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About Cool_Manchu

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  • Birthday 11/17/1969

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  1. Have you explored Variable Power Pools? That seems like it could be a great fit and it sounds like you already have the limitations/modification thought out.
  2. Yeah, exactly. I want to be on the up-and-up. It seems too powerful for an MP. I cannot find a single example of any villain or hero in the 6E materials that has Naked Advantage in an MP. It's vaguely alluded to in the 6E Core Book 1, but not really addressed in a way that is satisfactory. Also, HeroDesigner doesn't allow for a Naked Advantage to be put into an MP.
  3. Also, I don't think it's "legal" to put Naked Advantages into a Multipower. It's how I built it out, but I think it's problematic.
  4. Can a Variable Power pool be used to apply advantages to a Characteristic? Specifically, can the pool be used to apply advantages to STR? If it is possible, then what limitation would you put on it if you have additional powers, but then can only be relayed via hand-to-hand combat? So if you took a Drain and linked it to the punch or a Blast, so they would have to be taken with No Range? How would one go about building this out? Let me know if I am not being clear enough. Thanks in advance for your input.
  5. We’re looking for one or two other gamers to join us on our weekly adventure sessions on Roll20+Discord. We take turns running games, sharing GMing duties. We’ve got three games going now: We just started a home-brew Champions 6th edition game and Waterdeep: Dragon Heist. We are wrapping up a Dungeons and Dragons 5e Tomb of Annihilation campaign, but we’re at a great spot to add a couple of higher level peeps to help us wrap it up. Our group is pretty casual-- We rarely argue and don’t want someone who wants to come in and get mired in rules over having fun. We joke around quite a bit and all of us think we are individually funny-- and are right about 10% of the time. So if you think you are funny, you would fit in (even if you are really aren’t). We all lean to the left politically and while politics rarely come up (and it’s preferred to stay that way) we wanted to be upfront about who we are. Not a requirement, but we’re looking to play a variety of different games and encourage new players to run a game if they want to. Other game ideas that have been thrown around for the future include Pendragon, Call of Cthulhu, and Paranoia to name a few. We are all older and have known each other IRL for various lengths of time reaching back 35+ years. We get along very well and have a very limited rule-set that dictates our style: Have fun Does it make sense? (doesn’t have to be realistic) Does it move the story forward? It’s the GM’s game, so they have the final say, let’s get on with it already! Who are you? Dedicated to joining a group of people on a regular basis. Enjoy playing a variety of games. Enjoy a solid blend of combat heavy sessions mixed with narrative/roleplay sessions. Communicative about attendance. Willing to understand if it doesn’t work out and we promise to do the same if you feel differently. If you’ve read this far, tell us about yourself, what you are looking for in a game, and why you might be a good fit. This is important and it will show that you took the time to read this far. Honestly, I wouldn’t have, but you did and now you get to write to tell all about you! Lucky!
  6. I'm not arguing anything I am pointing out gravity and how it works and trying to stupidly wrap my head around a game mechanic to reflect real world things that really don't matter. I happened to be watching a Batman cartoon and thought I would ask since everyone here knows so much.
  7. Where I am coming form is that while it is possible when you factor wind resistance into the equation. But even then, you'd need to fall a very long distance (as in thousands of feet while skydiving, not the hundreds of feet out an apartment window) for that effect to be workable in your favor. Also with falling rules in 6e, your velocity increases per segment, so even if the hero jumps a segment behind, his velocity will not catch up and in fact will be progressively more behind.
  8. A common trope in the superhero world is to have an NPC or the like to get thrown off a building or fall out of a plane, etc., only for the hero to leap after and somehow catch up in time to grab them and swing (or whatever) to safety. How would you build out a power that allows a hero (without flight, etc.) to accelerate their gravity defying decent? Would you buy flight that is at 31" or more, then put the adders Only to catch someone falling? Only downwards? Is there some easy thing I am overlooking? I'd love to hear some ideas if you have any. Thanks!
  9. This brings up a question, what limitations would you put on the old Captain Marvel/Rick Jones flip-flop with a focus involved from Marvel comics?
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