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Scion Zane

HERO Member
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Posts posted by Scion Zane

  1. Re: Cyberpunk 2020 in HERO

     

    WHAT WHAT cyber punk 2020 converted to hero

    (holding chest)

    Cough cough Blasphemy I say how dare ye thats so sacrilege you heathens should be burned at the stake !!!

     

    Just kiding way to go LOL good job hehe

  2. Re: Bard effects

     

    I had a bard in a friends Hero fantasy game that he came up with. One of my songs i had was angry mob it was a area effect minde control only to make the mob angry at who ever my targetis, Then battle hym was a aide to str and an over all skill level useable on others. AH yes the chime of opening Tk with lock picking.

     

    ah that cher was a lot of fun especialy with angry mob

    LOL

  3. Re: Final Fantasy potions and items and Monsters

     

    Bullbasore (gaia battler)

     

    20 Str 10pts

    15 Dex 15pts Ocv:5 Dcv:5

    20 Body 10pts

    20 Con 20pts

    10 Int Per:12-

    10 Ego

    10 Com

    18 pre 8pts Pre attack 3d6

     

    4 Pd: 1 4Rpd:2pts

    4 Ed: 4Ed: 2pts

    3 Spd: 5pts

    7 Rec:

    40 End:

    33 Stun:

    64pts

    Skill levels:

    4 all combat skill levels 32pts

    1 over all combat 10pts

     

    Extra limbs:5 pts

    Razor leaf: 1d6 hka 15pts, Range based on str+1/4, 19pts, End 2

    Solar Beam: 10d6 Eb =50pts,

     

    My ads

    Razor leaf storm: 1d6 hka 15pts, Range based on str+1/4, Auto fire+1/2 (5), 26.25pts, End 3

     

    Goop sap entangle: 5d6 def 5=50pts, Sticky+1/2, 75pts, End 8

    yes I know its not a FF monster but i could not resist and i used it for one just to through my players off the trail. So i named it an gaia battler. it was a lot of fun

  4. Re: Beholder

     

    Beholder:

     

    15 Str 5pts

    15 Dex 15pts Ocv:5 Dcv:5

    15 Body 10pts

    20 Con 20pts

    20 Int 10pts Per:16-

    18 Ego 16pts Md: 6

    10 Com

    18 pre 8pts Pre attack 3d6

     

    4 Pd: 1 4Rpd:2pts

    4 Ed: 4Ed: 2pts

    3 Spd: 5pts

    7 Rec:

    40 End:

    33 Stun:

    88pts

     

    Big center eye: Anti magic cone: 10d6 dispel 30pts, +1 cone, continues+1, 60pts= end 6

     

    I did this from memory. LOL i cant remember all th eys stuff but the anti magic cone the origanal had. I was very bad for one of my chers thats why i remmberd the anti magic cone. Have fun with it. Just a ruff draft dont quote me on it

  5. Re: Final Fantasy potions and items and Monsters

     

    +5 OCV with Swords sounds like a lot. With their DEX bonus giving them a natural OCV of 5, I would think that a +2 OCV bonus with Swords would be sufficient.

     

    Also, you've forgotten a few basic skills:

     

    WF: Common Melee

    WF: Small Arms

     

    If 3rd Class SOLDIER's are highly mobile you could add:

    Defense Maneuver II (5)

    Rapid Attack-Hand to Hand (5)

     

    Within their training chances are pretty good that they learn Breakfall, Acrobatics, Climbing, Stealth and Shadowing as well. They would probably also have Tactics and Teamwork.

     

    yes i did for get thoes, I made the sword ocv +5 because you saide it was to low from when i had it a +3, and it was only a ruffdraft

  6. Re: Final Fantasy potions and items and Monsters

     

    *cough* Double (at least!) the cost of the X-potion.... ;)

     

    LOL ok I changed the price for the x-potion

     

    Im curently working on Soldier package deals from crisis core.

     

    This is what i have so far class 3 soldier

    +5 to str, body, con, dex, =40pts

    +1 spd =10pts

    +5 ocv for 2 handed swords,=10pts

    materia skill 3pts

    martial arts 3pts

    manuvers 10pts

     

    76pts

    dissadds

    distinctive featuers uniform:5pts

    subject to orders:10pts

    watched: security:5pts

    watched: SOLDIER:5pts

    rep security:(hot shots,budget hogs):15pts

     

    40pts

     

    cost 36pts

  7. Re: Final Fantasy potions and items and Monsters

     

    For such a Healing system' date=' you would apply a [i']Limitation[/i] to Potions and Cure spells. "Only works on characters with positive Body and Stun" (-1/2 at least). Pheonix Downs and Life spells don't have that Limitation, and thus they will work on characters that are Negative in Body and/or Stun. Disallow the Resurrection adder to Healing and characters who reach Death cannot be brought back at all.

     

     

    Thanxs NSG

  8. Re: Final Fantasy potions and items and Monsters

     

    Potion: (healing) BODY/STUN +1/2, 3d6 =30pts, OAF -1, Fragile -1/4, gestures (drinking) -1/4, Charges (1) -2,Independ-2, 7pts or 14gill

     

    Hi-potion (healing) BODY/STUN +1/2, 6d6 =60pts, OAF -1, Fragile -1/4, gestures (drinking) -1/4, Charges (1) -2,independent-2, 13pts or 26 gill

     

    X-potion (healing) Body/stun +1/2, 12d6 = 120pts, Oaf -1, Fragile -1/4, Gestures (drinking) -1/4, Charges (1) -2, independ-2, 27pts or 270 gill

     

    Ether (healing) END 3d6 =30pts, OAF -1, Fragile -1/4, gestures (drinking) -1/4, Charges (1) -2, independt-2, 5pts or 9 gill

     

    Power wrist Bracers: +10 str=10pts, +2 dcv=10pts, IAF-1/2,independ-2 =5pts or 100 gill

     

    Power Belt: +20 str=20pts, +3 DCV=15pts, IAF-1/2, independ-2= 6pts or 120gill

     

    Yep I for got it sorry all

  9. Re: clone war stuff or space game

     

    I used Non-Selective because the explosions don't discern between friend and foe. If someone's standing close to a detonator, it'll rip through them no matter who they may be ;)

     

    And please, steal away ... if I didn't want anyone using it, i wouldn't post it ;)

     

    But area effect and explosion dose that. Thank you

  10. Re: clone war stuff or space game

     

    Here's some of the Clone Wars stuff I had played with:

     

    Clone Trooper Armor, all slots Independent (-2), OIF: Armor (-1/2)

     

    1) Enivironmentally Sealed:

    Value: Weight:

    LS (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Independent (-2), OIF: Armor (-1/2) 0

     

    2) Plating:

    Value: Weight:

    Armor (8 PD/8 ED); Independent (-2), OIF: Armor (-1/2), Real Armor (-1/4) 0

     

    Helmet Sensor Suite:

    Multipower, 15-point reserve, all slots Requires A Systems Operations (Sensors) Roll (No Active Point penalty to Skill Roll; +0); all slots Independent (-2), OIF: Helmet (-1/2)Notes: Helmet is part of armor and retains a 8rPD/rED Armor, but should be considered Activation 8- if it's the only piece worn.

     

    1) Built-In Comlink:

    Value: Weight:

    Radio Perception/Transmission (Radio Group); Independent (-2), OIF: Helmet (-1/2) 0

     

    2) Night-Sight Visor:

    Value: Weight:

    Nightvision; Independent (-2), OIF: Helmet (-1/2) 0

     

    3) Polarizing Lenses:

    Value: Weight:

    Sight Group Flash Defense (10 points); Independent (-2), OIF: Helmet (-1/2) 0

     

    4) Target Finder:

    Value: Weight:

    Penalty Skill Levels: +2 vs. Range Modifier with All Attacks; Independent (-2), OIF: Helmet (-1/2)

     

    5) Target Finder:

    Value: Weight:

    +2 with Ranged Combat; Independent (-2), OIF: Helmet (-1/2)

     

     

     

    Optional Accessories

     

    1) Binoc Visor:

    Value: Weight:

    +10 versus Range Modifier for Sight Group; Independent (-2), IAF: Visor (-1/2) 0

     

    2) Jump Pack:

    Value: Weight:

    Flight 10"; Independent (-2), OAF: Jump Pack (-1), Must Land At The End Of Each Phase (-1/2) 2

     

    3) ARC Plating:

    Value: Weight:

    Armor (2 PD/2 ED); Independent (-2), Activation Roll 10- (-1 1/4), OIF: Plating (-1/2) 0

     

    4) Zip Lines:

    Value: Weight:

    Swinging 12"; Independent (-2), OAF: Line (-1), Requires A Climbing Roll (-1/2) 1

     

     

     

    Clone Weapons

     

    1) Blaster Rifle:

    Value: Weight:

    RKA 4d6+1; Independent (-2), OAF: Rifle (-1) 6

     

    2) Blaster Clip:

    Value: Weight:

    Endurance Reserve (120 END, 0 REC) Reserve: Independent (-2), OAF: Clip (-1) 0

     

    3) DetPack:

    Value: Weight:

    RKA 6d6+1, Explosion (+1/2), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF (-1), Range Based On STR (-1/4), Real Weapon (-1/4) [1 nr]

     

    4) EMP Rifle:

    Value: Weight:

    Drain END 10d6, Area Of Effect Nonselective (One Hex; +1/4), Ranged (+1/2); Independent (-2), OAF: EMP Rifle (-1), 8 Charges (-1/2), Real Weapon (-1/4) [8]

     

    5) Rocket Launcher:

    Value: Weight:

    RKA 7 1/2d6, Explosion (+1/2), Nonselective Target (-1/4); Independent (-2), 6 Charges (Recovers Under Limited Circumstances; -1), OAF: Rocket Launcher (-1) [6]

     

    6) Thermal Detonator:

    Value: Weight:

    RKA 10d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4); 1 Charge which Never Recovers (-4), Independent (-2), OAF: Thermal Detonator (-1), Range Based On STR (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4) [1 nr]

     

    very nice pardon me if I steal it oh waite barrow)no i mean steal for my game)

    All GMs steal good ideas(repped you)

  11. Re: Final Fantasy potions and items and Monsters

     

    But do they? PCs don't seem to die, they get "KO" status. Whenever somebody dies in the cut scenes, nobody goes rushing about for a phoenix down. Whenever somebody comes "back from the dead" it seems like it is a bad thing. Seymour for example. Otherwise Aeris would probably have only been down for a short while and made it to the last fight.

     

    So what I'm saying... is that actual capital D Death should be permanent, but maybe there should be a danger zone between "healthy and healable" and "dead and buriable" that the phoenix down can fix, but most white magic and potions can't. Say, between 0 and -BODY.

     

    When Aeris dies in FF7 that was a plot device, for the story. But in a paper rpg Pc are all ways diffrent then electronic gameing.

    Some time Pc dont have access to phenox downs. or a raise spell. then they are dead time to make a new cher. But when you run your game go with what you feal it should be.:thumbup:

  12. Re: clone war stuff or space game

     

    Hydralisk: (ZERG): STAR CRAFT

     

    (35) 30 str: 20pts +7d6 Dam

    15 dex: 15ots Ecv: 5 Dcv:5

    20 con: 20pts

    (16) 15 body: 10ptspts

    15 ego: 10pts

    10 int: 0 Per:

    15 pre: 5pts

    10 com: 0

     

    7 Pd: 7 Pdr : 3.5

    4 Ed: 4 Edr: 2

    3 Spd: 5pts

    11 Rec

    40 End:

    43 Stun

     

    Growth: 1 level: +5 to Str, +1 body -1”Kb/resist. *2 mass, 5pts, 0 End +1/2, 8pts, all ways on-1/2, 4 pts.

    Mind link: 10pts (hive overlord)

    Natural weapons:

    Claws: 3d6 Hka 45p, AP+1/2, Auto fire(3)+1/4, ½ end+1/4, 90Pts End 5 (20)

     

    Acid spit: 2d6 30pts, Auto fire(5)+1, time delay+1/4, ½ end=1/4, 45pts, End 3 (15)

    240pts

     

    Must obey Hive overlord-30pts

  13. Re: World of HEROCraft?

     

    Imp(pet): from World of warcraft

    5 str: +5pts

    15 dex: 15pts ocv: 5 dcv: 5

    20 con: 20pts

    10 body:

    10 int:

    10 ego:

    10 pre:

    10 com:

     

    4 Pd: 3pts

    4 Ed:

    2.5 spd:

    5 rec:

    40 end:

    22.5 stun:

     

    Fire bolt: 2d6 Rka, 30pts, +1 stun+1/2, extra knock back+3/4, 38pts

     

    +3 to con and end =6pts, usable bye others+1, Area effect (any) only party members+3/4, 11pts

    Slavish loyally+1

    178pts summon

     

    Buyable options:

    Imp Phasing: (desolidification ) 40pts, 0 end+1, 80pts, all ways on until master is hit or turned off, -1/4, 20pts

     

    Fire shield: 1d6 Hka, 15pts, usable bye others+1, Area effect (any) only party members+3/4, 0 End+1/2, Damage shield+ 2/4, 45pts, all ways on-1/2, 23ptsI usaly put my stuff in my FF monsters and potions and what ever post

  14. Re: World of HEROCraft?

     

    Tauren - Male [-1] points

    STR+5 [5]; CON+1 [2]; +1 BOD [2]; EGO+1 [2]; PRE+1 [1]; 'Horns' 1 pip HKA, Restrainable (-1/2) [3]; -1" KB [2]; +1 PD [1]; +1 ED [1]; Running +1" [2]

     

    -2 DEX [-6]; -1 INT [-1]; Physical Limitation: Large, Infrequently, Slightly Imparing (Average 7 and a half feet tall and 400 lbs) [5]; Distinctive Features: Tauren - Concealable, Always Noticed/Major Reaction, Not Distinctive in Some Cultures [10]

     

    Tauren - Female [-4] points

    STR+5 [5]; CON+1 [2]; +1 BOD [2]; EGO+1 [2]; PRE+1 [1]; -1" KB [2]; +1 PD [1]; +1 ED [1]; Running +1" [2]

     

    -2 DEX [-6]; -1 INT [-1]; Physical Limitation: Large, Infrequently, Slightly Imparing (Average 7 and a quarter feet tall and 375 lbs) [5]; Distinctive Features: Tauren - Concealable, Always Noticed/Major Reaction, Not Distinctive in Some Cultures [10]

     

    Night Elf [0] points

     

    DEX+2 [6]; PRE+1 [1]; Running +1" [2]; +2 to Concealment skill only in shadows (-1/4); Self Only (-1/2) [2]; Longevity [2]

     

    STR-1 [-1]; -1 BOD [-2]; Physical Limitation: Willowy, Infrequently, Slightly Imparing (Average 7 feet tall and 200 lbs) [5]; Distinctive Features: Night Elf - Concealable, Noticed, Not Distinctive in Some Cultures [5]

     

    Troll [0] points

     

    STR+1 [1]; PRE+1 [1]; Running +1" [2]; Regeneration 1 BOD/Day [5]; +1 to Acrobatics skill [2]

     

    INT-1 [-1]; Physical Limit: Willowy, Infrequently, Slightly Imparing (Average 7 and a half feet tall) [5]; Distinctive Features: Troll - Concealable, Noticed, Not Distinctive in Some Cultures [5]

     

    Gnome [-2] points

     

    DEX+2 [6]; INT+4 [4]; +2 to Concealment skill - Self Only (-1/2) [3]; +2 tp Stealth skill [4]; +2 DCV [10]

     

    STR-5 [-5]; BOD-1 [-2]; PRE-5 [-5]; -3" Running [-6]; -1" Swimming [-1]; Physical Limitation: Small Stature (Average 3 and a half feet tall) [-5]; Distinctive Features: Gnome - Concealable, Noticed, Not Distinctive in Some Cultures [5]

     

    Orc [-2] points

     

    STR+3 [3]; +1 CON [2]; +1 EGO [2]; PRE+1 [1]; -1" KB [2]; Running +1" [2]

     

    DEX-1 [-3]; -1 INT [-1]; Physical Limitation: Large, Infrequently, Slightly Imparing (Average 7 feet tall and 230 lbs) [5]; Distinctive Features: Orc - Concealable, Noticed, Not Distinctive in Some Cultures [5]

     

    LOL you beat me to it Awsome:thumbup: I would of gave the gnomes +4 to ego. but evrey thing else is great

  15. Re: Final Fantasy potions and items and Monsters

     

    I know I'm really new around here and everything, but I just am pondering something. I admit that I might have missed something when I was looking over the 80+ posts, but please bear with me. :)

     

    In FF it seems that when people die, they actually DIE. It is just the case that in game play, people don't actually die that often. They get KOd.

     

    Maybe healing magic should have a limitation on it to prevent potions from working on somebody who has zero body? Justified by something like "At zero or negative body, the soul is no longer solidly connected with the body, preventing healing magic from performing at normal effeciency. At this point, a Pheonix Down is the only supernatural effect that will restore Body to the character."

     

    Just a thought. :)

     

     

    Healing potions do not bring back the dead only pheonix downs do. But in my games if you dont use a Pheonix down with in three days time the person is dead and there is no coming back from it

  16. Re: Final Fantasy potions and items and Monsters

     

    Summon:

     

    Imp(pet): from World of warcraft

    5 str: +5pts

    15 dex: 15pts ocv: 5 dcv: 5

    20 con: 20pts

    10 body:

    10 int:

    10 ego:

    10 pre:

    10 com:

     

    4 Pd: 3pts

    4 Ed:

    2.5 spd:

    5 rec:

    40 end:

    22.5 stun:

     

    Fire bolt: 2d6 Rka, 30pts, +1 stun+1/2, extra knock back+3/4, 38pts

     

    +3 to con and end =6pts, usable bye others+1, Area effect (any) only party members+3/4, 11pts

    Slavish loyally+1

    178pts summon

     

    Buyable options:

    Imp Phasing: (desolidification ) 40pts, 0 end+1, 80pts, all ways on until master is hit or turned off, -1/4, 20pts

     

    Fire shield: 1d6 Hka, 15pts, usable bye others+1, Area effect (any) only party members+3/4, 0 End+1/2, Damage shield+ 2/4, 45pts, all ways on-1/2, 23pts

  17. Re: clone war stuff or space game

     

    Droideka: (destroyers)

     

     

    35 Str: 25pts +6d6 Dam

    15 dex: 15pts ocv:5 dcv:5

    20 con: 20pts

    20 body: 20pts

    10 ego

    10 int

    10 pre

    10 com

     

    7 PD 7 Pdr: 3.5pts

    7 Ed: 3pts 7 Edr: 3.5pts

    3 spd: 10pts

    11Rec:

    40End:

     

    Twin blaster arms: 6d6 Rka. 90pts, Double knock back+3/4, 0End+1, 158pts, Oif-1/2, 158 for both arm sets.

     

    +12” running (rolling) 24pts

    Force Field: 30 ED 30pd 60pts hardend+1(2L), 0End+1, 120pts

    Armor: 3Pd 3Ed 9pts,

    Does not bleed or suffer stun 30pts

    441pts

    Disadvantages:

    Obey orders from owner -20pts

    Obey orders from commanders-20pts

    For complex planning must consult master control computer-20pts

  18. Re: Flaming Swords

     

    Yet again, what rules you choose to ignore and how "flexible" you are, has nothing to do with the reason this thread was started. It was started to ask a question. You yelled "RESSURECTION! I must answer this." Then you proceeded to try to call someone out about a point that he NEVER MADE, unless you have absolutely no understanding of context for a conversation, and even if he did mispeak, you completely ignored when he corrected himself; Then threw out a half-arsed suggestion which did not in any way answer the initial question:

     

     

    I mean, the fact that he asked Steve shows that he wanted to know how to do it By The Book.

     

    dude put your ego back in the box Nsg did answer the guys question. But when you post a question on the hero board your going to get a 100 diffrent ways of writeing some thing up. So tell him how to write up his flame sword bye the book

  19. Re: Final Fantasy potions and items and Monsters

     

    Monk:

    Earth slash: 5d6 Eb. 25pts, Area effect line+1/2, Rskill-1/2, 38pts, End 4, slot (fixed)

    3pts

     

    Rapid punch: +4d6 hth= 20pts, Auto fire (10) +1, 1/2 end+1/2 30pts active, Rskill-1/2, 15pts, slot (fixed) 2pts End 2

     

    Circle punch: +4d6 hth=20 Area effect (circle)+1, 40 active, Rskill-1/2, 20pts, slot(fixed) 2pts End 4

     

    Chokra: Aide 2d6(healing Body) =20pts, linked +1/2, Aide 2d6(healing stun) =20, Linked+1/2, Aide 2d6 (Healing End) =20pts, 35pts, Rskill-1/2, 17.5, End 4, Slot (fixed) 2pts

  20. Re: clone war stuff or space game

     

    Droid crackers:

     

    Dispel (End} 5d6=25pts , does body+1, area effect(circle)+1, 50active pts. Oaf-1, Charge (1)-2,indep-2 10pts

     

    Blasters:

     

    Dc-15a Big long clone rifle

     

    Scope: +2 ocv:10pts oaf-1,Indep-2 =2pts

    Rka: 3d6 45pts, auto fire (10)+1, Charges(500)+13/4, 123.75pts Active ,Str(14)-1/2, oaf-1, Independ-2, 41.25pts

     

    Mode 2

    Rka: 5d6 75pts, auto fire (3)+1/4., Charges(200) )+1 2/5, 131.25pts active, Oaf-1, Str(14)-1/2, Independ-2, 37.5pts

     

    80.75pts

    weapons are from clone war wiki well some what

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