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beauxdeigh

HERO Member
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Everything posted by beauxdeigh

  1. Re: City of Heroes - Online Hero Game I didn't realize the HERO boards population still had such a presence in the game. My global is @Blowout I've got mainly a 50 nrg/nrg Blaster and 33 grav/kin Controller on Victory, and about two dozen alts scattered about. Surprisingly, I don't have a lot on Champion. I guess it's an excuse to make more alts!
  2. Re: SuperSquad America: Replacing Challenger
  3. Re: A Thread for Random Musings I was brushing my teeth this morning when I suddenly realized I was humming a tune about a dive bar in a west-end town. I blame Steve Long.
  4. Re: A Thread for Random Musings My latest musing: Dan and Ben should impose a rotating random NGD ban. Nothing permanent, nor predictable. Someone rolls a handful of d6 and consults a big chart. "Everyone whose username starts with the letter N is banned from the NGD for 2d6 days!" nexus, nolgroth and Nyrath all go "WTF?!" Ben and Dan cackle to themselves with glee! At the end of that period, they roll again. "Everyone with more than 10,000 rep and less than 1,000 posts are banned from the NGD for 3d6 days or until Labor Day, whichever comes first!" ...and so on. It would give everyone a healthy sense of paranoia, while brightening up Dan and Ben's day once in a while. Plus, think of what fun they could have coming up with the list... "Any username which conatins three or more different vowels..." "Mightybec can post nothing disturbing for two weeks, else..." "Rage must insert a smiley in every post for one week, or else all NZ posters..." Etc. Now, I can see how some posters might get caught by several different possible random acts and be forced to spend a month or more out of the warm, moist embrace of the NGD, but, remember, absence makes the heart grow fonder. That poster will have to tough it out in the gaming parts of the forum, while we who remain pine for their return... ...and wonder who will be next to receive the stigma of the haphazard ban hammer!
  5. Re: Musings on Random Musings Urban Dead Low-tech, browser based, zombie apocalypse MMORPG. You can play a zombie or a survivor. There are revivication needles, which means that being zombified isn't permanent, just fairly inconvenient. It's fun. It could just use more zombies. Savinien and others have a cute little group that think they can keep a suburb safe from shamblers like me and Mightybec. They started a thread here on the NGD. We taunt them regularly. Edit: or just listen to Dr. A. I've got to learn to type faster.
  6. Re: Musings on Random Musings Funny thing. There was a brief surge in the search percentage for syringes and all my zombies are currently breathing. One has successfully finished off a zed. However, with the zed population at less than 1/3 of the city population I refuse to let them stay that way. It isn't a zombie apocalypse if there aren't any zombies. However, that's fodder for the UD thread. Are there any useful suggestions? Should I apprentice to Mightybec? Do I need to get a schtick?
  7. Re: Musings on Random Musings Kestrel made you go buh, too, huh?
  8. Re: What does a timeline need? That's the year it was patented. It was first marketed in 1971, which I use because that's when it has its first affect on the public. However, either date works for a timeline. The fun I have in time-lines is taking an everyday event and doing a 'What if...' with them. Thus, John Cabot's final voyage turns into the discovery of a secret land under the North American continent. Thomas Vaughan is the first actual sorceror of the world. Stephanie Kwolek develops kevlar to aid her crimefighting son, who in turn convinces her to release it to the general public.
  9. Re: Sexual Orientation=Psych Lim? Most disadvantages are hooks for me, as a GM, to use to build more interesting stories for my players. The points spent in that field on the sheet are, in a way, a contract between the player and the GM. They, together, agree on what will make the character interesting and real, and promise to abide by that list, for the benefit of the story. Powers and talents and skills don't ground a character in the genre, disadvantages do. If a teleporting martial artist character has the disad Flirtatious and the movie star beauty girlfriend of the team's brick is in the room, the character should make at least one pass at her, whether or not it would irk the brick. I, as the GM, put her there just for that reason, hoping to give the character the chance to roleplay, and expect no less. A gay superhero, in or out, offers some great opportunities, even in the bluer parts of 21st century America. If a player wanted a character who was gay, I would use one of McCoy's values for the disad. His numbers sound just about right.
  10. Re: Champions Jargon Player's Discretion: A generally undefined amount of negative STUN beyond -31. Used when the PC(s) pound the snot out of a given target when they had only a handful of stun left, putting them so far into the negative I don't have the motivation to do the math. "You hit Wrecking Ball so hard, he's at Player's Discretion."
  11. Re: Real world vs. Game world Thanks, glad you liked it. I've had groups in the past that haven't been as concerned about property damage as the current group is, and I've had to pull out the law on them. My current group is much more careful...and truer to their heroic position in the genre. I've appreciated that. ADAPT is just flavor for them at this point.
  12. Re: Real world vs. Game world This was a question I considered as well when I was building my game world. One of the things I came up with (after some of the excellent suggestions above about bad press and insurance) was this: After 40 some years of supers busting up private property and illegaly breaking and entering, businesses would want to get pro-active about supers. From this need several security agencies arose. Well funded by hopeful investors, these agencies use high tech equipment and some paranormal personnel to provide protection in these situations. The most successful of these is ADAPT Security Enterprises (Active Defense Against Paranormal Trespass). Depending on what their clients are willing to spend, ADAPT offers different levels of security based on different kinds of threats. This includes: On-site personnel. From one agent to a small cadre, each armed with myriad of restraining tools (entange throwers and power suppressors). Super powered agents are available to address specific threats in specific situations. Agents do not carry weapony that would unnecessarily risk property or client personnel. Property protection. Strategically installed force wall generators help guard buildings from wayward superbattles. High security 'safe rooms' protect property and prototypes from super thieves and shadowy vigilantes. Site wide mental dampners protect intellectual property from being stolen before it's put to paper. Emergency support. When natural or unnatural disasters strike, ADAPT agents are trained to provide your company with leadership and policies to protect your personnel and property to the best of their ability. ADAPT has offices in over 25 cities across the country and is constantly expanding. They recently were co-sponsors of an airline security system deveoped for Homeland Security to identify some paranormal abilities (EWaMD, I don't have my notes to tell you what that stands for), hoping that the technology could help them provide better private security in the future. Also, by hiring one of these agencies, businesses can get a substantial discount on their 'Act of Super' insurance. I mostly use ADAPT for my campaigns, and they can be a boon or a bane depending on what the heroes are trying to accomplish. While they are present to protect property and can minimize a hero's worries about wanton destruction, they also severely complicate 'unofficial' investigations by those same heroes. ADAPT has a policy about not serving as a shield for any known criminal activity, so they won't knowingly guard a business cover for a VIPER Nest, and as soon as they discover that ths is the case, they will pack up and leave a client hanging (which can be fun). That, and it's a good place to deposit supers that don't fit as heroes, villains or government agents. Interesting NPC and roleplaying opportunities. That's what I did anyway.
  13. Re: Musings on Random Musings Congratulations to you. Good wishes to your son. I hope things continue to work for you and what now remains of your family.
  14. Steve When a character buys Darkness 4"r as a power I'm guessing that, if he wants, he could spend less endurance and scale back the radius. When the character buys a smoke grenade as Darkness 4"r with Charges, he no longer has that option. Is there any way to return that ability (ie. A smoke grenade with a dialable control) as a part of either Darkness or Charges?
  15. Re: Bye all That's what I love abut the HERO System. There are several ways to get the effect you want.
  16. Re: Rate these Disadvantages! Now see, all of those Disads I would allow, because I, as a GM, could have a great deal of fun with them, just as you have. Pink Frilly Negligees......Look out! Here come the Lingerie League!
  17. Re: Comics are getting too steamy... yeah, but we have photographic evidence that keith didn't follow the song's advice.
  18. Re: Anyone get DC: TAS yet? There's been a dearth of HERO reviews over there for a while now. Some of that might be because there have been a lot of products 'coming soon' and not as many actually released*, but it would be good to see reviews for what new product exists. Some one should review the new HERO Plus Adventrues, too. Get them some additional exposure, keep them from the fate of Shades of Black. *statement based on perception, no hard numbers used.
  19. Re: Limitation or Disad? Only one question needs to be answered. Is the GM going to use it as a Disadvantage? Yes? Then it's a Disadvantage. Even if only in quirky/humorous ways. As a GM, I would allow this as a Disadvantage, because I would occasionally make it do bad (though funny) things. Plus it gives me, as a GM, something to work with at slow periods, and makes the combats more interesting. Depending on how easy it is to hide, I'd might give the character 10 points for it. For me, Disadvantages are hooks that I can use to make the game more interesting and fun. Anything that does that is worth points. Of course, that's in my game. I'm sure some people here wouldn't give Peter points for 'With Great Power...'
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