Re: Avatar: The Last Airbender
Well I've been working on some ideas and evidently my ideas came from this thread. I was primarily using the 10 point talent for bending with a 1 point talent falling underneath for each power learned, I didn't think a knowledge skill fit quite as well.
The starting package I'm working on involves a 30 point VPP with the very limited limitation allowing only one element (obviously this would be a little different for the Avatar but I'm not getting into that yet).
I've been mostly working on Waterbending since that is what's been seen the most in the series. My list of current powers is as such:
Water whip (EB), Ice Shards(RKA), Ice Sliding(Running/physical manifestation, 'stuck feet 1' (entangle), 'stuck feet 2' (knockback resistance), push and pull the water, fog(change enviroment), healing(healing), streaming the water, ice armour(force field), freeze(change enviroment, possible secondary effect of entangle), Tsunami Riding (flying with phsyical manifestation)
I've thought about the idea of weapon elements with martial arts, but I still have difficulties understanding martial arts (even reading UMA) but at that I did do some research into which types of Martial Arts are used by each kingdom.
Waterbending seems to be based off Tai Chi. Earthbending is Hung Gar (a form of Kung Fu), with one exception being Toph who uses Southern Praying Mantis (also a form of Kung Fu). Firebending is Northern Shaolin (more kung fu). Finally Airbending is Baguazhang (again kung fu).
That's what I've got for now.
Hope it's enjoyed.
Andrew
As a secondary note I've found the site http://avatarspirit.net to be quite helpful, especially since it has scripts for all but the last two episodes of book 2.