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starblaze

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About starblaze

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  • Birthday 08/05/1963

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  1. Got this at half price books in Appleton Wisconsin
  2. Don't forget that he usually would have some wealthy perk.
  3. The bookkeeping looks like a nightmare.
  4. Here is mine: The Original Captain Marvel Val Char Cost Roll Notes 70 STR 0 23- Lift 409.6tons; 14d6 23 DEX 9 14- OCV: 8/DCV: 8 34 CON 8 16- 30 INT 0 15- PER Roll 15- 15 EGO 10 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 7 SPD 7 Phases: 2, 4, 6, 7, 9, 11, 12 15+15 PD 1 Total: 15/30 PD (0/15 rPD) 8+15 ED 1 Total: 8/23 ED (0/15 rED) 21 REC 0 68 END 0 10 BODY 0 62 STUN 0 Total Characteristic Cost: 36 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 14"/28" Swimming: 2"/4" Cost Powers END THE POWER OF SHAZAM!, all slots Only In Heroic Identity (-¼), Incantations (-¼) 13 1) Solomon Wisdom!: +20 INT (20 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) 37 2) Hercules Strength!: +60 STR (60 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Modifiers affect Base Characteristic) 6 27 3) Atlas Stamina: +20 CON (40 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) 33 4) Zeus Power!: Energy Blast 10d6 (50 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) 5 30 5) Achilles Courage!: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) 0 67 6) (Total: 100 Active Cost, 67 Real Cost) +10 DEX (30 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Real Cost: 20) plus +3 SPD (30 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Real Cost: 20) plus Flight 20" (40 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Real Cost: 27) 4 Skills 2 Systems Operation (Radio) 15- 3 Streetwise 11- 2 Survival (Urban) 15- Total Powers & Skill Cost: 214 Total Cost: 250 100+ Matching Complications 15 Identity, Secret: (Very Frequently; Minor) 15 Hunted: Black Adam 11- (As Pow; Harshly Punish) 25 Hunted: Dr. Sivana 14- (As Pow; NCI; Harshly Punish) 20 Psychological Limitation: Code vs. Killing (Common; Total) 10 Minor: (Occasionally; Major) 20 Hunted: Mr. Mind 11- (Mo Pow; Harshly Punish) 20 Shy: (Common; Total) 15 Dependent NPC: Mr Tawny 11- (Normal) 10 Dependent NPC: Uncle Marvel 8- (Normal) Total Complications Points: 250 Background/History: Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance:
  5. Typically Multi-powers are good for utility belts and weapons with multiple functions like Judge Dredd's Lawgiver pistol.
  6. So after hearing numerous reviews of Marvel FASERIP and Villains and Vigilantes we finally get some love for Champions. I did enjoy the podcast although I didn't agree with everything they said. Still nice to see my longtime favorite supers game get some attention. http://saveforhalf.com/2019/04/23/episode-17-champions-1st-edition/
  7. I think I may have got the spelling wrong but I was looking for this Alien Wars adventure and I was hoping it was still available.
  8. Well the fact that unlike other systems out there change all the time Champions has always been pretty much the same game. You can take a 1st edition character and convert him to a later edition and actually not jump through too many hoops to get there.
  9. Charger had actually been shot and had to go on life support, he actually had no physical resistant defenses. Plasmoid actually gets fixed and tries to destroy the world.
  10. Yeah so like the title says, does this still exist in Sixth Edition?
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