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clsage

HERO Member
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About clsage

  • Rank
    Millennial Master
  • Birthday 07/23/1960

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  • Occupation
    Freelance Theatrical Generalist (AKA Designer/Technician) and current undergraduate student
  1. Another source of potential info for use in adapting Overwatch items/characters/scenarios to HERO might be found here: http://overwatch.gamepedia.com/Overwatch_Wiki -Carl-
  2. Morpheus Unbound has long been one of my 'go to' sites - along with Matt's Champions Page, the Great Net Book of Real Heroes, and Surbrooks Stuff - when looking for build inspirations and such. Great to see it get some love. Where else might you find such things as this classic scenario from the Adventurers Club magazine (WARNING: Some potential spoilers for classic Champions campaigns (circa 1983) involving the group known as Genocide. ) http://www.patric.net/morpheus/hero/beast.html -Carl-
  3. You wouldn't happen to have those already set up in HeroDesigner prefab format(s) would you? <insert hopeful look here> -Carl-
  4. Some potential uses in various genres, such as powered armor/exoskeltons/etc... Yes, I realize that there are most likely issues regarding torque capability and such. But perhaps if they were installed as layered clusters... http://www.sciencedaily.com/releases/2014/10/141015142831.htm -Carl-
  5. This potential development has uses in other genres (such as a maguffin for a Dark Champions scenario...or as a power source for a hero in Champions...etc) but I suspect that it belongs here. Thus...the posting: http://www.reuters.com/article/2014/10/15/us-lockheed-fusion-idUSKCN0I41EM20141015 (The first three paragraphs of the article follow...) (Reuters) - Lockheed Martin Corp said on Wednesday it had made a technological breakthrough in developing a power source based on nuclear fusion, and the first reactors, small enough to fit on the back of a truck, could be ready for use in
  6. This video crossed one of my feeds and I saw a variety of genre usages...Since I hadn't seen it mentioned yet on the forums I had to share: http://vimeo.com/107454954 -Carl-
  7. I saw images of the recently released posters of the 'rebels' from the upcoming film The Hunger Games: Mockingjay (Part 1) and was struck by how the layers of the image(s) lined up to give the appearance of wings on the rebels. Thus I found myself taking a second or two to generate the attached (modified) image of Natalie Dormer's character Cressida, and have begun playing with what sorts of specs might fit such a character... Thoughts? -Carl-
  8. For all your Logan's Run and/or Runaway projectile needs...here is this development from DARPA: http://gizmodo.com/self-guided-bullets-that-change-course-midair-are-now-t-1603985159?utm_campaign=socialflow_gizmodo_facebook&utm_source=gizmodo_facebook&utm_medium=socialflow -Carl-
  9. clsage

    Gravity Fu

    I've toyed with something similar for my still unfinished and unplayed character Sekkou. While I don't have any of those notes at hand, at initial glance/thought I'd say that: **Increased Knockback on Strike(s) (as Hermit mentioned above) is a worthy idea. You could modify the idea of the Wuxia '1 inch punch'.... **Following up on the '1 inch punch' perhaps you could justify some form of modified 'Nerve Strike' as well. **Knockback Resistance (as Crusher Bob mentioned) is also useful and reasonable. As would be a resistance to being thrown following being grabbed by an opponent.
  10. I had not seen this posted yet so.... This story fragment, while still unverified, never the less offers a variety of possible plot hooks - such as artifact, cursed item, etc. And while it could show up in a Pulp Hero or other genre scenario(s) I thought it had the best fit here: http://io9.com/and-now-a-lyre-made-from-a-human-skull-1597453083?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow And a direct link to the museum archives: http://www.metmuseum.org/collection/the-collection-online/search/501834 -Carl-
  11. I like this, especially because while the point total(s) are a bit higher than I recall, this generally reminds me of some builds for such characters that floated around my particular gaming group back in the days of Espionage! ....Oh, such nostalgic memories. -Carl-
  12. For your consideration - an older version, within the same basic cost range you mentioned, character sheet by Sam Bell from The Great Net Book Of Real Heroes: http://www.sysabend.org/champions/gnborh/text/She-Hulk-sb.txt And another version, from the same source, character sheet by Matthew Ignash: http://www.sysabend.org/champions/gnborh/text/She-Hulk-mi.txt Granted, these are (from the information I can find) 4th Edition builds...But still worth a look, IMNSVHO. -Carl-
  13. The short version is it will be being used as an 'in extremis' treatment to add working time for emergency situations. That said, an intriguing concept: http://www.cnet.com/news/suspended-animation-trials-to-begin-on-humans/
  14. Just had a thought, and since my copy of 5th Ed is not at hand I'll throw it out here: If something like this were to be used as a form of 'regenerating shields versus physical attacks' in a near future-ish scenario, what sort of cost modifier would you give for it, given the (as described in the original paper) long recycle time? -Carl-
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