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Wombatman

HERO Member
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  1. @ShadowGriffon Did you ever get this resolved? I just had the same thing happen to me.
  2. Re: New Pulp Figs! Ok that site right there is enough to make me want to run a Pulp game!!
  3. Re: What concepts have you used for a 'Superman'? Noodles?
  4. Re: The Ultimate Disadvantage, talk about it here THERE'S NO NEED TO FEAR... oh wait... sorry.
  5. Re: Alternate Earth: Superman 2005 Radioactive Wombat bite is the ONLY way to get great super powers.
  6. Re: Who is... COUNT INFINITY? That's what I get when I combine reading my new JSA TP (Stealing Thunder) starring the Ultra Humanite (coolest name EVER!!!) with seeing the words "Random Character Generator." Maybe I need to get out more.
  7. Re: Who is... COUNT INFINITY? Have a different randomly generated powerset each time the players run into him on a new adventure. Literally an "infinite" number of combinations to challenge them. The only thing that remains the same is the mind and personality of the villain.
  8. Re: Wombatman, wombatman, does whatever a wombat can... Why yes...now that you mention it...I did get bitten by a radioactive Wombat. My fame has spread...now I am a TRUE SUPERHERO!!!
  9. Re: The Master List of Limitations Great stuff...now who gets to put them into Hero Designer?
  10. Wow, I didn't realize that Top Secret had that many support books for it. Some of those look like they could be easily modified for use in a campaign. Thanks for the link Wombatman
  11. No idea. The adventures that I have are out of an old Dragon Magazine from back when I was still collecting it (many moons ago). I am also thinking of converting an old Gamma World module (Legion of Gold) for use. I wish I could remember where I stashed my Traveller adventures. I had a couple of those that might work too. Wombatman
  12. At this point I am leaning toward STAST. The campaign will be a "supers are new to the world" type and the players will be feeling their way into it as they are new to the genre and the system. They will be playing themselves as if they were granted superpowers. The tenative plan is to run the old Top Secret adventure "Wacko World" to kick us off, with the intro of VIPER running the show at the park. From there we would head to Antarctica to check on a research station that has gone silent, using the Top Secret adventure "Whiteout" as a base. This will introduce Mechanon into the campaign. Then I could use STAST to bring VIPER back into focus. At about this time the "Powers that Be" would begin outfitting agencies like UNTIL and PRIMUS to combat the growing super "menace" to society. Any other suggestions on how to work a new campaign for a GM that hasn't played Champions since 3rd edition? Wombatman
  13. Situation: Local gaming store has only these 2 products available at this time. I have enough $ available to purchase ONE of them. Which to buy? Currently I own 5th edition rulebook, UMA, CKC, Champions, Until SP Dbase. Opinions? Wombatman
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