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Grailknight

HERO Member
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  1. Haha
    Grailknight reacted to Starlord in The Advice Column   
    Sometimes you have to hug the people you hate to know how big to dig the hole in the backyard.
  2. Like
    Grailknight got a reaction from Steve in Child Collector   
    Even simpler, an Entangle as a Damage Shield that only works when used as an attack. You can add Cumulative to it to reflect the idea that it seems to be harder to escape after the initial entanglement.
  3. Like
    Grailknight got a reaction from Christopher R Taylor in Child Collector   
    Even simpler, an Entangle as a Damage Shield that only works when used as an attack. You can add Cumulative to it to reflect the idea that it seems to be harder to escape after the initial entanglement.
  4. Haha
    Grailknight got a reaction from Pariah in Political Discussion Thread (With Rules)   
    " I wouldn't believe him if his tongue were notarized"
     
    I am so stealing that for my next game.
  5. Haha
    Grailknight got a reaction from TrickstaPriest in Political Discussion Thread (With Rules)   
    " I wouldn't believe him if his tongue were notarized"
     
    I am so stealing that for my next game.
  6. Like
    Grailknight reacted to Lord Liaden in Political Discussion Thread (With Rules)   
    "The 2020 presidential election was rigged" is not spin. "The Biden family are criminals" is not spin. "COVID is a hoax" is not spin.
     
    People spreading demonstrable lies should be held accountable for the harm they do, which as we've seen, can be considerable.
  7. Like
    Grailknight reacted to Old Man in Political Discussion Thread (With Rules)   
    I've come to some grudging acceptance of the "hush money" label simply because large swaths of the electorate wouldn't pay attention at all if it were a "mere" election fraud trial.  I know my fellow Americans well enough to know that high treason isn't nearly as interesting as a porn star.
  8. Like
    Grailknight got a reaction from Lord Liaden in Grabbed Cape   
    This might be a good movie trope, but it doesn't translate well to HERO.
     
    You are essentially penalizing some SFX but how do you make consistent rulings? What exact length of hair triggers the penalty? Why wouldn't capes be like tear-away football jerseys? What about horns, tails or body spikes?
     
    If you use this on a PC, do they now get a Physical Limitation? You're imposing one as GM that the player did not present to you in character creation. How many of your NPC's will have that Limitation? Are you going to be constantly opposing anime girls or the Dora Milaje?
     
    If you really feel this should be in your game, then purchase some Limited Skill Levels with Grab that only apply vs targets with the given handholds. Then describe the results cinematically.
     
  9. Thanks
    Grailknight got a reaction from Steve in Grabbed Cape   
    This might be a good movie trope, but it doesn't translate well to HERO.
     
    You are essentially penalizing some SFX but how do you make consistent rulings? What exact length of hair triggers the penalty? Why wouldn't capes be like tear-away football jerseys? What about horns, tails or body spikes?
     
    If you use this on a PC, do they now get a Physical Limitation? You're imposing one as GM that the player did not present to you in character creation. How many of your NPC's will have that Limitation? Are you going to be constantly opposing anime girls or the Dora Milaje?
     
    If you really feel this should be in your game, then purchase some Limited Skill Levels with Grab that only apply vs targets with the given handholds. Then describe the results cinematically.
     
  10. Like
    Grailknight reacted to Christopher R Taylor in Grabbed Cape   
    I figure that kind of thing goes under special effect.  Grond does a grab maneuver, and gets something: On The Mighty Sampson, he grabs hair.  On Cape Girl he grabs cape.  If you really wanted to you could build the character with like a -1 DCV vs grab maneuvers (hero form only for Cape Girl).
  11. Thanks
    Grailknight got a reaction from Steve in Balancing damage and defenses   
    If you're trying to figure out how long a combat will be, then you need to factor in at least 2 other parameters. You need the SPD's of the participants and also relative OCV and DCV. with the other numbers you just gave 4-5 average SPD will be a 3-4 turn slog at if you hit on 11 or less and 2- 3 turns at 6-7 SPD. Even at 8 SPD or higher, you're going in 2 turns. Turning up OCV slightly will shorten the combats slightly but shifting just to 10 or less will make these combats take forever. Some will be decided by who runs out of END.
     
    You need to set all your variables and test them out. Only with a good baseline can you tweak.
     
  12. Like
    Grailknight reacted to Hugh Neilson in Balancing damage and defenses   
    This falls into the same category as many other limitations - is it limiting in the context of the specific character in the specific campaign? 
     
    The pricing question is an issue.  Typically, "resistant" has been a +1/2 advantage.  It doesn't seem like this has been re-evaluated with the evolution of killing attacks.  It was +1/2 when nonresistant defenses did not reduce Stun damage from killing attacks, which made nonresistant defenses considerably less valuable.

    If anything, the loss of reducing Drains and STUN damage from KAs suggests that nonresistant is more limiting for DN and DR than for normal defenses (ie moving Resistant Protection to PD and ED). It seems like either nonresistant DN and DR should still reduce STUN from KAs (and perhaps all switches between Resistant and Nonresistant should be repriced at -1/4) or nonresistant DN and DR should be a greater limitation than nonresistant defenses.
     
    The -1/2 for "only BOD" or "only STUN" presupposes that reducing each is of equal importance.  Where that supposition is not accurate for the specific campaign or character, I would take issue with the limitation.  In other words, as a GM, if you apply, and I allow, "No BOD" to your Negation or Reduction, then the onus is on me as GM to ensure that the limitation becomes relevant in actual gameplay.  For STUN Only, that means ensuring there are instances where you are at risk of BOD damage not reduced by these defenses. 
     
    If I have two players, one who pays full price for Negation (or Reduction) and one who takes a discount for "STUN only", the first player deserves to see some value for the extra points spent.
  13. Like
    Grailknight reacted to unclevlad in Balancing damage and defenses   
    I was doing 4 DCs of negation on those, versus 14 DEF.  3 DCs negation...do you treat that as 10 or 11 DEF?  It actually makes a pretty clear difference on something I use a lot...the risk of getting stunned.  Look at the percent chance of rolling a specific number in the mid-40s range on 12d6...it's about 6% per, so even that 1 point of difference is notable.  And that's just based on "round up or round down."  Going with 4 DCs vs. 14 DEF...no such issue.
     
    I see...ok, I'll fix the lead-in.  I re-wrote a LOT of the post and missed that I was using 3 DCs negation at the top.
  14. Like
    Grailknight got a reaction from Pariah in College Basketball 23-24   
    It's much easier to fight to the top in basketball than in football especially with NIL in play. It's pure numbers and even the smaller schools can play in this arena. It's just easier to raise the money for 15 basketball players as compared to 85 football players. Especially when it only takes 3-4 stars out of those 15.
     
    I'd be shocked if Kentucky wasn't competitive in NIL deals for basketball. And Kentucky is down somewhat right now, but 90% of the schools out there would gladly take their "down'.
     
    NIL and the transfer portal are just beginning to change college sports and even Saban got out because he could sense that staying elite was just going to be much, much harder and the power dynamic was going to shift. You effectively have to recruit an incoming class and re-recruit your current roster every year and then ride herd on a large group of 18–23-year olds with 50k-1mil plus incomes, no experience with said money and no parental supervision for maybe the first time in their lives. I applaud getting money to the players but that doesn't mean I can see how much harder coaching has become also.
     
     
  15. Haha
    Grailknight reacted to Starlord in Funny Pics II: The Revenge   
  16. Like
    Grailknight reacted to Hugh Neilson in Vulnerability Question/Opinions   
    When the player defines it, the GM should assess how common that is.  The player may either need to define it more broadly or receive lower points.
  17. Thanks
    Grailknight reacted to Starlord in Funny Pics II: The Revenge   
  18. Like
    Grailknight reacted to LoneWolf in Balancing damage and defenses   
    I created a spreadsheet that you can change the base DEF to compare an equal amount of points in DR vs DN.  
    DRvDN.xlsx
  19. Like
    Grailknight got a reaction from Gauntlet in Balancing damage and defenses   
    We had a simple rule: How long does it take to beat your evil twin?
     
    1 turn, you may be too damage heavy or defense light.
     
    2 turns, just about right.
     
    3 or more turns, you may be too defense heavy or attack light.
     
     
  20. Like
    Grailknight got a reaction from Christopher R Taylor in Balancing damage and defenses   
    We had a simple rule: How long does it take to beat your evil twin?
     
    1 turn, you may be too damage heavy or defense light.
     
    2 turns, just about right.
     
    3 or more turns, you may be too defense heavy or attack light.
     
     
  21. Like
    Grailknight reacted to Starlord in The Advice Column   
    On every day of the year, remember to critically evaluate everything you read on the internet as if it were April Fool's Day.
  22. Like
    Grailknight reacted to Pariah in Things that should be in fortune cookies   
    Be the person your dog thinks you are.
  23. Like
    Grailknight reacted to Beast in 6th Ed. Alien Exo-Skeleton/Power Armor Build   
    I'd go with a Computer Follower(perks)
    as the "Man in the Chair" assisting the PC with added skills

    Can the alien sentience take over the armor if the character is knocked out?
    if so then I would add a multiform where the armor is a robot character with defenses and LS Usable Simultaneously to protect the KO'ed character
    then the suit does more to get the character to safety, than continue the fight
  24. Like
    Grailknight reacted to Pariah in The Advice Column   
    Bad enough that none of them survived it?
  25. Haha
    Grailknight reacted to Cygnia in Funny Pics II: The Revenge   
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