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Lord Twig

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Everything posted by Lord Twig

  1. First thing that popped into my head was Psycut (or Psy-cut?) Basically it is Psychic, but with a cut instead of a chic.
  2. Wisdom from The Sphinx: "You must be like the wolf pack... not like the six-pack." "You must lash out with every limb, like the octopus who plays the drums." "Learn to hide your strikes from your opponent and you'll more easily strike his hide." "When you can balance a tack hammer on your head, you will head off your foes with a balanced attack." "He who questions training only trains himself at asking questions." "Do not go there, my son! When you doubt your powers, you give power to your doubts." "We are number one! All others are number two, or lower." "Sometimes, the true hero is the one with the courage to run away."
  3. Just noticed another Modifier that should be added to Nanogirl's Shrinking. Inherent (+¼). This would make her small size her natural state so it could not be drained, dispelled, aided or anything like that. So her full power would be: Nanosize: Shrinking (.125m tall, 0.25kg mass, -8 PER Rolls to perceive character, +8 DCV, +24m KB); Reduced Endurance (0 END, +½), Persistent (+¼), Inherent (+¼) for 48 points. This seems to me to fit the character concept that her natural size is tiny (4" tall), but without the Always On limitation you could still just turn it off and she could become human sized. I also noticed that, according to the rules, you can no longer have a negative strength. My old brain was remembering Champions 3rd edition when a -20 STR could lift a football and a -10 could lift a shotput. Now you can't lift less than 8kg with 1 STR, which is a little disappointing, but oh well.
  4. Personally I don't like the idea of paying for a power, then paying for another power to cancel that power, so for me buying Growth to cancel her small size would be a non starter. Would just using the Only in Alternate ID limitation by acceptable? Just buy the Shrinking power with 0 END and Persistent. Then you could also use the Accidental Change complication that she shrinks to her "normal" size when knocked out or when her time limit for being larger is up. Presumably she would have to stay small for a certain amount of time before she could get big again. To be clear, the -1/4 for the OIAID should probably be only on characteristics and abilities that are available in your larger form, or if you buy negative characteristics in your smaller form you could apply it to that and would get less points back*, since the larger form is the one that is more difficult to maintain. The Shrinking power wouldn't get the limitation since there would be nothing stopping her from shrinking to her normal four inch size whenever she wanted. *Actually that would be the wrong thing to do. You would get the points for the negative stat then by them back under powers with the OIAID limitation. So if you wanted -10 STR when she is small you would get -20 points back under characteristics, then under Powers get something like Human Size: +20 STR; OIAID -1/4 for 16 points.
  5. Re: Rules Question: Basically why bother with CSLs? [6E] Did the rules change on what attacks a CSL used for DCV applies to? Or have I always been using it wrong? We always played that you could add a CSL to OCV or DCV, assigned when you made the attack. If you applied it to DCV, it applied to everything, but you had to use the attack the skill was for. You couldn't use the CSL if you didn't use the attack. The problem I have with Ranged levels only being good for Ranged DCV and HTH levels with HTH DCV is that if I have a Ranged character, none of that character's levels will be useful against HTH attacks and vice-versa. Could I just buy a 3 point level with Punch, Kick and... something else, doesn't matter... and be able to add it to DCV vs. HTH attacks all the time because I am always wielding a punch, even if I don't use it? Also, from reading the rules (pg 27 in Complete Champions, btw), it looks like you have to choose an attack. I seem to recall being able to buy CSLs with Flight or some other movement power in the past. In the case of Flight you could use it to add to DCV when flying (kinda made sense) and Turn Mode and maybe something else, can't remember right now. I may have to dig out my old 4th edition book. I guess I could just buy DCV with the limitation "Only when flying", but it is not quite the same. Overall I still think the changes in 6th edition are good. I will withhold judgement on this particular change (if it is one) until I have thought it over a bit.
  6. Re: Light Wall So I checked my book and there is a "Cost Endurance to Maintain" limitation, and it is available in 1/2 End and full End. It's on pg 102 of Champions Complete. So here is the Barrier power I worked out: Rainbow Wall: Barrier 12rPD, 12rED, 4m tall, 12m long, ½m thick; Non-Anchored (+10 CP); Cost End to maintain (½ END; -¼) - END = 3 I think that makes it 60 active points.
  7. Re: Rules Question: Basically why bother with CSLs? [6E] I would be interested in hearing how other people use CSLs as well. I'm a newb to 6th edition, but in the old days OCV and DCV used to be based on Dex. Every 3 points of Dex cost 9 character points and would raise your OCV and DCV by 1. So you could save a point buying Combat Levels, but you would could only add it to one at a time. Now it is 10 points for +1 OCV and +1 DCV and you don't get the higher Dex to go with it, so I could still see it being worthwhile. The people I played with rarely used the 8 point Combat levels however. We usually used the 3 or 5 point levels for our most common abilities. Using them for OCV is pretty strait forward, you use the power or ability and you can use the skill. We always ran it the same way for DCV as well. If you used an ability that would qualify for the skill you can add it to DCV instead of OCV. The DCV would be good versus any attack. So if you had a 3 point Combat skill with your Blast, Drain or Entangle, if you used any of those powers you could add +1 OCV to hit with them, or get a +1 DCV against any attack targeted at you before or after you made the attack.
  8. Re: Light Wall I took a shot at figuring this out since I first posted this question, and I found a "Costs 1/2 End" limitation which I used. I overlooked that Barrier already costs End, and I needed a "Costs 1/2 End to Maintain" limitation. I'll double check my book when I get home (all I have is the Champions Complete book). Still, it seems reasonable, so I'll stick with it either way. For the Barrier power itself, I admit it took a little thinking to wrap my brain around it. I'm not sure why I am having so much trouble getting the numbers to work together in my head. Anyway, I do still have a couple questions. Can you make a Barrier with 0 Body? I'm pretty sure the answer is "Yes". Presumably if the defense is penetrated it makes a hole. So if it had, say, 10PD/10ED and was hit by a 10 Body attack, would that breach it? Or would the attack need to do 11 Body? When buying up the size, is it just 1 point for each meter tall or long regardless of total area? So if it starts with 1m tall, 1m long, and 1/2m thick, it would cost two more points to make it 3m tall and 9 points to make it 10m long, for a total of 11 points, right?
  9. Re: Multipower Variable Slots, ever use one? I do tend to use fixed slots for multiple attack powers, but I don't see this as just trying to justify powers cheap. I look at it as simulating multiple uses for a power. So if you have telekinesis you can lift or hit with the same power, but you would buy the Telekinesis power to lift things and Blast to hit with. Same power from a role-playing perspective, but two different powers mechanics-wise. A strong character only has to buy strength once to hit or lift things, so why should a telekinetic have to pay twice as much for the same thing? So to answer the original question, I rarely use variable slots, but for some concepts they work great.
  10. So I finally picked up a copy of Champions Complete and I am loving it! I'm a bit of a mechanic at heart. I have made dozens of characters using the old 4ed rules and now I'm trying to recreate some using the 6ed rules to learn how they work. Some big changes, but overall I am liking them. So to my question. I have a light-based character that projects rainbow colored light. One of her powers is the ability to create a solid wall of light, like a force field, but much larger. She uses this to throw a barrier in front of innocents to protect them from whatever might be coming their way (villians, falling debris, etc...) or as an extra layer of defense for herself and teammates when something powerful is coming their way. So the first thing that comes to mind is the Barrier power, but obviously it will need some modification. I am looking at about 50 active points and then adding 1/2 Endurance. It should cost End to maintain. It has to fit in a Multipower with a 62pt reserve. I was thinking around 10 rPD and rED, or a little more if I can afford it. I see no reason why she couldn't move it or change it's shape, but I can sacrifice that if it is too expensive. It will be obvious, but does not need to be opaque (things on the other side will just be rainbow colored). It should be able to cover a bit of area, but doesn't need to be huge. Something that could cover a small group of people (maybe half a dozen?) would be fine. So how would you build this? Am I missing some obvious power that does pretty close to this without having to build it from the ground up?
  11. Re: [New Product] Champions Complete What perfect timing! I played Champions years ago, from 1st edition through 4th, but stopped when my long time group got busy with other things (jobs, wives, kids... the usual suspects). I picked up the 5th edition of the HERO rules when I found them on sale a few years back, but could never justify spending the money on 6th edition when I knew I wasn't going to play it. So I was just thinking about Champions again and started browsing the internet and hit on Champions Complete. This is exactly the type of book I am interested in. We played the heck out of 4th edition of Champions (which I just learned through this thread is referred to as the Big Blue Book) and I think CC will be the spiritual heir. I have liked the page to all of my old gaming friends and who knows? Maybe we will actually be able to get a game together some time.
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