Re: The Munchkin Build Contest
Being a true Munchkin requires walking a fine line. The smarter the GM the larger the challenge. Check out this MP which is in use and is highly effective without being abusive. I especially like the knives.
High Tech Gadgets and Equipment: Multipower, 25-point reserve, (25 Active Points); OIF (Slots are seperate foci; -1/2)
1. Chameleon Cape. : Invisibility to Hearing Group and Normal Sight , Reduced Endurance (0 END; +1/2) (22 Active Points); OIF (-1/2), Chameleon (-1/2)
2. Gliding Cape: Gliding 25" (25 Active Points); OIF (-1/2), Gestures, Requires Gestures throughout (To Glide through the air the character must constantly be using his hands/arms to guide his movement; -1/2)
3. Healing Robots: Healing BODY 2d6, Can Heal Limbs, 16 Charges (+0) (25 Active Points); OAF (-1)
4. Flash Gun: Sight and Hearing Groups Flash 4d6, 16 Charges (+0) (25 Active Points); OAF (-1)
5. Holographic Projection Unit: Hearing Group, Normal Touch and Normal Sight Images 1" radius, +/-4 to PER Rolls, 4 Continuing Charges lasting 5 Minutes each (+0) (25 Active Points); OAF (Projection Unit; -1)
6. Throwing Knives: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), 8 Recoverable Charges (+0), Range Based On STR (Thrown Weapon; +1/4), Autofire (3 shots; +1/4) (22 Active Points); OAF (-1)