Re: Best genre to learn HERO system?
The sidekick book will have to wait until I get more familliar with the rules, but I'm 100% sure that buying at least one book will pay out in the long run. You never have enough books when the players want to level up. (I know, I know.. i should say skill up ) I'll also encourage new players to have a look at sidekick if they want to buy a book. There is always that over-zealous player that want to buy everythng right away. ^_- It's even easier on the wallet with sidekick and you can go around doing the karate kid's crane move! "HEeeeeyyyyyaaa!" Ouch me leg Mister Meiyagui...! Errr uhmm...Sorry about that..>.>... Also, I'll have Hero Designer for sure just for the sake of easy NPC design.
But has Hyper-Man said, removing the powers out of the equation is something to keep in mind. So I was thinking of going for the Star Hero genre, but having the players being on a penal colonie world. Some cheesy cataclism brings it back to a stone/medieval age. The players have to find a way to get out of this mess(think fallout). They can stumble on technologies on their way to the top( introduced at my will, has we get better with the rules.) And then, once they charm/subdue/manipulate/trick/kill the local nobles who own the place... get a transport out of this hellhole and have fun on new adventures or just get stuck up in a postapocaliptic world to my delighted machiavelic pleasures...
Still, it's only thoughts and nothing is fixed. If after a couple of pratice runs I get very good with the rules, we'll go for the genre that inspires us the most. But thats far away down the road. I'm far from mastering the rules and having a full group of player that fit together yet. I give myself up to the end of novembre to find a partner with whom I'll hammer down the basics, then ... well it's recruitment time... and x-mas time... Yay presents! :0~
Anyways, good ideas guys. It's very motivating, thanks! =D