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Doppler

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Everything posted by Doppler

  1. Re: Blonde Fox, Mystery-Woman That's pretty small of you. Your world, though.
  2. Re: Blonde Fox, Mystery-Woman Don't hate, elucidate.
  3. Re: Golden Age Character or review It also occurs to me that he's going to be around 19 years old at the start of the game. Is this right?
  4. Re: First Round TKO Hot oral is always nice.
  5. Re: Wondering what happened. "37", my friend. Also, I'm only getting half the pages too, but other people get the whole thing. "37".
  6. Re: Blonde Fox, Mystery-Woman
  7. Re: Golden Age Character or review I think Native Americans were still considered dirty savages then. Otherwise, a fine energy manipulator with a backstory suitable for someone with his personality and power set.
  8. Re: The Golden Age Recruitment Drive I nearly plotzed until I saw you had received my submission, sheesh. It's 12:30 already.
  9. Re: Blonde Fox, Mystery-Woman You must spread some Reputation around before giving it to OddHat again.
  10. Re: Blonde Fox, Mystery-Woman
  11. Re: Crowd control overpowering game Spider-Man ought to think about getting himself an entangle, don't you think?
  12. Re: William Dixon, Golden Age scientist He knows people only read a line or two and then post some blather anyway to up their post count... ...or is that just me?
  13. Re: Blonde Fox, Mystery-Woman Too long? Or boring?
  14. Re: Absorbtion Burst At most, a -1/4. It only matters if the burst attack doesn't KO everyone around you. But it should probably do that. I would also take a side effect about destroying the scenery or something to simulate how much power you're throwing off. Also, if your absorbstion pool is empty or close to empty, it's not really a limitation at all. Unless you need X amount of END in there to throw the thing. You may wish to make the burst power into a multipower, so you have some flexibility when you lay the smack down. Bricks with strength-like attacks in a multipower are more fun IMO than a normal brick who can either punch or wrestle, blah blah, move thru, blah blah blah.
  15. Re: Crowd control overpowering game Hmmmm you're right. Let's add MegaScale, too, and then you have two instantaneous red splotches, brought together from anywhere in the galaxy.
  16. Re: Crowd control overpowering game If you have no attack of more than 30 active points, or nothing that does body, then yes, you're kind of stuck. But how many playable superheroes do you see with those shortcomings? Certainly not a whole team- if they're going up against bad guys with 60 AP powers fairly commonly, then you'd expect at least the majority to have those kinds of attack powers, too. And with the right advantages, any power is abusive... except swinging.
  17. For your perusal. Anything OT is welcome. Character Name: Blonde Fox, aka Daisy Dickens Group Affiliation: None, has teamed up in the past with the Yellow Rider and the Lamplighter. Hair: Blonde Eyes: Blue Height: 1.63m Weight: 52.5 kg (and she objects to you using those fancy European measurements by the way!) Nationality: American Birthplace: Forest Hills, NY Age: 22 (In 1938) Birthdate: June 24, 1915 Background In earilest memories, Daisy could hear the rolling, singing, quarreling men, rough and tumble men who smelled of the sea. They would shake the loft where her bedding was made like the quarterdeck of their ships in a gale. Her Uncle Dick would tuck her in, and head back down for a few more hours of tending the speakeasy. While he worked, Daisy stayed up and dreamed of her parents, whom she had never met. Sometimes, Uncle Dick woul tell her about the night's activities at the breakfast table the next morning. Sometimes a black eye spoke for him. Waterfront taverns were rough places in the best of times; during Prohibition, the rough got rougher. The bright side was that the money was good- very good. Daisy school chums never had new shoes or a new dress, but maybe once a year. Daisy was a beautiful girl, and her ribbons and bonnets were the envy of the class each and every day. Daisy left school at 16 to help her uncle with the tavern. He'd bounce and she'd pour. And pour, and pour, and pour. Sometimes it was so rowdy she'd simply have to wade into the thick of things herself, and after a time she became deft at fighting men twice her size and three times her age. Men with faces like you don't see anymore, faces of real men who swore and drank and fought all Saturday, and could pray to God to wash them clean the next morning. Men who wore their breath like a cologne, and their beard like a necktie. Men Daisy admired and looked up to. During her younger days, Daisy dated three famous people, each of whom deserves a chapter of their own. The first was the Yellow Rider, one of the first of the new breed of crime-fighters. As it turns out, he was married, and when Daisy found out, that ended that. The second was baseball legend Calvin van Landingham, slugger for the Brooklyn Dodgers. He was one of the most colorful and celebrated characters (even today) of an age that included such luminaries as Al Capone, Joe Kennedy the bootlegger, and FDR. He deserves a chapter all to himself. When his boozing and womanizing ways got to be too much for Daisy (who, after all, had her self-respect), she dumped him! Much later, van Landingham reportedly said, "That was the one and only time I ever struck out- with a dame, that is." Her third famous beaux was none other than Duke McKown (of the Band of Reknown) who had a standing engagement at the old Rah-Coco dancehall on Staten Island. Daisy was a fan and would always pay her money to go listen to the music and fill her dance card. But she was starstruck not by the dashing young men on her arm, but rather the band-leader himself. After a few months, they began to see one another. It seemed like it might be true love, but about eight months into their courtship, Duke McKown turned up dead, from a gunshot wound, in his apartment. There was a suicide note, but modern historians think Duke was shot by a jealous husband of one of his ex-lovers, Mr. Wilmont Dean. Of course the men of the tavern asked after her, and courted her as best they could. She had blossomed into a beautiful young woman. But although she saw in these men many admirable qualities, every last one of them was married already- to the sea. She decided early on that this kind of man was not for her. During her formative years, however, she learned quite a bit about how to manipulate men's minds and hearts. She was fond of saying, "The way to a man's wallet is through his crotch." That's how she talked in those days- very unpolished, even vulgar. It was no surprise, without a strong female role-model. Uncle Dick knew it, which is why he sent her to live upstate with her cousin Matty during the sumers of her 16th, 17th, and 18th years. There in the pastoral countryside, a million miles away from noisy, dingy, dangerous, smelly Red Hook, she discovered a new passion: animal husbandry. She found she was a dab hand at training animals of all descriptions. She even had a dog who would obey her every command, just like he was her butler! They thought about calling Ripley about Daisy and Sam (that was the dog's name, you see- Sam), but some things were just better left to themselves. Sam died of a mysterious illness in the winter of her 18th year, which broke Daisy's heart. She'd never known such unconditional love from man or beast, and she pledged herself that day to protecting God's little creatures- children and animals- from that day forward. She also learned from cousin Matty and her mother, the widow O'Hare, the things a young woman should know: Writing of letters, good posture, how to speak politely, how to sit, and so on. She even learned the most elegant dances, and what each of the forks in a service setup were for, although she never did know what good it would do her. As many young women of any age, her teenage fancies turned to movie stars, handsome sports figures, and of course the pulp heroes of the newsreels and newspaper reports. Sometime during the year when she was 17, she decided that that was the life for her- a pulp heroine, exploring treasure crypts and battling natives in Africa or somesuch. And if she happened to land a mystery-man husband, so much the better! She knew she was up to the challenge, for she had learned how to handle herself with men, beasts (sometimes she thought they were the same thing) and also knew how to be a lady from her summers upstate. Now, she only needed a gimmick, some kind of weapon or gizmo which would set her apart from the rest of the men, and make her a star and idol to other little girls. Subconciously, she knew her lot in life was to set trends for the future. She just didn't know how to get started. In 1937, Uncle Dick had started to have trouble with his ticker, so he hired on one of his old Army buddies to manage the bar, and eventually purchase it. The man was younger than her uncle (but still some 20 years her senior), and very handsome. You may know him, dear Reader, as RANK ROGERS, DARK RAIDER, as the newsreels called him! (More about his history and background later on). Daisy was floored that, all this time, her old lumpy Uncle Dick had known such an amazing celebrity and never told her!! More than that, Rogers told Daisy about their exploits in the Great War. Her Uncle Dick was in reality MAJOR DICK of the DARING DOUGHBOYS, a multi-national force which was the precursor to today's Army Rangers or Green Berets. They were famous for "Turning the Blitz on Fritz", using lightning-fast tactics which left the less-prepared enemy with little chance to defend themselves. And so, in the fullness of time, Daisy confided in Rank that she, too, wished for a life of high adventure. Lately there were so-called "Mystery-Men" sprouting up in every neighborhood, battling evildoers here and abroad. "Of course you do, Daisy, it's in your blood," said Rank Rogers. When Daisy asked exactly what he meant, Rank just gave her a wry smile and a little wink- that was a secret for another time. Rank trained Daisy to top fitness levels, and also taught her some interesting tactics to use in scrapes. Coupled with her bar-room brawling knowledge, the two of them felt comfortable that she would be the match for any thug or criminal mastermind in combat. They agreed, that is, until Daisy told Rank something strange: She wasn't going to carry a gun or a knife, relying only on her fists and her wits to battle the criminal element! Rank cried, "Daisy, the handgun is the greatest equalizer known to man! What will you do if you're attacked and outnumbered? Or kidnapped? I'm too old to go off rescuing you every time you want to have a lark out there." Daisy replied, "Rank, I'm a very small gal in case you didn't notice. I'm not as strong as most of the men in here. And some of the new costumed criminals are even stronger than that! If I use a gun or a knife, it's likely someone will take it from me and use it against me. So I'll just have to 'make due' (she giggled a little) with my fists and my feminine whiles." "Besides," she continued, "I don't wanna kill anyone. Guns kill, and everyone deserves a second chance, no matter how rotten they are. So no guns for me!" Rank thought on this for a while, and then went to his foot locker, and retrieved a beautiful charm. "This is the Star of the Incas," he told Daisy. "With but a mental command, it will release and obscuring mist, the likes of which no-one can see through. No-one, of course, except the person who wields it. It has other powers, I'm told, but nobody's been able to make them work in a hundred years." "I'm a smart gal," she replied. "One day, I'll make something outta that little charm." Rank also taught her secret techniques from the Orient, which enabled her to cloud men's minds and enrapture them (why a man would have the ability to seduce other men is a question best left to the sociologists). She was naturally talented in this area anyway so she took to it right away. She was also able to use this power on the minds of animals as well, something Rank was never able to master. She devised a costume which made the most of her shapely body, and fashioned the Star into a belt-buckle. She left her face uncovered, since she knew how distracting she could be with only a glance. Now all she needed was a snappy code-name. "In the War," said Rank, "there was one torch singer that all the guys were crazy about. Her name was Daisy, like yours, and we called her 'the Blonde Fox'. Whaddya say, will you use her name, for old times' sake?" Daisy couldn't be happier! The name fit to a T. "Oh, Rank, I'll do it!" She threw her arms around him, and at that moment, a Mystery-Man was born: The Blonde Fox. Quotes Daisy replied, "Rank, I'm a very small gal in case you didn't notice. I'm not as strong as most of the men in here. And some of the new costumed criminals are even stronger than that! If I use a gun or a knife, it's likely someone will take it from me and use it against me. So I'll just have to 'make due' (she giggled a little) with my fists and my feminine whiles." "Besides," she continued, "I don't wanna kill anyone. Guns kill, and everyone deserves a second chance, no matter how rotten they are. So no guns for me!" -Blonde Fox "That was the one and only time I ever struck out- with a dame, that is." -Baseball legend Calvin van Landingham Personality While Daisy is young, she is certainly experienced enough to handle herself well in almost any sittuation, and she knows it. She is very good at manipulating men to put herself in a better porition, but if she has to, she can also exhibit good teamwork skills. In fact, in the world of superheroes, she will certainly take a back seat to a more charismatic leader, since the superhero world is full of so many dynamic personalities. She is fond of change, and making change happen. Dynamic individuals and big events are what really pique her interest. Even with close friends, sometimes she wonders whether it's the people, or the circumstances the people are in, which makes her like them so. Her "soft underbelly" psychologically is her love of animals and children. While threatening her, her teammates, even her family will have little effect upon her effectiveness (although it may help determine her course of action), threatening innocent children or animals (especially a dog or a horse) will break her down a little. She secretly wishes to attend veteranarian college when her days of crime-busting are over, so that she can heal animals as well as safeguard them. She is slightly self-concious of one of her physical attributes: no matter how hard she tries, she can't get over throwing and running “like a girlâ€. The only stat-based reference to this is 5†base running, however I expect this sort of thing to come into play now and again. Certainly, if nothing else, it will add depth to her characterization. Her philosophy of life is that it takes normal people doing special things to make the world a better place. She knows she has physical, intellectual, and even paranormal gifts, but she does not have any true “superpower†as far as she is concerned. What she does have is a sense of right and wrong, and a sense of adventure. And one more thing she knows in her heart is that with great responsibility comes great power (quite the opposite of the famous arachnid). She is the original “empowered†woman- self-made and self-lead. In the tradition of the pulps, the talkies, and wartime Hollywood comedies, she’s headstrong and as competant as the guys, and she intends to prove it. Appearance Her adventuring attire is pictured in the attached JPEG. She wears this costume because it makes the most of her distracting figure. She doesn’t wear a mask since she can’t get one to look just right, and also give her opponents a clear view of her face (for when she needs to turn on the charm). In those early days of the Golden Age, even people with secret identities didn’t really have to worry about people finding out who they were, and I imagine it’ll be the same for Daisy. However, if the GM wants to make an issue or a subplot about her secret ID being in jeopardy, I will be happy to play along. Her bodysuit is made from a pretty bolt of fabric she had had, the material of which had gone out of style a few years ago. She tailored it specially, with a raised neckline, high up on her hips, and added two clasps on the collarbones- to attach a stunning cape, red velvet on the inside, and grey on the outside. The cape, she reasons, will blow in the breeze, and help her cut a more striking profile. If she needs to carry something small or make a sling for someone’s arm, it can serve in these capacities by taking the corners together and tying it with it’s own cord. Her legs are covered in tight-knit fishnet stockings dyed red, and she wears small red leather boots with a small heel (she is short, after all and she thinks she can use all the extra height she can get). Around her waist is a loose-fitting black leather belt, and the beltbuckle is the fabulous Star of the Incas (or Incan Star), a circular piece of worked silver inlaid with runes and magic icons of gold, brass, and tin alloys. The center is a small crystal, about a half-inch in diameter, which has a single bead of quicksilver in the center. From this crystal, the obscuring Incan Mists pour forth. In her civilian ID, Daisy dresses in dungarees and blouses most often, and is rarely without her hair and make-up done. Her favorite colors in her civilian identity are white and navy, and most of her clothing is in these colors. Powers Although her mind control is written and functions technically as a power, I imagine the SFX to be more akin to a Talent, since she was actually able to learn it from another person. The look of the power, except to those with mental awareness, should be no different than a woman playing on a man’s emotions, sometimes to an effect unachieveable through a normal exchange. With animals, she is able to communicate commands to them verbally, and they will obey her. Again, nothing special to look at. She also has the ability to pick up weapons of opportunity, from her days breaking up barroom brawls. Whether a frying pan, a broken bottle, a table leg, some darts, or whatever, she is fairly adept at getting the most damage out of mundane items. An interesting suggestion for her finished visual: In costume, wielding a frying pan as a weapon.
  18. Re: Need help with my character
  19. Re: William Dixon, Golden Age scientist He feels authentic. Submitting for Hawk's PBEM game?
  20. Re: Feedback on "Tank" A GMPC sounds like a lot of work, but that's not particularly germaine. 'Retarded' notwisthstanding, Champsguy has a good point. He seems kind of limited, but that's OK for a NPC.
  21. Re: More Amusing Meeb stuff Meeb = really useful
  22. Re: Looking for Spidery names ... sort of. Sounds like my old hopeless villain team who showed up just to make the superheroes look good The Chicken Gang. Gamecock (scrapper with claws) Chicken Little (indirect EB vs PD) Spring Chicken (the power to leap really far, nothing else) S.D. (no powers, just wore a chicken costume and played practical jokes) ...you know, only cooler.
  23. Re: The Golden Age Recruitment Drive In what year is this taking place? So I can better synch up my background to the world.
  24. Re: Costuming your heroes nice!!
  25. Re: Mind swapping You know what came to me last night while on my thinking chair? This: The second part of the mind swap is a Side Effect. Instantly cuts the cost in half AP-wise. Then, it's a simple Transform.
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