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DreadDomain

HERO Member
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About DreadDomain

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    Standard Superhero
  • Birthday 05/09/1971

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    Engineer

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  1. Extinction Event is also pretty cool.
  2. Have yet to read The Expanse RPG and how AGE is applied to it but aside from it, my choice would be GURPS. With Space, the Spaceships series, Ultra-Tech and Bio-Tech, GURPS has fantastic support for sci-fi game. Heck, to establish the technological baseline, you could start from Interstellar Wars, Vorkosigan or Transhuman Space and exclude FTL and/or transhumanism and/or aliens and you are probably 80-90% there, complete with write-ups for ships, space combat, travel time within the solar system, character templates and, in the case of Vor and TH, the GURPS rules.
  3. It's right there on my bookshelf! Yes, a complete game (can't believe I forgot to mention it).
  4. I see. I was intrigued because you also mentionned people badmouthing Larry C. as a preamble of the disappearance of the books. I wondered what was the link and what was the fuss about him all about.
  5. Yes, for many people on the board, it is fun. There is nothing wrong with that.
  6. Really? I never heard this conspiracy theory. I find that hard to believe HERO would forego the potential revenue off 660 copies. MHI wax very close to be that "complete game were the toolkit is hidden" (there were still equipment as powers and too many +1/2, -3/4). Personally, I did not know the series nor the author when it came out so I bought the first book of the series, read it and did not find anything really interresting about it. Bought the game anyway to support HERO.
  7. Absolutely! Rulewise O much much prefer 4, 5, 5r and 6 to anything that came before it... ..but the toolkit approach does not have to exclude the complete game approach. Once you have given me the toolkit (you could never take 6E1 and 6E2 away from me), be bold. Use the toolkit and give me games. Give me a Fantasy Hero where the secondary characteristics are figured Reattach CVs. Drop characteristics you dont need. Change the way skills are calculated from characteristics. Change the skill list and give me new talents. Don't give me a power system, give me equipment, vehicles and magic! Stop writing everything as +1/2 and -3/4. Give me the writer's vision! You know what? If I dont like something I will use the toolkit and change it.
  8. It was lost to us because HERO Games mostly decided to not showcase it. The greatest HERO paradox is that from 5e onwards they were establishing the system as the ultimate toolkit but mostly refused to use it themselves. We had lots of (good) books filled with suggestions (genre book) but very few games (à la Danger International and Justice Inc). Lucha Libre and MHI were the closest to it. The most notable failure in ths department of "let's use the toolkit to create a game" was Fantasy Hero Complete. In the end it was merely a rehash of the toolkit in a thin fantasy trappings.
  9. I know your favorite edition is Champions 3e while mine is 6e but I read your post and pretty much agree with all of it. Having 6e as my preferred does not mean I agree with everything that was done (I dont).
  10. These two comments plus the lack of complete pre-packaged games (DI, JI, etc...) for later editions sum where I think HERO went wrong. My favorite edition is 6e but some of the deconstructivism for the sake of point balance or for the sake of bundling similar powers together went to far. Adding complexity (sometimes only apparent complexity) for little gain. Also the anally retentive way to make character builds more complete/accurate/complex and write everything (in long form) and the wall of characteristics just make the character difficult to read. Again, I like 6e and I appreciate the completeness of the Basic Set but at the very least it should have been coupled with Danger International, Justice Inc and Fantasy Hero as complete games using the toolkit, not showing the toolkit.
  11. Not sure what you mean by "early editions" but back in the days, our group startec with 4e. Out of 7 players I can confidently say that 4 of us got in in the first session and perhaps even up to 6. Playing HERO, any edition, is not hard but there certainly many moving parts.
  12. Thanks for the detailed response Duke. You finally convinced me that the 4th edition is much better than any of the previous editions!
  13. So apparently nobody knows anything about Evermist...
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