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Lord Beavis

HERO Member
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About Lord Beavis

  • Birthday 09/02/1969

Profile Information

  • Biography
    Great guy
  • Occupation
    Police Officer

Lord Beavis's Achievements

  1. Re: Setting up super-prisons No offense, but I think super prisons are "one shot adventures" and there fore not really worth the time going in depth to describe them. I liked the simplicity of the negative zone of Superman. It's simple to get them in, keep them there, and when you need the villian again, bring him/her back. I liked Stronghold of 4th ed, and anything added it to it, would be an upgrade but nothing earth shattering!!!
  2. Re: 5th Edition Villain Updates I don't have those books....thanks for the info.....I am thinking of doing some of the villains from Enemies I,II,III. That's some memories!!!
  3. Re: 5th Edition Villain Updates I did Armadillo (Champions book) and Crusader (Champions book) in HD format. I gave them both a few new more points. Anyone interested in the HD versions, drop me a line. I am working on Pulsar (Champions book) and Chershire Cat (Champions book). I did a version of F.I.S.T. from V&V.
  4. Re: Character for Review: Gizmo Overall a very solid character. A little too dependent on OIF but if the GM doesn't enforce this limitation...oh well. You have solid characteristics. You won't be stunned by most attacks figuring 25 PD or ED and 20 CON. This depends on the attack/damage DC class. An average 10d6 attack does 3.5 STUN or 35 STUN. Giving you 10 STUN. However an AP 10d6 on average does 35 STUN and your defenses are halved 13 PD or ED. You take 22 STUN...and are Stunned....leaving you with 8 STUN. Another basic attack finishes you off. You do have a good speed, and high DEX. You have a good selection of attacks. I don't understand why you list the Swinging twice.
  5. Re: Sex and the Single Superhuman I never played in games that went too heavily into sex, politics, religion, or graphic violence. I run a PBEM and these subjects will never be "role-played" as they are not fundamental to the game. This is not to say that they won't be mentioned at all, but very little emphasis. I always thought the "players" who delved too far into these subjects (especially sex) were sad, pathetic people who needed to go out and meet people instead of sitting around a table "role-playing" them!!! NOUGH SAID!!!!!!!!!!!!!!!
  6. Re: Player Openings: Knights of New L.A. PBEM I have joined the group and read the messages. It's an interesting beginning. I like the Reticle and John Doe. I don't really care for Ghost just yet. I like to see her develop a little more. I hope to see the new characters in action and role-playing. In an earlier post, you mentioned you could convert Heromachine pics to be uploaded. Is this program again available??? Visual aids are so helpful!!!
  7. Re: Anyone interested in playing this speedster? Definatley a well rounded character....with pic....very nice.
  8. Re: Villians & Vigilantes (aka Living Legends) "to HERO Adaptations & Conversions* I don't agree with his translation....but I like the setup......maybe I will take the next step and bring them into HD format.
  9. Re: Player Openings: Knights of New L.A. PBEM Sent you a full submission in HD format. Enjoy!!
  10. Re: FYI: why more people aren't playing HERO (rpg.net) No offense....but are any of the people who have posted in this thread affiliated with the company (except that they have bought the product like me.) Does anyone realize that the company is very small and has no marketing budget?? The people who run the company must have decided it is more profitable for them to accept their small niche of gamers and provide quality products to them, than throw money into marketing. Instead of talking amongst yourselves (all who play and enjoy HERO like myself), invest in the company to bring about your ideas!!! When you see the actual numbers, you'll see the truth of the company and the RPG industry in general.
  11. Re: Standard Effect Table You could give the players the option (before rolling damage/effect) to select the SE table or killing attack table (whichever applies) or roll for random results. Another suggestion is the minimum damage done is from the table (again whichever applies) and the player still rolls. If the rolls are higher, the player takes the result. If equal to or less, the table applies. These rules have to be agreed on before the session begins and applies against the player as well as for the player. Overall, nicely done tables.
  12. Re: So speaking of Dr. Destoyer.... I have and GMed Day of the Destroyer....lots of fun...the version I have is from 4th ed..... I like the reference to Island of Dr. Destroyer in it, another adventure I played.
  13. Re: Seeds of Change PBEM You think you were being teased?? I understand your dispair. Try it from the other side one time. Set up a game with website, background, villains, organizations, NPCs, storyline(s). Then go out and recruit a group of players. You'll get a large number of applicants. You'll have to sift through origin stories with typos, bizarre or complicated elements, or simply incomplete. Then you make a final decision, and ask for actual submissions. You receive unbalanced characters (although you recommend using HD) with powers that aren't used correctly or power levels which don't fit your campaign. Once you get started, expect all of the people to post furiously for a week or two, and then wait for some to drop out. After too many have left, you get to start the process all over again!!! YEAH!! Anyone still interested in running a PBEM??? HELLO????
  14. Re: Applying shapeshift in game I agree. However, I believe you have to figure out what would a snake with the equivelant mass and size look like. I looked at the numbers on shape shift for 5th ed. Variety of shapes: Any =20 Sight = 10 Cellular = 10 Hearing = 5 Smell/Taste = 3 Touch = 3 Instant Change = 5 Imitation = 10 That comes up to 64 covering alot and maybe more than every player wants to use. Most games usually allow a maximum 75 active points in any one power.
  15. Re: Applying shapeshift in game You are correct. I reread the rules on both. However, if you stretch any part of your body to reach 1 hex away, your shape does change. This does not constitute shape shift, though, and they don't overlap. This is a good example where powers with similiar concepts have one big difference that clearly defines each. I also agree if the super villain, Shifter, needs to get through a pipe to make his escape, he could "shape shift" to a snake form that allows him to crawl through the pipe. He would need sight and touch but unless someone is in range to smell, taste, or hear him, he doesn't really need these sense groups. Also, while in the "snake form", he cannot use his normal attacks, speak, or carry things. I agree they should have defined shape shift alot better. I understand the intent was to give as many options as possible, but this time it back fired on them.
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