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tusaboss

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Everything posted by tusaboss

  1. Re: Who Would be Your Character's Sidekick? That looks painful! He should keep smashing his eyes everywere... Well, let's see...The last superhero I am developing, Maciste, is a character straight from the sword and sandals italian movies...He could have a kid sidekick with his same powers on a lower degree and it would be called the Son of Maciste...But I can't devise a suitable name..."Macistino" sounds ridiculous but maybe it's good since he is a sidekick...
  2. I am generating a super-fencer superheroine, so I took the fencing martial art, added a lot of combat levels, damage classes and combat luck and then started to devise a multipowers for the "fencing tricks"...now I don't have the sheet under my eyes but it goes roughly this way: Multipower ('art of fencing'): OAF(sword) 1u 'Queen of spades' HKA autofire, OAF 2u 'Parryng bullets' Missile deflection, OAF 3u 'My sword can cut metal' Tunneling DEF9, 1", only walls, OAF I'd like to add something like 4u 'Crouching Tiger, Hidden Dragon' to fly up and down by rotating the sword, but I am going low on spare points... So, if I well understood the FAQ, I can add damage classes and bonuses for martial arts to the HKA attacks, and use combat levels as well. Does this apply even to tunneling? That is, can I improve tunneling by adding damage classes? And what about missile deflection? Speaking about tunneling, it has a lot of active points, so it's the most powerful power in the multipower even if it is the most useless power...How can overcome this (So far I had to improve the active points of the multipower but I don't like much the solution) The rule for converting killing damage from weapons to normal damage by hitting with the flat of the blade still apply with this multipower, or I have to buy an HTH attack for the purpose?
  3. At last, I seized a copy of 5th edition revised at an RPG fair...(So Far I had Champions Fourth Edition) and I am amazed at the huge amount of informations in that book... Do you have any suggestion on how I can quicly learn the mechanics and become able in devising my own PCs, NPCs and powers and the like?
  4. tusaboss

    G.I.Joe

    Re: G.I.Joe I figured that VIPER was the Cobra, but I totally missed that UNTIL was the GIJoe...Thank you!
  5. How would you make up a characters who is utterly incompetent in the field it should be an ace? Like a mage that always miscasts spells or a superhero wannabe that is an hindrance for the other supers more often than not? Yes, you can make a stupid wizard or a weak fighter, but by doing so you just have an impaired character...I was thinking of a way to make incompetent characters a playable source, that is a character that despite being incompetent manages to be as powerful as the other characters (perhaps by sheer luck...)
  6. tusaboss

    G.I.Joe

    Do somebody know if there are some Champions write-ups of the G.I.Joe characters available on the web? Did you ever made some?
  7. Re: Sky High - Teenage Super Movie Cool. Hope they will find a way to imply that she was Wonder Woman... Anyway there was the old Hannah and Barbera cartoon...
  8. Re: Super humans populations in cities Thank you. I edited the post :-)
  9. tusaboss

    columbia!

    Re: columbia! Wonderful job! the design of the costume is amazing! i downloaded the program; what packages are you exactly using? I like much the template characterization...
  10. Re: Super humans populations in cities Mhh...Perhaps I used a wrong word...I heard the term in the "Downtown" animated serie from MTV, but perhaps they invented it or I misunderstood the word. Anyway, how do you call those (mythical, I guess) yokels that marry between cousins or between brothers and sisters and as such have things like six-fingers, extra or missing eyes, displaced facial features and so on? (like Custer's friend in Preacher, for example)
  11. Re: Super humans populations in cities Since in the superheroic genre every incident is likely to give superpowers to someone, the majority f superheroes/supercriminals will be located where the rate of annual incidents is higher...So big cities should be on the top of the list. Also, since superpower-generating incidents seems to preferably involve high tech devices (irradiated spiders, toxic wastes, generic lab explosions) the total should be further biased in favor to big cities...However, speaking of mutations, rural towns could be preferred... Lana: "Clark! You just lifted that truck bare handed! Are you an alien, perhaps?" Clark: "Well...I...Uhm...No, you see...I am just an inbred." Lana:"Oh."
  12. Re: Need Italian Names A lot of the names are wrong, I checked only the male ones, but Emmanuele=Emanuele; Constantin (oh, God!)=Costantino; Biaiardo=Baiardo (I guess, but i never heard this name); if "CASEAREO" was a name, it would mean something like "connected with the production of cheese"...The only correct name in that line is Cesare; Kajetan(?!?!)=Gaetano; Rafaele=Raffaele (and of course no raphael...the "ph" sound in italian is represented as an "f"); Also, a lot of the names in the list doesn't exist, for example Lorenz (only Lorenzo exists) and other are so rare they seem invented... The lists of italian names that are found online are always full of such fun, I wonder why...
  13. Re: How do you feel about Superheroes that kill? I think the Code vs. Killing of Silver Age has some (not planned) degree of realism...Unless the superheroes work for the government or the police they have no authority to do what they do; they are basically (pseudo-fascist) vigilantes. As such, they can operate as long as public opinion and authority are willing to tolerate them. So, it's better that they avoid controversial behaviour such as killing...Even if the killing was for self defense, they would be likely asked to prove it in a court, bt they can't go in a court without revealing their secret identities. In fact, even minor charges would be a problem... Also, since we are talking about supers, it's likely (or at least, desiderable) that they adhere to a superior ideal of justice and so they are above killing their foes...
  14. Some day ago, my brother pointed that the Champions rules don't allow to make creative use of superpowers: for example, if I have a character with heat-ray vision, and I use the heat ray to melt the ground under an enemy, I should buy that effect as an entanglement, and I can't use it if I didn't... It is true or one might be more flexible? And what's the limit of that? (Since it could be abused, as well)
  15. Re: Superhero Pope: Ridiculous or Sublime? Ridiculous (but, in the superhero genre, if you start thinking you end with Watchmen and Return of the Dark Knight)...Most likely to be a spoof or some one-shot boutade...
  16. Re: Please Suggest Names for a Hulk Tribute Character Bulk.
  17. Re: "Grond smash!" and other Grond plots Grond in love Grond wants to date with a girl or perhaps his ex-wife and turns to the PCs for advice. (Adaptation of a classical D&D plot)
  18. Re: Spaceport: Planetary Surface or Orbital? Well, on a realistic point of view, the orbital facilty is more convenient because it takes a lot of energy to land and to reach the orbit from a planet's surface...But for starships that can fly across the stars, the difference in energy is negligible, unless your FTL travel is something like teleport or anyways has little energy consumption and ships travel great distances in normal space. If they use rocket engines, the beamstalk is the most convenient solution...But if it is a small station, maybe it's better a small orbital station, perhaps built on an asteroid to have space where storing cargo and fuel (if not, they would have to build very big fuel tanks and cargo pods in the orbit-better to dig them in an asteroid)
  19. Re: turning off powers... Well, that would fit for the istant transformation power but presumably he would drink the potion at house and then he wouldn't use it again unless the effect wear of in the middle of the action...By the way, I as interested in the general questio on how to deal with characters that lose powers in circumstances outside their control, for example like the Incredible Hulk that trasforms in a form of the other when he is angry or not or, as I said, a superhero that lose powers when he sees a certain color or the like...
  20. Re: turning off powers... Can't this be achieved by buying all the powers and extra characteristics with the limitation "Only works in hero id" and then taking the accidental change disadvantage? -for example, in the potion case, it would be a very common circumstance "When the effect goes out" (let's say 6hours)- It would be nice even to make the transformation back to normal possible only when the effect wear off, so the superhero should wait some time before reverting to his secret ID, which might rise some good plots ("hey, are you doing in that bathroom?" "wait just a minute more!") I was thinking about taking a multiform with the limitation No Conscious Control and Accidental change disadvantage to simulate the normal form but so I should have to pay points for a disadvantage and I could not use the "Only Work in hero ID" limitation with the powers of the superhero form...
  21. How do you rule with powers that turn off in some circumstances? For example, an hero that gets powersfrom drinking a potion and lose them when the effects wear off ( like Super Chicken) or that loses all powers when he see the red color or the like?
  22. Re: (In Character) The Q.U.A.R.K. Column begins anew! I don't understand, do you need the heroine to willingly enter in your lair and dress up, or you just need he heroine to enter willingly the death trap? In this case, the first part is easy...I suggest you chloroform. As it was rightly pointed, most heroines need to breath...besides, chloroform has been proven to be effective even with super strong heroines and bullet-stopping skinwould be useless...You can even do it yourself or having some random crook to pounce upon her while she is listening your rant...With very strong heroines you can easily hire a moderately super-strong henchman. Then you can bring her to your lair and dress her. Have her to awake in a room (possibly with a proper choreography like an art gallery or wax museum or 19th victorian furnishings...) with the only exit passing through the death trap...If you make the path long enough, you may even have her listening your rant (diffused by some simple speaker) while she is walking toward her doom. It take a little experience to manage to ave the heroine fall in the death trap just when your rant get to the point, but then it full of superheroines out there...
  23. Hi! I was thinking about a campaign where the superheroes have really world-shaking powers, such that they can be really relevant on world's history...I was thinking to set the story in the 1930's and let the characters reshape the world following their vision of the world...Not the conservative type superheoes but something like giants on the earth... However, I don't wish to have a bunch of superman like supers with just a great amount of sheer power...I would like some original power...So I ask, do you have any suggestion about very lethal/effective/game umbalancing power combos? I was thinking to stuff like suppress strenght as damage shield, or Aid with continous no END options...
  24. Re: rules for chloroform Well, I am not trying to Min/Max; of course I want to keep the cost low since this is intended as a tool for the average crook or low powered minion...Supervillains have no need for that. I want to resolve the whole action mostly for game speed. Maybe it may be solved by linking Suppres to the stun damage, so it would need just one roll to grab and just one to chloroform (in the hope that the roll is successful so I don't need re-rolling in the next turn)... I am a bit puzzled about taking clinging to simulate this...By doing that, it doesn't mean that you may then cling wall by using the chloroform rag? As a general question, if I take a power as Usable against others, then I maiy still use for the original purpose (e.g. using clinging to cling) Same question for Damage Shield: if I have an EB with damage shield, I can still use it to make ranged attack, or the whole power is usable only as a Damage Shield?
  25. Re: rules for chloroform So, here is what I obtained: Chloroform Rag: -4d6 EB, NND (+1) No Range (-1/2) Continuous (+1), 0 END (-1/2), OAF (-1/2), Only while grabbing (-1/2) Independent (-2) :8 pts. -2d6 Suppress Strenght, NND, No Range, Continuous, 0 END, OAF, Only while grabbing, Independent: 4 pts. Total: 12 pts. Quite low, for such a powerful tool: I made a proof and a simple grunt with STR13 and Martial Grab skill can knock out the average superheroine in 2-3 turns, provided that he manages to grab her. Anyway, there is still the point on how I can merge the three effects in just one attack roll...
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