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DreadDomain

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Everything posted by DreadDomain

  1. Might redundant but Snow Storm, Thunder Storm, Sand Storm, Sh!t Storm come to mind.
  2. These are pretty nice scans and I like the colorized pictures!
  3. Thanks for the heads-up. I was considering buying the POD but I will give it a pass for now.
  4. I'd say pretty much this. The contract that bounds players and gm around invulnerability should hold regarless if it is built with Desolid, Resistant Protection, Damage Negation or something else. While I have no issues with using Desolid as the base for invulnerability, that part bothers me. It becomes a (slightly more) cumbersome built and these days, I prefer simpler constructs.
  5. Have you considered just using Multiple-Attacks? Multiple-Attacks: take a full phase. You can reduce that to half a phase if you buy Rapid Attack at 5 points (or 10 points for both melee and ranged attack) impose a -2 OCV penalty per extra target. Based on Offensive Penalty Skill Level you could buy this off at 2 points per +1 OCV puts you at ½ DCV but you can also improve that by buying Defensive Penalty Skill Level at 2 points per +1 The multiple attacks sequence stop if you miss your roll. What you suggest is even more constraining so it could be worth an extra limitation So for no points at all, you could use Multiple Attacks, or if you want to be better at it, yoy could pay to improve your abilities. Say this is only for melee attacks. Clear the Room (½ phase HTH multiple attacks sequence , +6 vs OCV and DCV penalties); Rapid Attack-HTH (5AP), OPSL +6 (12AP), DPSL +6 (12AP) Total 29 points Using any of your HTH attack, you can attack 3 agents at no penalty as long as you don't miss and at extra -2 OCV per target if you try to go for more target. If you insist on having the sequence stopped if you do not incapacitate a target, I would call that an extra -½ limitation for a final cost of 19 points. The drawback is that it would cost you more END to complete than your proposed build unless your attack(s) are not too onerous on END.
  6. Yup, totally understood your intention for how it worked in play (you explained well in the previous post) and I was only talking about the edge case where he guessed wrong. As long as the gm and characters are cool with this (and will also use it as a story element like you have done!), it's totally cool. For Speed, have you thought about buying +2 with a limitation on ii instead of talking a Physical Limitation? You could even unify it with your MP so when his Invulnerability is drained/weaken, he even lose these extra defensive move. Anyway, I like the write-up. Simple, effective and supports the in-game feel of the character.
  7. I do not disagree at all. One of the strength of the system is to use powers, distill them down to it's basic effect and build something different with it. As long as the mechanics support the in game feel and intent, why not? I am simply saying that since 5E, complex, clever builds have taken too much of a center stage and became almost the default approach. Invulnerability-as-Desolid is an example of that. Take Desolid, apply modifications to strip it out of its primary effect (being desolid) and then buy a side construct with naked modifiers to enable you to attack while Desolid (because you're not) and make sure you point enough point into it to cover your offensive powers (if you level up your offensive powers later, don't forget to put more points into this).... or buy enough levels of Damage Negation. If it's only to build straight Invulnerability, I know which build I prefer. And this is a good example where I believe the mechanics are supporting the game play intent and effects. Captain Invulnerable would have a fairly different feel in play then a classic flying brick and it is enabled by the way he is built. The only caveat that I would have is the agreed special effect behind an "affect desolid" attack. Why would a gun designed to blast off ghosts would affect Captain Invulnerable? It's probably easily managed with a good understanding between to GM ad player.
  8. Exactly this. Over the years, I believed HERO tried too hard to come up with clever builds and use other powers to mimic the effect of other powers. HERO, is not a true effect based power system (EABA would be much closer to an effect based system) and powers generally come with a degree of implied special effect. Desolid is a good example of this. The base effect of Desolid is not "resist damage", it's "be intangible". By trying to use it to resist damage one has to build the power in a way that eliminates the primary effect. It is absolutely doable, it's just a build that I don't like (only my opinion and preference). HERO has already various ways to resist damage. Damage Reduction, Resistant Protection and Damage Negation are really the powers to simulate the desired primary effect of "resist damage". APG offers a way to do it with (at 240 cost for both Physical and Energy). The other way to look at it is to build invulnerability with Resistant Protection or Damage Negation to a level that is "over limit" for a specific campaign and call it invulnerability. In a 12d6 limit campaign, it could mean buying enough to resist 18d6 (to cover Haymaker and/or pushing). It's 180 points of Damage Negation or 189 point of Resistant Protection. GM and players couls settle on Invulnerability, cost 180, 150 or even 120 to suit their tastes and needs.
  9. Yes, this. A full colour, remastered Champions 4E would be glorious.
  10. So there was a Champions 4e softcover rule book and a Champions 4e softcover genre book? [Mind blown]😵
  11. Hi Jason, I made the comment somewhere else but why name this supplement The HERO System Book of Templates? I believe it makes a disservice to your product and does not convey the flavor, nor the utility value it's due. I believe Champions Heroes: Volume 1 (assuming there could be more) would have been better at illustrating the goal of the suplement. In any case, I believe it is very useful and good value.
  12. Isn't that book just the SC version of the BBB?
  13. Cool! I was curious and couldn't find it on the list of HERO's product (didn't look to deeply, only wikipedia). Must be a collector item now!
  14. I agree. Champions Complete could have benefitted from 3 things. Sections S and C from the Champions 4E. The Superhero Gallery from Champions 6E. The production value of Champios 6E. It was??
  15. fdw3773, I really enjoyed your sheets. Good work! If anyone is interested, I have also uploaded character sheets for a few characters. I have updated the previous file (if you have already downloaded it, you might want to do it again) and this time I have added the Hero Designer files for your convenience (it was silly of me to have omitted them the first time around) DC and Marvel Sample Heroes Justice League Aquaman (700pts) Batman (800pts) Cyborg (600pts) New Flash (700pts) Green Lantern (700pts) Superman (800pts) Wonder Woman (700pts) Titans Beast Boy (400pts) Donna Troy (400pts) New Nightwing (400pts) Omen (400pts) New Raven (400pts) Starfire (400 pts) Tempest (400pts) New Marvel Colossus (400pts) Daredevil (400pts) Spider-Man (400pts) All the Hero Designer files are included (except Colossus which you ca find in the HERO System Book of Templates) New
  16. For your info, I have uploaded the Dc and Marvel Sample Heroes file in the download section. I have added Cyborg to the Justice League and Donna Troy, Omen and Tempest to the Titans. I have also added the Hero Designer files (except for Colossus which comes from the HERO System Book of Templates).
  17. For your info, I have uploaded the DC and Marvel Sample Heroes file in the download section. I have added Cyborg to the Justice League and Donna Troy, Omen and Tempest to the Titans. I have also added the Hero Designer files (except for Colossus which comes from the HERO System Book of Templates).
  18. Thanks Sketchpad, it's very kind of you. It's available in the download section (DC and Marvel Sample Heroes 1.0.0) if anyone is interested. I'll try to put a few more characters in the pack this week-end. I created this character sheet because I generally find the official sheets unappealing.
  19. I agree with all of the above. It was getting close but there still something missing and I believe the text book vibe is what I could not put my finger on. My favorites were 6E1, 6E2, Champions and Fantasy HERO. Champions Villains were great but they could have done with a better character sheet layout and some of the art did not quite have the right vibe. Ahhh that era did not last long...
  20. This is down to game style. I don't see any problem with this approach (nor does the rulebook). Now does that give any mechanical benefit/drawback beyond STR. Easier to hit (DCV)? Harder to lift or difficulty to fit into tight space (size)? All of that can be a wash and not really be worth any point in the mind of everyone and it's all fine. That's the crux of it. The rules are as flexible as they can be but they also provide a framework when side benefits become too important.
  21. I would submit that at the start of the 6E era, this is what we are getting.
  22. That's a trick question right? Everyone knows there are no single, definitive answers on how to build a power in HERO More seriously, my knee-jerk reaction is that it is not Shapeshift (or at least not only Shapeshift). Shapeshift clearly stated (emphasis mine) "A character with Shape Shift can change his form as perceived by one or more Sense Groups without altering his powers or other abilities." But what else? When they change into a elephant or an eagle, are they changing size, weight, etc. Does DCV change because of size, do they become easier or more difficult to hit? When the power is not in used (flight, STR, HKA) can they still change (look, smell, feel like) an eagle, an elephant or a tiger? Can it prevent others to recognize them? If the answer is no to all of these questions, it could be a three slot multipower that locks each other out. If some answers are yes, then it needs a multiform or it needs these individual powers to be only accessible when others are also used (like Shapeshift and Growth). Did that support, that Shapeshift is somewhat more problematic that other powers? I believe not. A similar example could be given where the question is "so, is this a Blast, a RKA or a Drain?"
  23. Ok, I get it but I am not sure Shapeshift is anymore problematic than any other powers. Not trying to argue, I understand your point but don't think SS is a special case.
  24. But is it an issue? Shapeshifting enables to change shape... well big deal if you are alone in your bedroom. You shapeshift for a reason and that reason usually involve others. Often it involves deception. it's like Flight. The primary reason is not really to fly. It's to go somewhere... or at the very least to prevent you from going down.
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