put up with that attitude all the time in real life. It wasn't fun to have to deal with those aspect of her life in a video game as well. That article was kind of eye opening, but it also sensible and something I had never thought about that way. That's one reason I read this thread -- to gain a perspective on things I hadn't considered, and a to see common tropes in a new light. Male power fantasies involve being strong enough to hew through 30 orcs, or casting arcane spells. Female power fantasies may involve those things too, but they also involve not having to put up with the gender crap they get in real life. It would be like making a video game about getting promoted to retail manager and fending off the IRS. That's what we do in real life, who wants to do that in a game?
  8. Re: Tiered Equipment or "How to fit Arrows and Antimarter in 60-90 AP" Well, the point is the OP posted that was how he wanted it to work, or at least that's how the other game system he cited handled it. I agree that there might be more issue that could realistically be modeled. But there's also playability to consider, and a simple system that says "all primitive armors work this way" has advantages. Realism isn't always all it's cracked up to be.
  9. Re: Interesting article about Sexism in Geek Communities I suppose the other way to fight sexism is to use humor. Thus I link to the lighter side of misogyny in geek circles, courtesy of Fey Winds. Spoilered due to potentially NSFW hairy ass-cheek.
  10. Re: Wish List: Other Licensed Content I know this is a wish list thread, but due to a recent post on RPG.net I dug through Hero's offerings to explain what was available. There's a lot of stuff! My wish would be to advertise the genres that are already available. They are: 1. Cyberpunk: Kazei 5 2. Fantasy: Narosia 3. Fantasy Victoriana: The Widen Gyre 4. Post-Apoc: The Day After Ragnarok (I didn't even know this was available.) 5. Modern: Monster Hunter International 6. Whole buncha Star Hero stuff, enough where I can't really even describe it all. Next up, some sort of cosmic level superheroes seems like low hanging fruit. But more supplements aren't going to help unless Hero Games gets better about getting the word out. I'm here all the time and I had no idea how extensive their product line for 6e really was. There's a LOT of stuff available for it right now.
  11. Re: Tiered Equipment or "How to fit Arrows and Antimarter in 60-90 AP" Yeah, if it's rare or doesn't affect the players much, just make it a background-slash-campaign rule. If it happens a lot (the players are a mixed band of primitive and futuristic characters, and likewise their opponents are too), then just build the weapons and armor that way. Future armor has: 6/6 rPd/rEd, only vs. primitive weapons. Future weapons have: Armor Piercing, only vs. primitive armor. Pretty much done.
  12. Re: Interesting article about Sexism in Geek Communities I thought implied here regarding "how" was that if more people spoke up against it, there would be less of a problem. Shame and social pressure should get many of these jerks to change their behavior. Look at the link I posted above about the guy with the tumblr account; he lost his job when it was outed what he was doing. So it's 1) raise awareness, and 2) request assistance and more participation against the jerks.
  13. Re: The Slender Man Or tosses little old ladies off high buildings.
  14. Re: [New Product] Champions Complete Yes, the books are in the warehouse now, Jason said shipping begins today (Friday).
  15. Re: I need advice on mimic of a spell effect please. All this sounds like just how the game world works. The creation rules for magic got stripped out of 6e (well, the Independent advantage did, anyway). So you you just invent whatever you like for creating items. It's hard to make items, or easy, on the GM's whim. So the idea is to try to duplicate the feel of Skyrim, which you just do however you like. I might use a Burnout roll. Depending on how big the battery is, you get a Burnout with a larger number. So bigger batteries give larger Burnout numbers which are easier to make. Use an item too much and it'll be used up. Probably I'd just make the roll once per combat, not per each use. Tracking End for every piece of equipment sounds like too much work. Computer games don't translate well to table top for this reason.
  16. Re: I need advice on mimic of a spell effect please. OK, if soul stones are needed to power items, thing I think I'd play around with the item. "Requires Soul Stone of Opportunity" or something like that. Enchanted items have a "charge" that is expended (maybe a fuel charge) and Soul Stones are the fuel. Adjust the limitation of the item based on how hard it is go get the fuel. My guess would be it's a -0 Limitation. How much of a limitation for a gasoline engine? Not much, gas is everywhere. Only if players are actually going to run out on a regular basis should there be a limitation.
  17. Re: What is Champions Beyond? All the more reason to consider reprinting those rules elsewhere, eventually. FYI, here's my response to a request for additional genre books from Hero Games. You can see I f'ed-up and said Champions Beyond is a genre book, when it's not. That is what sort of started me thinking about genre books and what might round out Hero's offering a bit.
  18. Re: What is Champions Beyond? Ok, Champions Beyond is NOT Cosmic Champions. Thanks for clearing that up. Hint to all writers out there: Need Cosmic Champions.
  19. Re: What is Champions Beyond? I don't have Champions 3000. So does it cover actual rules and advice for building high powered and cosmic heroes? Is it basically a "game" of cosmically powered heroes, with allies, villains and milieu? Or is it more CU expansion, with the power levels kind of incidental.
  20. Re: [New Product] Champions Complete OK, sorry about that. I see xPL and I think "x Public License." I thought you were talking about legal issues. Laptops (and e-readers) are cheap, but I understand that even $80 for an e-reader isn't in many folks' budgets. I think the flash drive is a good idea, even though I fully expect the PDF to still be there when you do get a computer. Consider uploading to a free storage account like Box.com or DropBox.com. Flash drives are kinda easy to loose. As long as you have access to a given email account, you can reset a password online and still have access to any stored file. As a backup solution, I think cloud storage is currently the way to go.
  21. What is Champions Beyond? Is it just the space part of the Champions Universe, or is it high-powered cosmic role playing? I thought the latter, but the description of Champions Beyond in the online store cuts off half way through.
  22. Re: [New Product] Champions Complete I'm kinda confused. Does Steriaca not have internet access? Is he downloading at a public library?
  23. Re: Interesting article about Sexism in Geek Communities I got him too.
  24. Re: [New Product] Champions Complete It's a PDF. It's a regular file. You put it wherever you like. I have a copy of my PDFs in my Documents folder, a back up on a portable hard drive, another backup on a flash drive, and a third back up on my Box.com account. It's just a regular file.
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