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Tenzil Kim

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    http://www.godsendagenda.com

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  1. Re: Godsend Agenda D6 by Khepera Publishing Here are the updated colored versions BASTET TERRA NOVA SOBEK THE REVENANT SA TET KHEPERA HORUS JIHU THE GREAT DESTROYER SAKHET
  2. Re: Godsend Agenda D6 by Khepera Publishing I haven’t posted in a while. I’ve been busy with prep for Gencon. Below are the pregen characters for the adventure I’ll be running there. The game will be set in ancient Egypt so all the heroes and villains will have a slightly primitive look. The game will be set in the city of Heliopolis and the characters will be the young gods of the city. What happens when the parents are away and the city only has the godlings to defend it? I haven’t given them names yet just rough concept ideas Bastet Powers: animal control, agility, and natural weaponry Terra Nova Powere: Flight, super strength, energy blast and absorption, flash attack Silver Scarab or Khepera Powers: none. He wears a suit of power armor and rides a giant silver or golden mechanical scarab. Lots of other gadgets The Mummy guy Powers: Invulnerability. This guy is the dark knight detective of Heliopolis but also happens to be a mummy. Criminals are a cowardly and superstitious lot. Horus Power: Super senses, flight, super strength, sonic blast Crocodile guy Powers: Amphibious, animal control and summoning (water creatures only). Body armor and natural weaponry I hope to see you guys at the “Big Show” in a few weeks. Ill be the one in the tube socks with the gold and blue stripes, the wrestler mask, the bolo tie And nothing else
  3. Re: Godsend Agenda D6 by Khepera Publishing I will definitely be at Gen con (booth #2512) doing demos an selling my snake oil..err, I mean products. At the moment I’m writing the adventure Ill be running there so if you’re available please stop by and say hello. I plan on selling all day and doing pick up games at night
  4. Re: Godsend Agenda D6 by Khepera Publishing There are worst.
  5. Re: Godsend Agenda D6 by Khepera Publishing Thank you Questionman, its very kind of you to evangelize the book. I’m flattered you think enough of them to mention them. Again, thank you very much. The rules set have very little in common with the DC Universe game produced by WEG. While I don’t think DCU the worst (there a few that come to mind), I do belive that the GODSEND agenda and D6 Powers books are better. *DISCLAIMER: I wrote the game so take what I say wit a grain of salt*
  6. Re: Secret Wars Re-Inactment Society Heheh, Funny Stuff
  7. Re: Looking For An Artist Depending on how many and how soon you need them, I’ve been known to dabble. There are some samples of my work on this site somewhere, Ill have to dig them up
  8. Re: Comics you loved...but apparently no one else did Warriors of Plasm (Defiant) Any of the New Gods series (DC) Komandi (DC) Hawkworld (DC) X (Darkhorse) Ghost (Darkhorse) Hero Zero(Darkhorse) Titan (Darkhorse) Icon (Milestone) Hardware (Milestone) The Protectors (Malibu) I know I’m forgetting a few. I know a few of the above ran for a few years but they never got the treatment they deserved.
  9. Re: List of gods http://web.raex.com/~obsidian/PanIndex.html is another site to visit
  10. Tenzil Kim

    Isis

    Re: Isis No comments beyond I really liked that show as a child. It used to come on after the Tarzan/Batman adventure hour. CBS had the best Saturday shows, Land of the Lost, Ark 7, Jason of Starcommand, Shazam, Isis …Ahhh…nostalgia… I’m curious to see the write up once your done.
  11. Re: Eryck Webb art The guy has major skills. I like it a lot. He has a dynamic since of movement in his art. Not as stiff as a lot of art I see nowanddays. I should get him to do some characters for me. BTW you have a really cool site yourself O'Connell. I love the way its written as a comic book synopsis.
  12. Re: My favorite player ain't coming back Is she willing to come back for one special game? If so you could wrap up all the loose ends. Also the last game could be your opportunity to try and pull her back in;) It’s a shame when a star player decides that its time to move on but sometimes it for the best. I’ve sometimes lingered at a game that I wasn’t really into and it sort of soured the game for the other players.
  13. Re: [Creative] Need help! My suggestion what ever you decide to do is throw the players something obvious and easy to figure out then twist it so that what they believe to be true isn’t. The most improbable reason and course of action is the one to take. You have already introduced Werewolves and Vampires so why not flip the script on the players and make the two factions incredibly unconventional and weird. Most people who see “the Vampire Werewolf war†will already have certain assumptions based on White Wolf, Anne Rice, and laurel K. Hamilton. The movie Underworld gave us an almost good reason but was so full of tired clichés that it left me feeling unsatisfied. There was no twist. My suggestion is to leave out what has been done before and go for the truly esoteric and weird. Maybe Vampires are what an old Werewolf becomes. Maybe Vampires can sustain themselves on the blood of the living but need the blood of a Werewolf to be immortal. Maybe the vampires have heard about what the humans are doing with human super eugenics and believe this will allow them to be immortal without having to risk their necks fighting Werewolves. Maybe the Werewolves see the human experiments as a way to cure themselves of become vampires when they grow old. The Scooby team could be a number of things that can throw the players for a loop. Maybe they are a team from the future sent back in time to stop a disaster created by the proliferations of super humans. Their future is a bleak and very Terminator like since super humans took power. Maybe the Scooby gang is just a bunch of nosy kids and nothing more. Maybe the Scooby gang is a group of aliens examining the super human condition and maybe trying to help us along. Maybe they are angels…… Hit the players with a twist, you can never go wrong
  14. Re: Mystic Team Vehicle? How about a fairy ring? The players step into a ring of toadstools and dance till the landscape around them changes. When they step out of the ring time has passed and they are near the location of the trouble. They must leave small trinkets in the ring for the fey who helped them get to the location Or magic boots? The Legion of Super Heroes had flight rings why not give the players boots of Seven League Stride? In 7 steps the players could be in any location.
  15. Re: Mystic Team Vehicle? What about Ley line travel or Synchronicity/Kismet sites, or a magic mirror, or gateway Ley Line: They have to travel via the Ley or Dragon line to a destination. The Ley lines don’t take a person directly there but they will take them so a place close to there. Also maybe magic and magic villains work close to these areas since they are batteries of great magical power Synchronicity/Kismet: The characters can only travel to places that are auspices and have the right type of energy there. Like synchronicity they only arrive at places they are SUPPOSE to be at a particular time. This is a great plot device since they will be snatched at in opportune times to places where they are needed. The Magic Mirror: The players look into the magic mirror and see where they need to go. They walk through the mirror and arrive at the location. When they want to return they need a reflective surface to walk through and arrive safe at their sanctum. The Gate Way: An old man that lives on a hill like in the X-men comic. He teleports the player where they NEED to go. He doesn’t speak to the players and he is very enigmatic. He doesn’t take them to where they want to travel but where the cosmic forces ordain they should
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