Jump to content


HERO Member
  • Content Count

  • Joined

  • Last visited

Everything posted by DreadDomain

  1. From page 202 and onwards: Racial Animal-Folk (Cat, Lion, Cheetah, Deer, Dog) Centaur Dwarf (Dwarf, Gnome) Elf (High, Wood) Faerie Giant (Fire, Frost, Storm, Ogre, Troll) Goblin (Goblin, Hobgoblin, Orc, Greater Orc, Lesser Orc) Halfling Reptile-Folk (Dragon, Lizard, Serpent) Winged-Folk Ancestral/Environmental Aquatic Divine/Infernal Elemental (Air, Earth, Fire, Water) Lycanthrope (Wolf, Bear, Boar, Shark, Tiger Size/Weight (Larger, Smaller, Heavier) Vampire Cultural Barbarian
  2. True. Hero Games is not super active though. At least not in a very visible way beyond announcing on the front page what the community program develops. Ah, did not know that! Glad to hear! I believe you are behind both projects (possibly the driving force behind them) so kudos to you. Will HERO republish/reformat the Island of the Destroyer you just made available?
  3. I don't come here often anymore if only because the level of activities seems to have shrunk quite a bit on the board to only a small group of die hards (hats off to you guys). Your comment made me look at Drivethru to see what HERO has made available over there over the years and it is quite frankly supporting your position. While there were hundreds of older edition supplements and magazines made available in the last few years (thanks Jason!) and a smattering of fan/independent produced offerings (thanks for the hard work everyone, and yes I include the Champions Now experiment in that buck
  4. Thanks for the nod! I would love to set my sheet as an export format but alas, I do not have the skills to do so. Which I would include if I knew how to create export formats Fortunately, you have other, better options!
  5. No worries mate. Still, you make a good point. PHB has a higher number of creatures in the book but they are mainly animals (and skeletons and zombies). FHC has a smaller selection but they are more interesting, more fantastical. There are also 6 examples characters that can be used as antagonists. I supposed they could also be used as pregens as well but they are not really balanced against one another. Because "pick a pregen" makes jumping into the game much quicker. I went back through character creation of FHC again and tried to have the mindset of someone who buys a game and wants to
  6. At this stage, I believe we have an orthogonal conversion as we do not seem to be debating the same things. I even had to go back and reread what prompted this exchange . You seem to have understood that my position was that the PHB was playable out of the box and FHC was not. This is not quite what I said (or at least meant) and my statement was that "...it makes FHC less play-ready than say, The Dark Eye, RuneQuest or Dungeons & Dragons even considering only their core/players books". My statement is not about which game is playable out of the box nor is it about which game is complete,
  7. Am I? Maybe I am since I am comparing the "Complete" FH game with only a "Players Handbook". If you buy one of these two books to create characters right away, drop the party in a generic dungeons or locale populated by a few critters, you can do it more easily and rapidly with the PHB than with FHC. Chances are with FHC your evening will be spent creating characters, even worse if a player wants to create a spell caster. Assuming the same level of familiarity with the systems, I would also say that the jump is easier and quicker with only the core book of RuneQuest or The Dark Eye
  8. To be fair FHC is not the equivalent of the Starter Kit (even if they are in the same price bracket) but of the Players Handbook (which is more than twice the price but with a much better production value). The PH has more monsters than FHC (30ish vs 12ish) and way more spells (over a 100 vs 14ish). I am not in the business of selling or defending D&D but reading both books makes it painfully clear it's a lot easier to jump in D&D.
  9. I actually never though of it that way: how playable is it out of the box and what does it need to be playable out of the box? What you list here seems to be the crux of it but I would add that "playable out of the box" games have a somewhat implied play style. FHC is quite loose in that regard (may be a bug, may be a feature). Coupled with a very small selection of spells, it makes FHC less play-ready than say, The Dark Eye, RuneQuest or Dungeons & Dragons even considering only their core/players books.
  10. Ah, I see. Fantasy specific elements then. Thanks, seems obvious in retrospect
  11. It does? Never realised if. What does it have CC doesn't?
  12. Other. A super-villain team that develops a rivalry with the group.
  13. The current product is Champions Complete and if you loved Champions 4E and 5E, this is your best option when it comes to current edition. Of course, you could still play 4E or 5E and I suspect you could find players for them. Champions Complete is more or less the repackaging of HERO 6E (the 2 big blue books) in a format that is not unlike Champions 4E. It's more easily digestible than the 2 tomes (even if I personally like them). Champions Now is an oddity. It's the vanity project of Ron Edwards who started from Champions 3E and modified it with his own design preferences
  14. Yes, Champions 4E was great! I never used the software mentioned in that thread but apparently, there were 2!
  15. Yea, the sideburns in that pictures are terrible There is also a picture of Vanguard corpse being raised in the Champions Universe book I have the feeling that Canada is a bit underdone in the CU as it seems like their best heroes are either dead or unstable. I remember the Red Ensign costume as a mountie but I am sure their was also a more modern costume. Any idea where that could be? Actually, looking at Captain Australia, he feels heavily inspired by Superman. The origins are totally different but the powers and even identity (a journalist named Kent!) cannot
  16. Yes, sorry about that, I wanted to challenge you on some classics that do not seem to have direct contemporary analogues. That is why I did not ask about Iron Man, Green Lantern or Flash (too obvious). And yes, Grond is Hulk. I forgot about Hornet, I will go have a look. I believe there are pictures of both Vanguard and him in CU, correct? I also agree Batman has not been directly ripped off. You prompted me to go back and read Black Mask X. And good one regarding Queen Mara. I did not think about her. I was expecting you would mention rhe Red Ensign but I did not remembe
  17. Thank you for this LL, it's great. And I hear you, the Champions Universe is allegedly the richest outside of DC and Marvel. Speaking of which, I'd like to hear your thoughts on the closest analogues for the following characters. Special rules: the characters need to still be alive in current Champions continuity! Superman Batman (is Nighthawk really the closest analogue?) Wonder Woman Captain America Spider-Man (even if the motif isn't spiders) Hulk (it has to be a hero that changes to a human form! No Grond allowed.) Captain Canuck Spawn
  18. Might redundant but Snow Storm, Thunder Storm, Sand Storm, Sh!t Storm come to mind.
  19. These are pretty nice scans and I like the colorized pictures!
  20. Thanks for the heads-up. I was considering buying the POD but I will give it a pass for now.
  21. I'd say pretty much this. The contract that bounds players and gm around invulnerability should hold regarless if it is built with Desolid, Resistant Protection, Damage Negation or something else. While I have no issues with using Desolid as the base for invulnerability, that part bothers me. It becomes a (slightly more) cumbersome built and these days, I prefer simpler constructs.
  22. Have you considered just using Multiple-Attacks? Multiple-Attacks: take a full phase. You can reduce that to half a phase if you buy Rapid Attack at 5 points (or 10 points for both melee and ranged attack) impose a -2 OCV penalty per extra target. Based on Offensive Penalty Skill Level you could buy this off at 2 points per +1 OCV puts you at ½ DCV but you can also improve that by buying Defensive Penalty Skill Level at 2 points per +1 The multiple attacks sequence stop if you miss your roll. What you suggest is even more constraining so it could be worth an extra limit
  23. Yup, totally understood your intention for how it worked in play (you explained well in the previous post) and I was only talking about the edge case where he guessed wrong. As long as the gm and characters are cool with this (and will also use it as a story element like you have done!), it's totally cool. For Speed, have you thought about buying +2 with a limitation on ii instead of talking a Physical Limitation? You could even unify it with your MP so when his Invulnerability is drained/weaken, he even lose these extra defensive move. Anyway, I like the write-up.
  24. I do not disagree at all. One of the strength of the system is to use powers, distill them down to it's basic effect and build something different with it. As long as the mechanics support the in game feel and intent, why not? I am simply saying that since 5E, complex, clever builds have taken too much of a center stage and became almost the default approach. Invulnerability-as-Desolid is an example of that. Take Desolid, apply modifications to strip it out of its primary effect (being desolid) and then buy a side construct with naked modifiers to enable you to attack while Desolid (becau
  • Create New...