So I just got done playing Destroy All Humans on my PS4 and thought I would take a shot at writing him out. This is him at more or less at the end of the first game. Let me know what you think.
Crypto
356 Total Points.
APPEARANCE
Cryptosporidium stands 2m tall and weighs 100kg with Brown hair and Brown eyes.
COMPLICATIONS
3 foot tall grey alien. Distinctive Features (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses).
Majestic 11-. Hunted (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish).
U.S. Army 11-. Hunted (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish).
Police 14-. Hunted (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish).
Disdainful towards humans. Psychological Limitation (Common; Strong).
When in contact with water 3d6 damage Instant. Susceptibility (Very Common).
CCCTiny ball of agression bonus.CCCEND.
CHARACTERISTICS
STR 8 11- STR Dice 1½d6, Lift 75.8kg
DEX 20 13-
CON 10 11-
INT 15 12-
EGO 20 13-
PRE 20 13- PRE Attack 4d6
REC 10 PD 5 ED 5
STUN 35 BODY 10 END 20
PERCEPTION 12-
Telepathy 10d6 (50 Active Points); END 5.
Majestic Technology. Detect A Single Thing 12- (Unusual Group), Range.
MOVEMENT
Running 6" (12")
Swimming 2" (4")
Leaping 26" (104")
Jet Pack. Leaping +25" (26½" forward, 25½" upward; Accurate, x4 Noncombat), No Gravity Penalty (52 Active Points); OIF; END 5.
DEFENSE DCV DMCV
Total Physical Defense (PD) 5/20 (Resistant 0/15)
Total Energy Defense (ED) 5/20 (Resistant 0/15)
Telekinetic Force Field. Force Field (15 PD/15 ED); END 3.
OFFENSE OCV OMCV
Initiative 20 SPD 5
on Phases 3, 5, 8, 10, 12
Attack Roll -
Mental Attack Roll -
+3 with Ranged Combat
Psychokinesis. Telekinesis (32 STR; 48 Active Points); END 5.
Mind Control 10d6 (50 Active Points); END 5.
Holo Bob. Sight and Hearing Groups Images 1" radius, +/-2 to PER Rolls; END 2.
Zap-o-Matic. RKA 2d6, AOE (12" Line; +1; 60 Active Points); OIF; END 6.
Disingration Ray. RKA 3d6 (56 Active Points); OIF, 32 Charges; .
Ion Detonator. RKA 2½d6, Explosion (60 Active Points); 5 Charges, OIF; .
Anal Probe. Drain BODY 2d6+1, Ranged, Based On EGO Combat Value (Mental Defense applies; +1; 57 Active Points); OIF; END 6.
SKILLS
Acting 13-
Breakfall 13-
Combat Piloting 13-
Disguise 12-
SKILL LEVELS
+3 with Ranged Combat
LANGUAGES
POWERS
Furon Mental Powers
Multipower (50 pts).
• Psychokinesis. Telekinesis (32 STR; 48 Active Points); END 5.
• Mind Control 10d6 (50 Active Points); END 5.
• Telepathy 10d6 (50 Active Points); END 5.
Telekinetic Force Field. Force Field (15 PD/15 ED); END 3.
Jet Pack. Leaping +25" (26½" forward, 25½" upward; Accurate, x4 Noncombat), No Gravity Penalty (52 Active Points); OIF; END 5.
Holo Bob. Sight and Hearing Groups Images 1" radius, +/-2 to PER Rolls; END 2.
Majestic Technology. Detect A Single Thing 12- (Unusual Group), Range.
Furon Ray Gun
Multipower (60 pts), (60 Active Points); all slots OIF.
• Zap-o-Matic. RKA 2d6, AOE (12" Line; +1; 60 Active Points); OIF; END 6.
• Disingration Ray. RKA 3d6 (56 Active Points); OIF, 32 Charges.
• Ion Detonator. RKA 2½d6, Explosion (60 Active Points); 5 Charges, OIF.
• Anal Probe. Drain BODY 2d6+1, Ranged, Based On EGO Combat Value (Mental Defense applies; +1; 57 Active Points); OIF; END 6.
EQUIPMENT
Encumbrance. 0kg of 75.8kg Limit.
Equipment Value. $0.