I am generating a super-fencer superheroine, so I took the fencing martial art, added a lot of combat levels, damage classes and combat luck and then started to devise a multipowers for the "fencing tricks"...now I don't have the sheet under my eyes but it goes roughly this way:
Multipower ('art of fencing'): OAF(sword)
1u 'Queen of spades' HKA autofire, OAF
2u 'Parryng bullets' Missile deflection, OAF
3u 'My sword can cut metal' Tunneling DEF9, 1", only walls, OAF
I'd like to add something like
4u 'Crouching Tiger, Hidden Dragon' to fly up and down by rotating the sword, but I am going low on spare points...
So, if I well understood the FAQ, I can add damage classes and bonuses for martial arts to the HKA attacks, and use combat levels as well.
Does this apply even to tunneling? That is, can I improve tunneling by adding damage classes? And what about missile deflection?
Speaking about tunneling, it has a lot of active points, so it's the most powerful power in the multipower even if it is the most useless power...How can overcome this (So far I had to improve the active points of the multipower but I don't like much the solution)
The rule for converting killing damage from weapons to normal damage by hitting with the flat of the blade still apply with this multipower, or I have to buy an HTH attack for the purpose?